which object was tapped?
I'm new to gesture recognizers so maybe this question sounds silly: I'm assigning tap gesture recognizers to a bunch of UIViews. In the method is it possible to find out which of them was tapped somehow or do I need to find it out using the point that was tapped on screen?
for (NSUInteger i=0; i<42; i++) {
float xMultiplier=(i)%6;
float yMultiplier= (i)/6;
float xPos=xMultiplier*imageWidth;
float yPos=1+UA_TOP_WHITE+UA_TOP_BAR_HEIGHT+yMultiplier*imageHeight;
UIView *greyRect=[[UIView alloc]initWithFrame:CGRectMake(xPos, yPos, imageWidth, imageHeight)];
[greyRect setBackgroundColor:UA_NAV_CTRL_COLOR];
greyRect.layer.borderColor=[UA_NAV_BAR_COLOR CGColor];
greyRect.layer.borderWidth=1.0f;
greyRect.userInteractionEnabled=YES;
[greyGridArray addObject:greyRect];
[self.view addSubview:greyRect];
NSLog(@"greyGrid: %i: %@", i, greyRect);
//make them touchable
UITapGestureRecognizer *letterTapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(highlightLetter)];
letterTapRecognizer.numberOfTapsRequired = 1;
[greyRect addGestureRecognizer:letterTapRecognizer];
}
Define your target selector( highlightLetter:
) with argument as
UITapGestureRecognizer *letterTapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(highlightLetter:)];
Then you can get view by
- (void)highlightLetter:(UITapGestureRecognizer*)sender {
UIView *view = sender.view;
NSLog(@"%d", view.tag);//By tag, you can find out where you had tapped.
}
Its been a year asking this question but still for someone.
While declaring the UITapGestureRecognizer
on particular view assign the tag as
UITapGestureRecognizer *tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(gestureHandlerMethod:)];
[yourGestureEnableView addGestureRecognizer:tapRecognizer];
yourGestureEnableView.tag=2;
and in your handler do like this
-(void)gestureHandlerMethod:(UITapGestureRecognizer*)sender {
{
if(sender.view.tag==2) {
//do something here
}
}
Here is an update for Swift 3 and an addition to Mani's answer. I would suggest using sender.view
in combination with tagging UIViews (or other elements, depending on what you are trying to track) for a somewhat more "advanced" approach.
let yourTapEvent = UITapGestureRecognizer(target: self, action: #selector(yourController.yourFunction))
yourObject.addGestureRecognizer(yourTapEvent) // adding the gesture to your object
Defining the function in the same testController (that's the name of your View Controller). We are going to use tags here - tags are Int IDs, which you can add to your UIView with yourButton.tag = 1
. If you have a dynamic list of elements like an array you can make a for-loop, which iterates through your array and adds a tag, which increases incrementally
func yourFunction(_ sender: AnyObject) {
let yourTag = sender.view!.tag // this is the tag of your gesture's object
// do whatever you want from here :) e.g. if you have an array of buttons instead of just 1:
for button in buttonsArray {
if(button.tag == yourTag) {
// do something with your button
}
}
}
The reason for all of this is because you cannot pass further arguments for yourFunction when using it in conjunction with #selector.
If you have an even more complex UI structure and you want to get the parent's tag of the item attached to your tap gesture you can use let yourAdvancedTag = sender.view!.superview?.tag
eg getting the UIView's tag of a pressed button inside that UIView; can be useful for thumbnail+button lists etc.
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