In what cases do I use malloc vs new?
I see in C++ there are multiple ways to allocate and free data and I understand that when you call malloc
you should call free
and when you use the new
operator you should pair with delete
and it is a mistake to mix the two (eg Calling free()
on something that was created with the new
operator), but I'm not clear on when I should use malloc
/ free
and when I should use new
/ delete
in my real world programs.
If you're a C++ expert, please let me know any rules of thumb or conventions you follow in this regard.
Unless you are forced to use C, you should never use malloc
. Always use new
.
If you need a big chunk of data just do something like:
char *pBuffer = new char[1024];
Be careful though this is not correct:
//This is incorrect - may delete only one element, may corrupt the heap, or worse...
delete pBuffer;
Instead you should do this when deleting an array of data:
//This deletes all items in the array
delete[] pBuffer;
The new
keyword is the C++ way of doing it, and it will ensure that your type will have their constructor called . The new
keyword is also more type-safe whereas malloc
is not type-safe at all.
The only way I could think that would be beneficial to use malloc
would be if you needed to change the size of your buffer of data. The new
keyword does not have an analogous way like realloc
. The realloc
function might be able to extend the size of a chunk of memory for you more efficiently.
It is worth mentioning that you cannot mix new
/ free
and malloc
/ delete
.
Note: Some answers in this question are invalid.
int* p_scalar = new int(5); // Does not create 5 elements, but initializes to 5
int* p_array = new int[5]; // Creates 5 elements
The short answer is: don't use malloc
for C++ without a really good reason for doing so. malloc
has a number of deficiencies when used with C++, which new
was defined to overcome.
Deficiencies fixed by new for C++ code
malloc
is not typesafe in any meaningful way. In C++ you are required to cast the return from void*
. This potentially introduces a lot of problems:
#include <stdlib.h>
struct foo {
double d[5];
};
int main() {
foo *f1 = malloc(1); // error, no cast
foo *f2 = static_cast<foo*>(malloc(sizeof(foo)));
foo *f3 = static_cast<foo*>(malloc(1)); // No error, bad
}
It's worse than that though. If the type in question is POD (plain old data) then you can semi-sensibly use malloc
to allocate memory for it, as f2
does in the first example.
It's not so obvious though if a type is POD. The fact that it's possible for a given type to change from POD to non-POD with no resulting compiler error and potentially very hard to debug problems is a significant factor. For example if someone (possibly another programmer, during maintenance, much later on were to make a change that caused foo
to no longer be POD then no obvious error would appear at compile time as you'd hope, eg:
struct foo {
double d[5];
virtual ~foo() { }
};
would make the malloc
of f2
also become bad, without any obvious diagnostics. The example here is trivial, but it's possible to accidentally introduce non-PODness much further away (eg in a base class, by adding a non-POD member). If you have C++11/boost you can use is_pod
to check that this assumption is correct and produce an error if it's not:
#include <type_traits>
#include <stdlib.h>
foo *safe_foo_malloc() {
static_assert(std::is_pod<foo>::value, "foo must be POD");
return static_cast<foo*>(malloc(sizeof(foo)));
}
Although boost is unable to determine if a type is POD without C++11 or some other compiler extensions.
malloc
returns NULL
if allocation fails. new
will throw std::bad_alloc
. The behaviour of later using a NULL
pointer is undefined. An exception has clean semantics when it is thrown and it is thrown from the source of the error. Wrapping malloc
with an appropriate test at every call seems tedious and error prone. (You only have to forget once to undo all that good work). An exception can be allowed to propagate to a level where a caller is able to sensibly process it, where as NULL
is much harder to pass back meaningfully. We could extend our safe_foo_malloc
function to throw an exception or exit the program or call some handler:
#include <type_traits>
#include <stdlib.h>
void my_malloc_failed_handler();
foo *safe_foo_malloc() {
static_assert(std::is_pod<foo>::value, "foo must be POD");
foo *mem = static_cast<foo*>(malloc(sizeof(foo)));
if (!mem) {
my_malloc_failed_handler();
// or throw ...
}
return mem;
}
Fundamentally malloc
is a C feature and new
is a C++ feature. As a result malloc
does not play nicely with constructors, it only looks at allocating a chunk of bytes. We could extend our safe_foo_malloc
further to use placement new
:
#include <stdlib.h>
#include <new>
void my_malloc_failed_handler();
foo *safe_foo_malloc() {
void *mem = malloc(sizeof(foo));
if (!mem) {
my_malloc_failed_handler();
// or throw ...
}
return new (mem)foo();
}
Our safe_foo_malloc
function isn't very generic - ideally we'd want something that can handle any type, not just foo
. We can achieve this with templates and variadic templates for non-default constructors:
#include <functional>
#include <new>
#include <stdlib.h>
void my_malloc_failed_handler();
template <typename T>
struct alloc {
template <typename ...Args>
static T *safe_malloc(Args&&... args) {
void *mem = malloc(sizeof(T));
if (!mem) {
my_malloc_failed_handler();
// or throw ...
}
return new (mem)T(std::forward(args)...);
}
};
Now though in fixing all the issues we identified so far we've practically reinvented the default new
operator. If you're going to use malloc
and placement new
then you might as well just use new
to begin with!
From the C++ FQA Lite:
[16.4] Why should I use new instead of trustworthy old malloc()?
FAQ: new/delete call the constructor/destructor; new is type safe, malloc is not; new can be overridden by a class.
FQA: The virtues of new mentioned by the FAQ are not virtues, because constructors, destructors, and operator overloading are garbage (see what happens when you have no garbage collection?), and the type safety issue is really tiny here (normally you have to cast the void* returned by malloc to the right pointer type to assign it to a typed pointer variable, which may be annoying, but far from "unsafe").
Oh, and using trustworthy old malloc makes it possible to use the equally trustworthy & old realloc. Too bad we don't have a shiny new operator renew or something.
Still, new is not bad enough to justify a deviation from the common style used throughout a language, even when the language is C++. In particular, classes with non-trivial constructors will misbehave in fatal ways if you simply malloc the objects. So why not use new throughout the code? People rarely overload operator new, so it probably won't get in your way too much. And if they do overload new, you can always ask them to stop.
Sorry, I just couldn't resist. :)
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