Is embedding background image data into CSS as Base64 good or bad practice?
I was looking at the source of a greasemonkey userscript and noticed the following in their css:
.even { background: #fff url(data:image/gif;base64,R0lGODlhBgASALMAAOfn5+rq6uvr6+zs7O7u7vHx8fPz8/b29vj4+P39/f///wAAAAAAAAAAAAAAAAAAACwAAAAABgASAAAIMAAVCBxIsKDBgwgTDkzAsKGAhxARSJx4oKJFAxgzFtjIkYDHjwNCigxAsiSAkygDAgA7) repeat-x bottom}
I can appreciate that a greasemonkey script would want to bundle anything it can within the source as opposed to host it on a server, that's obvious enough. But since I had not seen this technique previously, I considered its use and it seems appealing for a number of reasons:
Considering that IE6 (for instance) has problems with cache for background images, this seems like it's not the worst idea...
So, is this a good or bad practice, why WOULDN'T you use it and what tools would you use to base64 encode the images?
update - results of testing
testing with image: http://fragged.org/dev/map-shot.jpg - 133.6Kb
test URL: http://fragged.org/dev/base64.html
dedicated CSS file: http://fragged.org/dev/base64.css - 178.1Kb
GZIP encoding server side
resulting size sent to client (YSLOW components test): 59.3Kb
Saving of data sent to client browser of: 74.3Kb
Nice, but it will be slightly less useful for smaller images, I guess.
UPDATE: Bryan McQuade, a software engineer at Google, working on PageSpeed, expressed at ChromeDevSummit 2013 that data:uris in CSS is considered a render-blocking anti-pattern for delivering critical/minimal CSS during his talk #perfmatters: Instant mobile web apps
. See http://developer.chrome.com/devsummit/sessions and keep that in mind - actual slide
It's not a good idea when you want your images and style information to be cached separately. Also if you encode a large image or a significant number of images in to your css file it will take the browser longer to download the file leaving your site without any of the style information until the download completes. For small images that you don't intend on changing often if ever it is a fine solution.
as far as generating the base64 encoding:
This answer is out of date and shouldn't be used.
1) Average latency is much faster on mobile in 2017. https://opensignal.com/reports/2016/02/usa/state-of-the-mobile-network
2) HTTP2 multiplexes https://http2.github.io/faq/#why-is-http2-multiplexed
"Data URIs" should definitely be considered for mobile sites. HTTP access over cellular networks comes with higher latency per request/response. So there are some use cases where jamming your images as data into CSS or HTML templates could be beneficial on mobile web apps. You should measure usage on a case-by-case basis -- I'm not advocating that data URIs should be used everywhere in a mobile web app.
Note that mobile browsers have limitations on total size of files that can be cached. Limits for iOS 3.2 were pretty low (25K per file), but are getting larger (100K) for newer versions of Mobile Safari. So be sure to keep an eye on your total file size when including data URIs.
http://www.yuiblog.com/blog/2010/06/28/mobile-browser-cache-limits/
If you reference that image just once, I don't see a problem to embed it into your CSS file. But once you use more than one image or need to reference it multiple times in your CSS, you might consider using a single image map instead you can then crop your single images from (see CSS Sprites).
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