What is 'Context' on Android?
In Android programming, what exactly is a Context
class and what is it used for?
I read about it on the developer site, but I am unable to understand it clearly.
Putting it simply:
As the name suggests, it's the context of current state of the application/object. It lets newly-created objects understand what has been going on. Typically you call it to get information regarding another part of your program (activity and package/application).
You can get the context by invoking getApplicationContext()
, getContext()
, getBaseContext()
or this
(when in a class that extends from Context
, such as the Application, Activity, Service and IntentService classes).
Typical uses of context:
Creating new objects : Creating new views, adapters, listeners:
TextView tv = new TextView(getContext());
ListAdapter adapter = new SimpleCursorAdapter(getApplicationContext(), ...);
Accessing standard common resources : Services like LAYOUT_INFLATER_SERVICE, SharedPreferences:
context.getSystemService(LAYOUT_INFLATER_SERVICE)
getApplicationContext().getSharedPreferences(*name*, *mode*);
Accessing components implicitly : Regarding content providers, broadcasts, intent
getApplicationContext().getContentResolver().query(uri, ...);
Definition of Context ::
Simpler terms ::
Consider Person-X is the CEO of a start-up software company.
There is a lead architect present in the company, this lead architect does all the work in the company which involves such as database, UI etc.
Now the CEO Hires a new Developer.
It is the Architect who tells the responsibility of the newly hired person based on the skills of the new person that whether he will work on Database or UI etc.
Simpler terms ::
It's like access of android activity to the app's resource.
It's similar to when you visit a hotel, you want breakfast, lunch & dinner in the suitable timings, right?
There are many other things you like during the time of stay. How do you get these things?
You ask the room-service person to bring these things for you.
Here the room-service person is the context considering you are the single activity and the hotel to be your app, finally the breakfast, lunch & dinner have to be the resources.
Things that involve context are:
Context is the base class for Activity, Service, Application .... etc
Another way to describe this: Consider context as remote of a TV & channel's in the television are resources, services, using intents etc - - - Here remote acts as an access to get access to all the different resources into foreground.
Different methods by which you can get context
getApplicationContext()
getContext()
getBaseContext()
this
(when in the activity class) Example:
TextView TV=new TextView(this);
this
-> refers to the context of the current activity.
Source
The topic of Context in Android seems to be confusing to many. People just know that Context is needed quite often to do basic things in Android. People sometimes panic because they try to do perform some operation that requires the Context and they don't know how to “get” the right Context. I'm going to try to demystify the idea of Context in Android. A full treatment of the issue is beyond the scope of this post, but I'll try to give a general overview so that you have a sense of what Context is and how to use it. To understand what Context is, let's take a look at the source code:
https://github.com/android/platform_frameworks_base/blob/master/core/java/android/content/Context.java
What exactly is Context?
Well, the documentation itself provides a rather straightforward explanation: The Context class is an “Interface to global information about an application environment".
The Context class itself is declared as abstract class, whose implementation is provided by the Android OS. The documentation further provides that Context “…allows access to application-specific resources and classes, as well as up-calls for application-level operations such as launching activities, broadcasting and receiving intents, etc".
You can understand very well, now, why the name is Context. It's because it's just that. The Context provides the link or hook, if you will, for an Activity, Service, or any other component, thereby linking it to the system, enabling access to the global application environment. In other words: the Context provides the answer to the components question of “where the hell am I in relation to app generally and how do I access/communicate with the rest of the app?” If this all seems a bit confusing, a quick look at the methods exposed by the Context class provides some further clues about its true nature.
Here's a random sampling of those methods:
getAssets()
getResources()
getPackageManager()
getString()
getSharedPrefsFile()
What do all these methods have in common? They all enable whoever has access to the Context to be able to access application-wide resources.
Context, in other words, hooks the component that has a reference to it to the rest of application environment. The assets (think '/assets' folder in your project), for example, are available across the application, provided that an Activity, Service or whatever knows how to access those resources. Same goes for getResources()
which allows to do things like getResources().getColor()
which will hook you into the colors.xml
resource (nevermind that aapt enables access to resources via java code, that's a separate issue).
The upshot is that Context
is what enables access to system resources and its what hooks components into the “greater app". Let's look at the subclasses of Context
, the classes that provide the implementation of the abstract Context
class. The most obvious class is the Activity
class. Activity
inherits from ContextThemeWrapper
, which inherits from ContextWrapper
, which inherits from Context
itself. Those classes are useful to look at to understand things at a deeper level, but for now it's sufficient to know that ContextThemeWrapper
and ContextWrapper
are pretty much what they sound like. They implement the abstract elements of the Context
class itself by “wrapping” a context (the actual context) and delegating those functions to that context. An example is helpful - in the ContextWrapper
class, the abstract method getAssets
from the Context
class is implemented as follows:
@Override
public AssetManager getAssets() {
return mBase.getAssets();
}
mBase
is simply a field set by the constructor to a specific context. So a context is wrapped and the ContextWrapper
delegates its implementation of the getAssets method to that context. Let's get back to examining the Activity
class which ultimately inherits from Context
to see how this all works.
You probably know what an Activity is, but to review - it's basically 'a single thing the user can do. It takes care of providing a window in which to place the UI that the user interacts with'. Developers familiar with other APIs and even non-developers might think of it vernacularly as a “screen.” That's technically inaccurate, but it doesn't matter for our purposes. So how do Activity
and Context
interact and what exactly is going in their inheritance relationship?
Again, it's helpful to look at specific examples. We all know how to launch Activities. Provided you have “the context” from which you are you are starting the Activity, you simply call startActivity(intent)
, where the Intent describes the context from which you are starting an Activity and the Activity you'd like to start. This is the familiar startActivity(this, SomeOtherActivity.class)
.
And what is this
? this
is your Activity because the Activity
class inherits from Context
. The full scoop is like this: When you call startActivity
, ultimately the Activity
class executes something like this:
Instrumentation.ActivityResult ar =
mInstrumentation.execStartActivity(
this, mMainThread.getApplicationThread(), mToken, this,
intent, requestCode);
So it utilizes the execStartActivity
from the Instrumentation
class (actually from an inner class in Instrumentation
called ActivityResult
).
At this point, we are beginning to get a peek at the system internals.
This is where OS actually handles everything. So how does Instrumentation start the Activity exactly? Well, the param this
in the execStartActivity
method above is your Activity, ie the Context, and the execStartActivity
makes use of this context.
A 30,000 overview is this: the Instrumentation class keeps tracks of a list of Activities that it's monitoring in order to do it's work. This list is used to coordinate all of the activities and make sure everything runs smoothly in managing the flow of activities.
There are some operations which I haven't fully looked into which coordinate thread and process issues. Ultimately, the ActivityResult
uses a native operation - ActivityManagerNative.getDefault().startActivity()
which uses the Context
that you passed in when you called startActivity
. The context you passed in is used to assist in “intent resolution” if needed. Intent resolution is the process by which the system can determine the target of the intent if it is not supplied. (Check out the guide here for more details).
And in order for Android to do this, it needs access to information that is supplied by Context
. Specifically, the system needs to access to a ContentResolver
so it can “determine the MIME type of the intent's data". This whole bit about how startActivity
makes use of context was a bit complicated and I don't fully understand the internals myself. My main point was just to illustrate how application-wide resources need to be accessed in order to perform many of the operations that are essential to an app. Context
is what provides access to these resources. A simpler example might be Views. We all know what you create a custom View by extending RelativeLayout
or some other View
class, you must provide a constructor that takes a Context
as an argument. When you instantiate your custom View you pass in the context. Why? Because the View needs to be able to have access to themes, resources, and other View configuration details. View configuration is actually a great example. Each Context has various parameters (fields in Context
's implementations) that are set by the OS itself for things like the dimension or density of the display. It's easy to see why this information is important for setting up Views, etc.
One final word: For some reason people new to Android (and even people not so new) seem to completely forget about object-oriented programming when it comes to Android. For some reason, people try to bend their Android development to pre-conceived paradigms or learned behaviors.
Android has it's own paradigm and a certain pattern that is actually quite consistent if let go of your pre-conceived notions and simply read the documentation and dev guide. My real point, however, while “getting the right context” can sometimes be tricky, people unjustifiably panic because they run into a situation where they need the context and think they don't have it. Once again, Java is an object-oriented language with an inheritance design.
You only “have” the context inside of your Activity because your activity itself inherits from Context. There's no magic to it (except for the all the stuff the OS does by itself to set various parameters and to correctly “configure” your context). So, putting memory/performance issues aside (eg holding references to context when you don't need to or doing it in a way that has negative consequences on memory, etc), Context is an object like any other and it can be passed around just like any POJO (Plain Old Java Object). Sometimes you might need to do clever things to retrieve that context, but any regular Java class that extends from nothing other than Object itself can be written in a way that has access to context; simply expose a public method that takes a context and then use it in that class as needed. This was not intended as an exhaustive treatment on Context or Android internals, but I hope it's helpful in demystifying Context a little bit.
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