How to count the number of set bits in a 32

8 bits representing the number 7 look like this:

00000111

Three bits are set.

What are algorithms to determine the number of set bits in a 32-bit integer?


This is known as the 'Hamming Weight', 'popcount' or 'sideways addition'.

The 'best' algorithm really depends on which CPU you are on and what your usage pattern is.

Some CPUs have a single built-in instruction to do it and others have parallel instructions which act on bit vectors. The parallel instructions (like x86's popcnt , on CPUs where it's supported) will almost certainly be fastest. Some other architectures may have a slow instruction implemented with a microcoded loop that tests a bit per cycle (citation needed).

A pre-populated table lookup method can be very fast if your CPU has a large cache and/or you are doing lots of these instructions in a tight loop. However it can suffer because of the expense of a 'cache miss', where the CPU has to fetch some of the table from main memory.

If you know that your bytes will be mostly 0's or mostly 1's then there are very efficient algorithms for these scenarios.

I believe a very good general purpose algorithm is the following, known as 'parallel' or 'variable-precision SWAR algorithm'. I have expressed this in a C-like pseudo language, you may need to adjust it to work for a particular language (eg using uint32_t for C++ and >>> in Java):

int numberOfSetBits(int i)
{
     // Java: use >>> instead of >>
     // C or C++: use uint32_t
     i = i - ((i >> 1) & 0x55555555);
     i = (i & 0x33333333) + ((i >> 2) & 0x33333333);
     return (((i + (i >> 4)) & 0x0F0F0F0F) * 0x01010101) >> 24;
}

This has the best worst-case behaviour of any of the algorithms discussed, so will efficiently deal with any usage pattern or values you throw at it.


This bitwise-SWAR algorithm could parallelize to be done in multiple vector elements at once, instead of in a single integer register, for a speedup on CPUs with SIMD but no usable popcount instruction. (eg x86-64 code that has to run on any CPU, not just Nehalem or later.)

However, the best way to use vector instructions for popcount is usually by using a variable-shuffle to do a table-lookup for 4 bits at a time of each byte in parallel. (The 4 bits index a 16 entry table held in a vector register).

On Intel CPUs, the hardware 64bit popcnt instruction can outperform an SSSE3 PSHUFB bit-parallel implementation by about a factor of 2, but only if your compiler gets it just right. Otherwise SSE can come out significantly ahead. Newer compiler versions are aware of the popcnt false dependency problem on Intel.

References:

https://graphics.stanford.edu/~seander/bithacks.html

https://en.wikipedia.org/wiki/Hamming_weight

http://gurmeet.net/puzzles/fast-bit-counting-routines/

http://aggregate.ee.engr.uky.edu/MAGIC/#Population%20Count%20(Ones%20Count)


Also consider the built-in functions of your compilers.

On the GNU compiler for example you can just use:

int __builtin_popcount (unsigned int x);
int __builtin_popcountll (unsigned long long x);

In the worst case the compiler will generate a call to a function. In the best case the compiler will emit a cpu instruction to do the same job faster.

The GCC intrinsics even work across multiple platforms. Popcount will become mainstream in the x86 architecture, so it makes sense to start using the intrinsic now. Other architectures have the popcount for years.


On x86, you can tell the compiler that it can assume support for popcnt instruction with -mpopcnt or -msse4.2 to also enable the vector instructions that were added in the same generation. See GCC x86 options. -march=nehalem (or -march= whatever CPU you want your code to assume and to tune for) could be a good choice. Running the resulting binary on an older CPU will result in an illegal-instruction fault.

To make binaries optimized for the machine you build them on, use -march=native (with gcc, clang, or ICC).

MSVC provides an intrinsic for the x86 popcnt instruction, but unlike gcc it's really an intrinsic for the hardware instruction and requires hardware support.


Using std::bitset<>::count() instead of a built-in

In theory, any compiler that knows how to popcount efficiently for the target CPU should expose that functionality through ISO C++ std::bitset<> . In practice, you might be better off with the bit-hack AND/shift/ADD in some cases for some target CPUs.

For target architectures where hardware popcount is an optional extension (like x86), not all compilers have a std::bitset that takes advantage of it when available. For example, MSVC has no way to enable popcnt support at compile time, and always uses a table lookup, even with /Ox /arch:AVX (which implies SSE4.2, although technically there is a separate feature bit for popcnt .)

But at least you get something portable that works everywhere, and with gcc/clang with the right target options, you get hardware popcount for architectures that support it.

#include <bitset>
#include <limits>
#include <type_traits>

template<typename T>
//static inline  // static if you want to compile with -mpopcnt in one compilation unit but not others
typename std::enable_if<std::is_integral<T>::value,  unsigned >::type 
popcount(T x)
{
    static_assert(std::numeric_limits<T>::radix == 2, "non-binary type");

    // sizeof(x)*CHAR_BIT
    constexpr int bitwidth = std::numeric_limits<T>::digits + std::numeric_limits<T>::is_signed;
    // std::bitset constructor was only unsigned long before C++11.  Beware if porting to C++03
    static_assert(bitwidth <= std::numeric_limits<unsigned long long>::digits, "arg too wide for std::bitset() constructor");

    typedef typename std::make_unsigned<T>::type UT;        // probably not needed, bitset width chops after sign-extension

    std::bitset<bitwidth> bs( static_cast<UT>(x) );
    return bs.count();
}

See asm from gcc, clang, icc, and MSVC on the Godbolt compiler explorer.

x86-64 gcc -O3 -std=gnu++11 -mpopcnt emits this:

unsigned test_short(short a) { return popcount(a); }
    movzx   eax, di      # note zero-extension, not sign-extension
    popcnt  rax, rax
    ret
unsigned test_int(int a) { return popcount(a); }
    mov     eax, edi
    popcnt  rax, rax
    ret
unsigned test_u64(unsigned long long a) { return popcount(a); }
    xor     eax, eax     # gcc avoids false dependencies for Intel CPUs
    popcnt  rax, rdi
    ret

PowerPC64 gcc -O3 -std=gnu++11 emits (for the int arg version):

    rldicl 3,3,0,32     # zero-extend from 32 to 64-bit
    popcntd 3,3         # popcount
    blr

This source isn't x86-specific or GNU-specific at all, but only compiles well for x86 with gcc/clang/icc.

Also note that gcc's fallback for architectures without single-instruction popcount is a byte-at-a-time table lookup. This isn't wonderful for ARM, for example.


In my opinion, the "best" solution is the one that can be read by another programmer (or the original programmer two years later) without copious comments. You may well want the fastest or cleverest solution which some have already provided but I prefer readability over cleverness any time.

unsigned int bitCount (unsigned int value) {
    unsigned int count = 0;
    while (value > 0) {           // until all bits are zero
        if ((value & 1) == 1)     // check lower bit
            count++;
        value >>= 1;              // shift bits, removing lower bit
    }
    return count;
}

If you want more speed (and assuming you document it well to help out your successors), you could use a table lookup:

// Lookup table for fast calculation of bits set in 8-bit unsigned char.

static unsigned char oneBitsInUChar[] = {
//  0  1  2  3  4  5  6  7  8  9  A  B  C  D  E  F (<- n)
//  =====================================================
    0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4, // 0n
    1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5, // 1n
    : : :
    4, 5, 5, 6, 5, 6, 6, 7, 5, 6, 6, 7, 6, 7, 7, 8, // Fn
};

// Function for fast calculation of bits set in 16-bit unsigned short.

unsigned char oneBitsInUShort (unsigned short x) {
    return oneBitsInUChar [x >>    8]
         + oneBitsInUChar [x &  0xff];
}

// Function for fast calculation of bits set in 32-bit unsigned int.

unsigned char oneBitsInUInt (unsigned int x) {
    return oneBitsInUShort (x >>     16)
         + oneBitsInUShort (x &  0xffff);
}

Although these rely on specific data type sizes so they're not that portable. But, since many performance optimisations aren't portable anyway, that may not be an issue. If you want portability, I'd stick to the readable solution.

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