What are some 'good use' examples of dynamic casting?

We often hear/read that one should avoid dynamic casting. I was wondering what would be 'good use' examples of it, according to you?

Edit:

Yes, I'm aware of that other thread: it is indeed when reading one of the first answers there that I asked my question!


This recent thread gives an example of where it comes in handy. There is a base Shape class and classes Circle and Rectangle derived from it. In testing for equality, it is obvious that a Circle cannot be equal to a Rectangle and it would be a disaster to try to compare them. While iterating through a collection of pointers to Shapes, dynamic_cast does double duty, telling you if the shapes are comparable and giving you the proper objects to do the comparison on.

Vector iterator not dereferencable


Here's something I do often, it's not pretty, but it's simple and useful.

I often work with template containers that implement an interface, imagine something like

template<class T>
class MyVector : public ContainerInterface
...

Where ContainerInterface has basic useful stuff, but that's all. If I want a specific algorithm on vectors of integers without exposing my template implementation, it is useful to accept the interface objects and dynamic_cast it down to MyVector in the implementation. Example:

// function prototype (public API, in the header file)
void ProcessVector( ContainerInterface& vecIfce );

// function implementation (private, in the .cpp file)
void ProcessVector( ContainerInterface& vecIfce)
{
    MyVector<int>& vecInt = dynamic_cast<MyVector<int> >(vecIfce); 
    // the cast throws bad_cast in case of error but you could use a
    // more complex method to choose which low-level implementation
    // to use, basically rolling by hand your own polymorphism.

    // Process a vector of integers
    ...
}

I could add a Process() method to the ContainerInterface that would be polymorphically resolved, it would be a nicer OOP method, but I sometimes prefer to do it this way. When you have simple containers, a lot of algorithms and you want to keep your implementation hidden, dynamic_cast offers an easy and ugly solution.

You could also look at double-dispatch techniques.

HTH


My current toy project uses dynamic_cast twice; once to work around the lack of multiple dispatch in C++ (it's a visitor-style system that could use multiple dispatch instead of the dynamic_casts), and once to special-case a specific subtype.

Both of these are acceptable, in my view, though the former at least stems from a language deficit. I think this may be a common situation, in fact; most dynamic_casts (and a great many "design patterns" in general) are workarounds for specific language flaws rather than something that aim for.

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