How do I play an audio file in Android?
I have code to play an .ogg
audio file, that I downloaded from the internet. I have no errors, so I can run it, but then the app crashes:
package play.my.sound;
import android.app.Activity;
import android.media.AudioManager;
import android.media.SoundPool;
import android.media.SoundPool.OnLoadCompleteListener;
import android.os.Bundle;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnClickListener;
public class PlaySound2Activity extends Activity {
private SoundPool soundPool;
private int soundID;
boolean loaded = false;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
View view = findViewById(R.id.textView1);
view.setOnClickListener((OnClickListener) this);
// Set the hardware buttons to control the music
this.setVolumeControlStream(AudioManager.STREAM_MUSIC);
// Load the sound
soundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0);
soundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
public void onLoadComplete(SoundPool soundPool, int sampleId,
int status) {
loaded = true;
}
});
soundID = soundPool.load("sound1.ogg", 1);
}
public boolean onTouch(View v, MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
// Getting the user sound settings
AudioManager audioManager = (AudioManager) getSystemService (AUDIO_SERVICE);
float actualVolume = (float) audioManager
.getStreamVolume(AudioManager.STREAM_MUSIC);
float maxVolume = (float) audioManager
.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
float volume = actualVolume / maxVolume;
// Is the sound loaded already?
if (loaded) {
soundPool.play(soundID, volume, volume, 1, 0, 1f);
Log.e("Test", "Played sound");
}
}
return false;
}
}
I think I have two problems:
I put this in the main.xml
file:
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:text="Click on the screen to start playing" android:id="@+id/textView1" android:layout_width="fill_parent" android:layout_height="fill_parent"></TextView> </LinearLayout>And I don't know if it's correct.
I put the file sound1.ogg
in the workspace->SoundPlay2
folder because in the res folder I had problems, and also, I tried to put it in the two res folders that exist.
This is from my console:
[2012-01-04 19:38:16 - PlaySound2] Failed to install PlaySound2.apk on device 'emulator-5554': timeout
[2012-01-04 19:38:16 - PlaySound2] Launch canceled!
[2012-01-04 19:47:33 - PlaySound2] Error in an XML file: aborting build.
[2012-01-04 19:52:34 - PlaySound2] reslayoutmain.xml:0: error: Resource entry main is already defined.
[2012-01-04 19:52:34 - PlaySound2] reslayoutmain.out.xml:0: Originally defined here.
[2012-01-04 19:52:34 - PlaySound2] C:UsersNataliaworkspacePlaySound2reslayoutmain.out.xml:1: error: Error parsing XML: no element found
I took this example from "Android Sounds - Tutorial". I want to play an audio file, more specifically, a .wav
file.
I dont' know where I can find some information about the files that are permitted in the MediaPlayer class and their characteristic (durantion, sample rate...) Could you tell me where I can find this??
Create raw folder in the res folder and add your file to it. Then play the file using
soundID = soundPool.load(R.raw.sound1, 1);
And also see this post for your main.xml problem.
Example for playing some kind of buzzer. In the res folder under raw folder I have a buzzer.wav
Method to play this buzzer:
/**
* Method to play an alarm sound to signal half time or full time.
*/
private void playAlarm() {
MediaPlayer mp = MediaPlayer.create(this,
R.raw.buzzer);
mp.start();
mp.setOnCompletionListener(new OnCompletionListener() {
@Override
public void onCompletion(MediaPlayer mp) {
mp.release();
}
});
}
I've never seen the Class SoundPool before, however I would recommend using a MediaPlayer Class:
mMediaPlayer = new MediaPlayer(this, R.raw.yourfile);
mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
mMediaPlayer.prepare();
mMediaPlayer.start();
Make sure you put the file into the folder PROJECT/res/raw/ (or create it if it does not exist)
Also there is something wrong with your main.xml. Can you please post it?
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