How can a time function exist in functional programming?

I've to admit that I don't know much about functional programming. I read about it from here and there, and so came to know that in functional programming, a function returns the same output, for same input, no matter how many times the function is called. It's exactly like mathematical function which evaluates to same output for same value of input parameter which involves in the function expression.

For example, consider this:

f(x,y) = x*x + y; //it is a mathematical function

No matter how many times you use f(10,4) , its value will always be 104 . As such, wherever you've written f(10,4) , you can replace it with 104 , without altering the value of the whole expression. This property is referred to as referential transparency of an expression.

As Wikipedia says (link),

Conversely, in functional code, the output value of a function depends only on the arguments that are input to the function, so calling a function f twice with the same value for an argument x will produce the same result f(x) both times.

So my question is: can a time function (which returns the current time) exist in functional programming?

  • If yes, then how can it exist? Does it not violate the principle of functional programming? It particularly violates referential transparency which is one of the property of functional programming (if I correctly understand it).

  • Or if no, then how can one know the current time in functional programming?


  • Another way to explain it is this: no function can get the current time (since it keeps changing), but an action can get the current time. Let's say that getClockTime is a constant (or a nullary function, if you like) which represents the action of getting the current time. This action is the same every time no matter when it is used so it is a real constant.

    Likewise, let's say print is a function which takes some time representation and prints it to the console. Since function calls cannot have side effects in pure functional language, we instead imagine that it is a function which takes a timestamp and returns the action of printing it to the console. Again, this is a real function, because if you give it the same timestamp, it will return the same action of printing it every time.

    Now, how can you print the current time to the console? Well, you have to combine the two actions. So how can we do that? We cannot just pass getClockTime to print , since print expects a timestamp, not an action. But we can imagine that there is an operator, >>= , which combines two actions, one which gets a timestamp, and one which takes one as argument and prints it. Applying this to the actions previously mentioned, the result is... tadaaa... a new action which gets the current time and prints it. And this is incidently exactly how it is done in Haskell.

    Prelude> System.Time.getClockTime >>= print
    Fri Sep  2 01:13:23 東京 (標準時) 2011
    

    So, conceptually, you can view it in this way: A pure functional program does not perform any IO, it defines an action, which the runtime system then executes. The action is the same every time, but the result of executing it depends on the circumstances of when it is executed.

    I don't know if this was any clearer than the other explanations, but it sometimes helps me to think of it this way.


    Yes and no.

    Different FP languages solve them differently.

    In Haskell (a very pure one) all this stuff has to happen in something called the IO Monad - see here. You can think of it as getting another input (and output) into your function (the world-state) or easier as a place where "impureness" like getting the changing time happens.

    Other languages like F# just have some impureness built in and so you can have a function that returns different values for the same input - just like normal imperative languages.

    As Jeffrey Burka mentioned in his comment: Here is the nice intro to the IO Monad straight from the HaskellWiki.


    In Haskell one uses a construct called monad to handle side effects. A monad basically means that you encapsulate values into a container and have some functions to chain functions from values to values inside a container. If our container has the type:

    data IO a = IO (RealWorld -> (a,RealWorld))
    

    we can safely implement IO actions. This type means: An action of type IO is a function, that takes a token of type RealWorld and returns a new token, together with a result.

    The idea behind this is that each IO action mutates the outside state, represented by the magical token RealWorld . Using monads, one can chain multiple functions that mutate the real world together. The most important function of a monad is >>= , pronounced bind:

    (>>=) :: IO a -> (a -> IO b) -> IO b
    

    >>= takes one action and a function that takes the result of this action and creates a new action out of this. The return type is the new action. For instance, let's pretend there is a function now :: IO String , which returns a String representing the current time. We can chain it with the function putStrLn to print it out:

    now >>= putStrLn
    

    Or written in do -Notation, which is more familiar to an imperative programmer:

    do currTime <- now
       putStrLn currTime
    

    All this is pure, as we map the mutation and information about the world outside to the RealWorld token. So each time, you run this action, you get of course a different output, but the input is not the same: the RealWorld token is different.

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