Adobe Flash CS4旋转数学

我目前遇到了旋转对象面临另一个对象的问题。目前它可以正常工作,因为在这张图片中,我的对象在原点将能够旋转并移动到3象限中的对象,除了正90度到180度的象限度,我的对象将旋转几个完整的旋转一段时间,而移动到对象有没有人知道为什么? 我用来旋转的句子是rotation += (foodLocationDegrees - (rotation - 90)) * .2; 由此使用计算食物

var angle:Number = Math.atan2(foodTarget.y - y, foodTarget.x - x); 
            foodLocationDegrees =Math.floor((angle  * 180 / Math.PI));

y和x是鱼的对象,食物目标是食物的对象。

http://iepro.files.wordpress.com/2009/12/atan2.jpg?w=280&h=283

 public function moveToFood():void
        {   

            var dx:Number = x - _destinationX;
            var dy:Number = y - _destinationY;

            trace("Food location degree relative to fish mouth "+foodLocationDegrees);
            var targetRotation:Number = 0;
            if (foodLocationDegrees > 0 && foodLocationDegrees < 90)
            {
            trace("food is on 1st quadrant of the fish mount");
                this.x -= dx / 18;
                this.y -= dy / 18;
            }else if (foodLocationDegrees > 90 && foodLocationDegrees < 180)
            {
            trace("food is on 2nd quadrant of the fish mount"); 

                this.x -= dx / 18;
                this.y -= dy / 18;
            }else if (foodLocationDegrees > -180 && foodLocationDegrees < -90)
            {
                trace("food is on 3nd quadrant of the fish mount");

                this.x -= dx / 18;
                this.y -= dy / 18;
            }else if (foodLocationDegrees < 0 && foodLocationDegrees > -90)
            {
                trace("food is on 4nd quadrant of the fish mount");

                this.x -= dx / 18;
                this.y -= dy / 18;
            }
            trace("Before adding Rotation " + rotation);
            var number:Number = (foodLocationDegrees - (rotation - 90)) * .1;
            trace("rotation to add "+number);
            rotation += (foodLocationDegrees - (rotation - 90)) * .2;

            trace("After adding Rotation " + rotation);

            //removing food when both hit boxes hit
            if (hit.hitTestObject(foodTarget.hit))
            {
                foodInPond--;
                foodTarget.removeSelf();
            }

        }

public function moveToFood(food:Food):void
{
    var speed:Number = 6.5;

    var a:Number = food.x - x;
    var b:Number = food.y - y;
    var ang:Number = Math.atan2(b, a);

    rotation = ang * 180 / Math.PI;

    x += Math.cos(ang) * speed;
    y += Math.sin(ang) * speed;
}

难道你不能只用sincos来朝着你所面对的方向前进吗?

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