Any reason to use 32 bit integers for common operations on 64 bit CPU?

I wonder if it's a good idea to keep using int (which is 32 bit on both x86 and x86_64) on 64 bit programs for variables that have nothing special and do not really need to span up to 2^64, like iteration counters, or if it's better to use size_t which matches the word size of the CPU.

For sure if you keep using int you save half of the memory, and that could mean something speaking about CPU cache, but I don't know then if on 64 bit machine every 32 bit number has to be extended to 64 bit before any use.

EDIT: I've ran some test with a program of mine (see the self answer, I still keep janneb's as accepted though because it is good). It turns out that there is a significant performance improvement.


For array indices and pointer arithmetic, types which are of the same size as a pointer (typically, size_t and ptrdiff_t) can be better, as they avoid the need to zero or sign extend the register. Consider


float onei(float *a, int n)
{
  return a[n];
}

float oneu(float *a, unsigned n)
{
  return a[n];
}

float onep(float *a, ptrdiff_t n)
{
  return a[n];
}

float ones(float *a, size_t n)
{
  return a[n];
}

With GCC 4.4 -O2 on x86_64 the following asm is generated:


    .p2align 4,,15
.globl onei
    .type   onei, @function
onei:
.LFB3:
    .cfi_startproc
    movslq  %esi,%rsi
    movss   (%rdi,%rsi,4), %xmm0
    ret
    .cfi_endproc
.LFE3:
    .size   onei, .-onei
    .p2align 4,,15
.globl oneu
    .type   oneu, @function
oneu:
.LFB4:
    .cfi_startproc
    mov %esi, %esi
    movss   (%rdi,%rsi,4), %xmm0
    ret
    .cfi_endproc
.LFE4:
    .size   oneu, .-oneu
    .p2align 4,,15
.globl onep
    .type   onep, @function
onep:
.LFB5:
    .cfi_startproc
    movss   (%rdi,%rsi,4), %xmm0
    ret
    .cfi_endproc
.LFE5:
    .size   onep, .-onep
    .p2align 4,,15
.globl ones
    .type   ones, @function
ones:
.LFB6:
    .cfi_startproc
    movss   (%rdi,%rsi,4), %xmm0
    ret
    .cfi_endproc
.LFE6:
    .size   ones, .-ones

As can be seen, the versions with the int and unsigned int index (onei and oneu) requires an extra instruction (movslq/mov) to sign/zero extend the register.

As was mentioned in a comment, the downside is that encoding a 64-bit register takes more space than the 32-bit part, bloating the code size. Secondly, ptrdiff_t/size_t variables need more memory than the equivalent int; if you have such arrays it can certainly affect performance much more than the relatively small benefit of avoiding the zero/sign extension. If unsure, profile!


In terms of Cache, it will save space; cache handles blocks of data, regardless of whether CPU requested a single address or the complete chunk equal to cache block size.

So if you are asking whether 32-bit numbers take 64-bits of space inside caches on 64 bit machines then the answer is no, they will still take 32 bits for themselves. So in general, it will save you some space, especially if you are using large arrays with frequent accesses etc.

In my personal opinion, a simple int looks simpler than size_t and most editors will not recognize size_t type so syntax highlighting will also be better if you use int . ;)


I am coding a little hard spheres model. The source can be found on github.

I tried to keep using size_t for variables that are used as index of arrays, and int where I do other operations, not related to word size. The performance improvement was significant: a ~27 to ~24 execution time drop.

链接地址: http://www.djcxy.com/p/24352.html

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