Clip to drawn path
I'm trying to draw a path and them use it as a mask of my canvas.
'use strict';
var canvas = new fabric.Canvas('c', {
hoverCursor: 'pointer',
isDrawingMode: true
});
canvas.freeDrawingBrush = new fabric.PencilBrush(canvas);
canvas.freeDrawingBrush.color = '#000';
canvas.freeDrawingBrush.width = 100;
fabric.Image.fromURL('http://fabricjs.com/assets/pug_small.jpg', function(img) {
canvas.add(img);
canvas.setWidth(img.getWidth());
canvas.setHeight(img.getHeight());
canvas.centerObject(img);
img.selectable = false;
});
canvas.on('path:created', function(data) {
var path = data.path;
canvas.remove(path);
canvas.clipTo = function(context) {
path.render(context);
};
canvas.isDrawingMode = false;
canvas.renderAll();
});
How can I make the entire path be the visible area of my image?
http://jsfiddle.net/db45yhpo/
EDIT
This is what I'm trying to achieve, but using FabricJS.
http://www.createjs.com/demos/easeljs/alphamaskreveal
I have no experience with fabricjs, so there may be a better way of handling this but I would :
Redraw your path on an hidden canvas,
Then create a new fabric.Image() from this hidden canvas,
Set its globalCompositeOperation
parameter to `"destination-atop",
Draw it on the original canvas.
var canvas = new fabric.Canvas('c', {
hoverCursor: 'pointer',
isDrawingMode: true
});
canvas.freeDrawingBrush = new fabric.PencilBrush(canvas);
canvas.freeDrawingBrush.color = '#000';
canvas.freeDrawingBrush.width = 100;
fabric.Image.fromURL('http://fabricjs.com/assets/pug_small.jpg', function(img) {
canvas.add(img);
canvas.setWidth(img.getWidth());
canvas.setHeight(img.getHeight());
canvas.centerObject(img);
img.selectable = false;
});
canvas.on('path:created', function(data) {
var clipper = document.createElement('canvas');
clipper.width = canvas.width;
clipper.height = canvas.height;
var ctx = clipper.getContext('2d');
var path = data.path;
data.path.render(ctx);
canvas.remove(path);
canvas.isDrawingMode = false;
var oImg = new fabric.Image(clipper)
oImg.globalCompositeOperation = 'destination-atop';
canvas.add(oImg);
canvas.renderAll();
});
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.5.0/fabric.min.js"></script>
<canvas id="c"></canvas>
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