Why / when to use `intptr
I have a question regarding using intptr_t
vs. long int
. I've observed that incrementing memory addresses (eg via manual pointer arithmetic) differs by data type. For instance incrementing a char pointer adds 1 to the memory address, whereas incrementing an int pointer adds 4, 8 for a double, 16 for a long double, etc...
At first I did something like this:
char myChar, *pChar;
float myFloat, *pFloat;
pChar = &myChar;
pFloat = &myFloat;
printf( "pChar: %dn", ( int )pChar );
printf( "pFloat: %dn", ( int )pFloat );
pChar++;
pFloat++;
printf( "and then after incrementing,:nn" );
printf( "pChar: %dn", (int)pChar );
printf( "pFloat: %dn", (int)pFloat );
which compiled and executed just fine, but XCode gave me warnings for my typecasting: "Cast from pointer to integer of different size."
After some googling and binging (is the latter a word yet?), I saw some people recommend using intptr_t
:
#include <stdint.h>
...
printf( "pChar: %ldn", ( intptr_t )pChar );
printf( "pFloat: %ldn", ( intptr_t )pFloat );
which indeed resolves the errors. So, I thought, from now on, I should use intptr_t
for typecasting pointers... But then after some fidgeting, I found that I could solve the problem by just replacing int
with long int
:
printf( "pChar: %ldn", ( long int )pChar );
printf( "pFloat: %ldn", ( long int )pFloat );
So my question is, why is intptr_t
useful, and when should it used? It seems superfluous in this instance. Clearly, the memory addresses for myChar
and myFloat
were just too big to fit in an int
... so typecasting them to long int
s solved the problem.
Is it that sometimes memory addresses are too big for long int
as well? Now that I think about it, I guess that's possible if you have > 4GB of RAM, in which case memory addresses could exceed 2^32 - 1 (max value for unsigned long ints...) but C was created long before that was imaginable, right? Or were they that prescient?
Thanks!
Here's the thing: on some platforms, int
is the right size, but on others, long
is the right size. How do you know which one is the one you should use? You don't. One might be right, but the standard makes no guarantees about which one it would be (if it is either). So the standard provides a type that is defined to be the correct size, regardless of what platform you're on. Where before you had to write:
#ifdef PLATFORM_A
typedef long intptr;
#else
typedef int intptr;
#endif
Now you just write:
#include <stdint.h>
And it covers so many more cases. Imagine specializing the snippet above for every single platform your code runs on.
intptr_t
is a new invention, created after 64-bit and even 128-bit memory addresses were imagined.
If you ever need to cast a pointer into an integer type, always use intptr_t
. Doing anything else will cause unnecessary problems for people who need to port your code in the future.
It took a long time to iron out all of the bugs with this in programs like Mozilla/Firefox when people wanted to compile it on 64-bit Linux.
First, intptr_t
is only for data pointers (not functions) and is not guaranteed to exist.
Then, no, you shouldn't use it for the purpose of printing. The %p
is for that. You just have to cast your pointer to (void*)
and there you go.
It is also no good for arithmetic / accessing individual bytes. Cast to (unsigned char*)
instead.
intptr_t
is really for the rare occasions that you have to interpret pointers as integers (which they really aren't). Don't that if you mustn't.
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