Difference between declaring variables before or in loop?

I have always wondered if, in general, declaring a throw-away variable before a loop, as opposed to repeatedly inside the loop, makes any (performance) difference? A (quite pointless) example in Java:

a) declaration before loop:

double intermediateResult;
for(int i=0; i < 1000; i++){
    intermediateResult = i;
    System.out.println(intermediateResult);
}

b) declaration (repeatedly) inside loop:

for(int i=0; i < 1000; i++){
    double intermediateResult = i;
    System.out.println(intermediateResult);
}

Which one is better, a or b ?

I suspect that repeated variable declaration (example b ) creates more overhead in theory, but that compilers are smart enough so that it doesn't matter. Example b has the advantage of being more compact and limiting the scope of the variable to where it is used. Still, I tend to code according example a .

Edit: I am especially interested in the Java case.


Which is better, a or b ?

From a performance perspective, you'd have to measure it. (And in my opinion, if you can measure a difference, the compiler isn't very good).

From a maintenance perspective, b is better. Declare and initialize variables in the same place, in the narrowest scope possible. Don't leave a gaping hole between the declaration and the initialization, and don't pollute namespaces you don't need to.


Well I ran your A and B examples 20 times each, looping 100 million times.(JVM - 1.5.0)

A: average execution time: .074 sec

B: average execution time : .067 sec

To my surprise B was slightly faster. As fast as computers are now its hard to say if you could accurately measure this. I would code it the A way as well but I would say it doesn't really matter.


It depends on the language and the exact use. For instance, in C# 1 it made no difference. In C# 2, if the local variable is captured by an anonymous method (or lambda expression in C# 3) it can make a very signficant difference.

Example:

using System;
using System.Collections.Generic;

class Test
{
    static void Main()
    {
        List<Action> actions = new List<Action>();

        int outer;
        for (int i=0; i < 10; i++)
        {
            outer = i;
            int inner = i;
            actions.Add(() => Console.WriteLine("Inner={0}, Outer={1}", inner, outer));
        }

        foreach (Action action in actions)
        {
            action();
        }
    }
}

Output:

Inner=0, Outer=9
Inner=1, Outer=9
Inner=2, Outer=9
Inner=3, Outer=9
Inner=4, Outer=9
Inner=5, Outer=9
Inner=6, Outer=9
Inner=7, Outer=9
Inner=8, Outer=9
Inner=9, Outer=9

The difference is that all of the actions capture the same outer variable, but each has its own separate inner variable.

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