Define global variable in a JavaScript function

Is it possible to define a global variable in a JavaScript function?

I want use the trailimage variable (declared in the makeObj function) in other functions.

<html xmlns="http://www.w3.org/1999/xhtml">
    <head id="Head1" runat="server">
        <title></title>
        <script type="text/javascript">
            var offsetfrommouse = [10, -20];
            var displayduration = 0;
            var obj_selected = 0;
            function makeObj(address) {
                **var trailimage = [address, 50, 50];**
                document.write('<img id="trailimageid" src="' + trailimage[0] + '" border="0"  style=" position: absolute; visibility:visible; left: 0px; top: 0px; width: ' + trailimage[1] + 'px; height: ' + trailimage[2] + 'px">');
                obj_selected = 1;
            }

            function truebody() {
                return (!window.opera && document.compatMode && document.compatMode != "BackCompat") ? document.documentElement : document.body;
            }
            function hidetrail() {
                var x = document.getElementById("trailimageid").style;
                x.visibility = "hidden";
                document.onmousemove = "";
            }
            function followmouse(e) {
                var xcoord = offsetfrommouse[0];
                var ycoord = offsetfrommouse[1];
                var x = document.getElementById("trailimageid").style;
                if (typeof e != "undefined") {
                    xcoord += e.pageX;
                    ycoord += e.pageY;
                }
                else if (typeof window.event != "undefined") {
                    xcoord += truebody().scrollLeft + event.clientX;
                    ycoord += truebody().scrollTop + event.clientY;
                }
                var docwidth = 1395;
                var docheight = 676;
                if (xcoord + trailimage[1] + 3 > docwidth || ycoord + trailimage[2] > docheight) {
                    x.display = "none";
                    alert("inja");
                }
                else
                    x.display = "";
                x.left = xcoord + "px";
                x.top = ycoord + "px";
            }

            if (obj_selected = 1) {
                alert("obj_selected = true");
                document.onmousemove = followmouse;
                if (displayduration > 0)
                    setTimeout("hidetrail()", displayduration * 1000);
            }
        </script>
    </head>
    <body>
        <form id="form1" runat="server">
        <img alt="" id="house" src="Pictures/sides/right.gif" style="z-index: 1; left: 372px;
            top: 219px; position: absolute; height: 138px; width: 120px" onclick="javascript:makeObj('Pictures/sides/sides-not-clicked.gif');" />
        </form>
    </body>
</html>

Yes, as the others have said, you can use var at global scope (outside of all functions) to declare a global variable:

<script>
var yourGlobalVariable;
function foo() {
    // ...
}
</script>

Alternately, you can assign to a property on window :

<script>
function foo() {
    window.yourGlobalVariable = ...;
}
</script>

...because in browsers, all global variables global variables declared with var are properties of the window object. (In the latest specification, ECMAScript 2015, the new let , const , and class statements at global scope create globals that aren't properties of the global object; a new concept in ES2015.)

(There's also the horror of implicit globals, but don't do it on purpose and do your best to avoid doing it by accident, perhaps by using ES5's "use strict" .)

All that said: I'd avoid global variables if you possibly can (and you almost certainly can). As I mentioned, they end up being properties of window , and window is already plenty crowded enough what with all elements with an id (and many with just a name ) being dumped in it (and regardless that upcoming specification, IE dumps just about anything with a name on there).

Instead, wrap your code in a scoping function and use variables local to that scoping function, and make your other functions closures within it:

<script>
(function() { // Begin scoping function
    var yourGlobalVariable; // Global to your code, invisible outside the scoping function
    function foo() {
        // ...
    }
})();         // End scoping function
</script>

UPDATE1: If you read the comments there's a nice discussion around this particular naming convention.

UPDATE2: It seems that since my answer has been posted the naming convention has gotten more formal. People who teach, write books etc. speak about var declaration, and function declaration.

UPDATE3: Here is the additional wikipedia post that supports my point: http://en.wikipedia.org/wiki/Declaration_(computer_programming)#Declarations_and_Definitions

...and to answer the main question. DECLARE variable before your function. This will work and it will comply to the good practice of declaring your variables at the top of the scope :)


Just declare

var trialImage;

outside. Then

function makeObj(address) {
    trialImage = [address, 50, 50];
..
..
}

Hope this helps.

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