Ogre game programming using TDD

I'd like to ask you if it's worth it to use the TDD concept while creating a 3D game in C++ with Ogre? I know I can use it while creating my algorithms (like path-finding, AI, paging, etc.) and the game logic, but can it be used to test the drawing side? I mean if the proper objects are drawn, if the proper animation is set & used and a lot of other "things" that I don't want to enumerate.

I've been searching about it for days but I haven't found the answer that I can accept.
Basically which part of game development should be done with TDD and which part not? Does 3D game development need TDD?


Ogre使用如此多的单例和其他全局状态,我发现很难看到你如何为它执行有意义的测试 - 甚至忽略了测试渲染图像准确性的困难。

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