如何在WCF中使用SynchronizationContext
我正在阅读SynchronizationContext
并试图确保我不会通过尝试将OperationContext
传递给所有线程,甚至在await
呼叫之后进行任何OperationContext
。
我有这个SynchronizationContext
类:
public class OperationContextSynchronizationContext : SynchronizationContext
{
// Track the context to make sure that it flows through to the next thread.
private readonly OperationContext _context;
public OperationContextSynchronizationContext(OperationContext context)
{
_context = context;
}
public override void Post(SendOrPostCallback d, object state)
{
OperationContext.Current = _context;
d(state);
}
}
然后在每个方法调用周围调用它(使用Ninject
IInterceptor
):
var original = SynchronizationContext.Current;
try
{
// Make sure that the OperationContext flows across to the other threads,
// since we need it for ContextStack. (And also it's cool to have it.)
SynchronizationContext.SetSynchronizationContext(new OperationContextSynchronizationContext(OperationContext.Current));
// Process the method being called.
invocation.Proceed();
}
finally
{
SynchronizationContext.SetSynchronizationContext(original);
}
它似乎工作(我可以根据需要使用OperationContext),但这是做到这一点的正确方法吗? 我错过了什么重要的东西,以后可能会咬我吗?
编辑 Stephen Cleary的一些评论:
public class OperationContextSynchronizationContext : SynchronizationContext, IDisposable
{
// Track the context to make sure that it flows through to the next thread.
private readonly OperationContext _context;
private readonly SynchronizationContext _previous;
public OperationContextSynchronizationContext(OperationContext context)
{
_context = context;
_previous = SynchronizationContext.Current;
SynchronizationContext.SetSynchronizationContext(this);
}
public override void Post(SendOrPostCallback d, object state)
{
OperationContext.Current = _context;
d(state);
//(_previous ?? new SynchronizationContext()).Post(d, state);
}
private bool _disposed = false;
public void Dispose()
{
if (!_disposed)
{
SynchronizationContext.SetSynchronizationContext(_previous);
_disposed = true;
}
}
}
最后 :
public class OperationContextSynchronizationContext : SynchronizationContext, IDisposable
{
// Track the operation context to make sure that it flows through to the next call context.
private readonly OperationContext _context;
private readonly SynchronizationContext _previous;
public OperationContextSynchronizationContext()
{
_context = OperationContext.Current;
_previous = SynchronizationContext.Current;
SynchronizationContext.SetSynchronizationContext(this);
}
public override void Post(SendOrPostCallback d, object state)
{
var context = _previous ?? new SynchronizationContext();
context.Post(
s =>
{
OperationContext.Current = _context;
try
{
d(s);
}
catch (Exception ex)
{
// If we didn't have this, async void would be bad news bears.
// Since async void is "fire and forget," they happen separate
// from the main call stack. We're logging this separately so
// that they don't affect the main call (and it just makes sense).
// log here
}
},
state
);
}
private bool _disposed = false;
public void Dispose()
{
if (!_disposed)
{
// Return to the previous context.
SynchronizationContext.SetSynchronizationContext(_previous);
_disposed = true;
}
}
}
有几件事情对我来说很突出。
首先,我不建议使用SynchronizationContext
。 你正试图解决一个框架解决方案的应用问题。 它会工作; 我从建筑的角度来看这个问题。 但唯一的选择并不是那么干净:可能最适合的方法是为Task
编写一个扩展方法,该方法返回保留OperationContext
的自定义Waititer。
其次, OperationContextSynchronizationContext.Post
的实现直接执行委托。 这有几个问题:首先,代理应该异步执行(我怀疑在.NET框架或TPL中有几个地方假设这一点)。 另一方面,这个SynchronizationContext
有一个特定的实现; 在我看来,如果自定义SyncCtx包装现有的SyncCtx会更好。 一些SyncCtx具有特定的线程要求,现在OperationContextSynchronizationContext
作为替代品而不是补充。
第三,自定义SyncCtx在调用其委托时不会将其自身设置为当前的SyncCtx。 所以,如果你有两个同样的方法await
,它将无法工作。
注意:请先阅读Stephen Cleary的答案,然后再假设这是您的正确解决方案。 在我的特定用例中,我没有别的选择,只能在框架级别解决这个问题。
因此,为了将我的实现添加到混合中......我需要修复OperationContext.Current和Thread.CurrentUICulture在await关键字之后的线程流动,并且发现有一些情况下您的解决方案无法正常工作( TDD为胜利!)。
这是新的SynchronisationContext,它将促进捕获和恢复某些自定义状态:
public class CustomFlowingSynchronizationContext : SynchronizationContext
{
private readonly SynchronizationContext _previous;
private readonly ICustomContextFlowHandler _customContextFlowHandler;
public CustomFlowingSynchronizationContext(ICustomContextFlowHandler customContextFlowHandler, SynchronizationContext synchronizationContext = null)
{
this._previous = synchronizationContext ?? SynchronizationContext.Current;
this._customContextFlowHandler = customContextFlowHandler;
}
public override void Send(SendOrPostCallback d, object state)
{
var callback = this.CreateWrappedSendOrPostCallback(d);
if (this._previous != null) this._previous.Send(callback, state);
else base.Send(callback, state);
}
public override void OperationStarted()
{
this._customContextFlowHandler.Capture();
if (this._previous != null) this._previous.OperationStarted();
else base.OperationStarted();
}
public override void OperationCompleted()
{
if (this._previous != null) this._previous.OperationCompleted();
else base.OperationCompleted();
}
public override int Wait(IntPtr[] waitHandles, bool waitAll, int millisecondsTimeout)
{
if (this._previous != null) return this._previous.Wait(waitHandles, waitAll, millisecondsTimeout);
return base.Wait(waitHandles, waitAll, millisecondsTimeout);
}
public override void Post(SendOrPostCallback d, object state)
{
var callback = this.CreateWrappedSendOrPostCallback(d);
if (this._previous != null) this._previous.Post( callback, state);
else base.Post( callback, state);
}
private SendOrPostCallback CreateWrappedSendOrPostCallback(SendOrPostCallback d)
{
return s =>
{
var previousSyncCtx = SynchronizationContext.Current;
var previousContext = this._customContextFlowHandler.CreateNewCapturedContext();
SynchronizationContext.SetSynchronizationContext(this);
this._customContextFlowHandler.Restore();
try
{
d(s);
}
catch (Exception ex)
{
// If we didn't have this, async void would be bad news bears.
// Since async void is "fire and forget", they happen separate
// from the main call stack. We're logging this separately so
// that they don't affect the main call (and it just makes sense).
}
finally
{
this._customContextFlowHandler.Capture();
// Let's get this thread back to where it was before
SynchronizationContext.SetSynchronizationContext(previousSyncCtx);
previousContext.Restore();
}
};
}
public override SynchronizationContext CreateCopy()
{
var synchronizationContext = this._previous != null ? this._previous.CreateCopy() : null;
return new CustomFlowingSynchronizationContext(this._customContextFlowHandler, synchronizationContext);
}
public override string ToString()
{
return string.Format("{0}({1})->{2}", base.ToString(), this._customContextFlowHandler, this._previous);
}
}
ICustomContextFlowHandler接口如下所示:
public interface ICustomContextFlowHandler
{
void Capture();
void Restore();
ICustomContextFlowHandler CreateNewCapturedContext();
}
这个ICustomContextFlowHandler在WCF中的实现如下:
public class WcfContextFlowHandler : ICustomContextFlowHandler
{
private CultureInfo _currentCulture;
private CultureInfo _currentUiCulture;
private OperationContext _operationContext;
public WcfContextFlowHandler()
{
this.Capture();
}
public void Capture()
{
this._operationContext = OperationContext.Current;
this._currentCulture = Thread.CurrentThread.CurrentCulture;
this._currentUiCulture = Thread.CurrentThread.CurrentUICulture;
}
public void Restore()
{
Thread.CurrentThread.CurrentUICulture = this._currentUiCulture;
Thread.CurrentThread.CurrentCulture = this._currentCulture;
OperationContext.Current = this._operationContext;
}
public ICustomContextFlowHandler CreateNewCapturedContext()
{
return new WcfContextFlowHandler();
}
}
这是你需要添加到你的配置来连接新的SynchronisationContext的WCF行为(全部绑定到一个以使事情更简单):(魔法发生在AfterReceiveRequest方法中)
public class WcfSynchronisationContextBehavior : BehaviorExtensionElement, IServiceBehavior, IDispatchMessageInspector
{
#region Implementation of IServiceBehavior
/// <summary>
/// Provides the ability to change run-time property values or insert custom extension objects such as error handlers, message or parameter interceptors, security extensions, and other custom extension objects.
/// </summary>
/// <param name="serviceDescription">The service description.</param><param name="serviceHostBase">The host that is currently being built.</param>
public void ApplyDispatchBehavior(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase)
{
foreach (ChannelDispatcher channelDispatcher in serviceHostBase.ChannelDispatchers)
{
foreach (EndpointDispatcher endpointDispatcher in channelDispatcher.Endpoints)
{
if (IsValidContractForBehavior(endpointDispatcher.ContractName))
{
endpointDispatcher.DispatchRuntime.MessageInspectors.Add(this);
}
}
}
}
/// <summary>
/// Provides the ability to inspect the service host and the service description to confirm that the service can run successfully.
/// </summary>
/// <param name="serviceDescription">The service description.</param><param name="serviceHostBase">The service host that is currently being constructed.</param>
public void Validate(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase)
{
// No implementation
}
/// <summary>
/// Provides the ability to pass custom data to binding elements to support the contract implementation.
/// </summary>
/// <param name="serviceDescription">The service description of the service.</param>
/// <param name="serviceHostBase">The host of the service.</param><param name="endpoints">The service endpoints.</param>
/// <param name="bindingParameters">Custom objects to which binding elements have access.</param>
public void AddBindingParameters(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase,
Collection<ServiceEndpoint> endpoints, BindingParameterCollection bindingParameters)
{
// No implementation
}
#endregion
#region Implementation of IDispatchMessageInspector
/// <summary>
/// Called after an inbound message has been received but before the message is dispatched to the intended operation.
/// </summary>
/// <returns>
/// The object used to correlate state. This object is passed back in the <see cref="M:System.ServiceModel.Dispatcher.IDispatchMessageInspector.BeforeSendReply(System.ServiceModel.Channels.Message@,System.Object)"/> method.
/// </returns>
/// <param name="request">The request message.</param><param name="channel">The incoming channel.</param><param name="instanceContext">The current service instance.</param>
public object AfterReceiveRequest(ref Message request, IClientChannel channel, InstanceContext instanceContext)
{
var customContextFlowHandler = new WcfContextFlowHandler();
customContextFlowHandler.Capture();
var synchronizationContext = new CustomFlowingSynchronizationContext(customContextFlowHandler);
SynchronizationContext.SetSynchronizationContext(synchronizationContext);
return null;
}
/// <summary>
/// Called after the operation has returned but before the reply message is sent.
/// </summary>
/// <param name="reply">The reply message. This value is null if the operation is one way.</param><param name="correlationState">The correlation object returned from the <see cref="M:System.ServiceModel.Dispatcher.IDispatchMessageInspector.AfterReceiveRequest(System.ServiceModel.Channels.Message@,System.ServiceModel.IClientChannel,System.ServiceModel.InstanceContext)"/> method.</param>
public void BeforeSendReply(ref Message reply, object correlationState)
{
// No implementation
}
#endregion
#region Helpers
/// <summary>
/// Filters out metadata contracts.
/// </summary>
/// <param name="contractName">The contract name to validate.</param>
/// <returns>true if not a metadata contract, false otherwise</returns>
private static bool IsValidContractForBehavior(string contractName)
{
return !(contractName.Equals("IMetadataExchange") || contractName.Equals("IHttpGetHelpPageAndMetadataContract"));
}
#endregion Helpers
#region Overrides of BehaviorExtensionElement
/// <summary>
/// Creates a behavior extension based on the current configuration settings.
/// </summary>
/// <returns>
/// The behavior extension.
/// </returns>
protected override object CreateBehavior()
{
return new WcfSynchronisationContextBehavior();
}
/// <summary>
/// Gets the type of behavior.
/// </summary>
/// <returns>
/// A <see cref="T:System.Type"/>.
/// </returns>
public override Type BehaviorType
{
get { return typeof(WcfSynchronisationContextBehavior); }
}
#endregion
}
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