I've made a class for fun, but it runs out of heap space really quickly?
This is my second semester at college and we've learned about linkedLists (Nodes). I had an idea to do something like that for fun in java which is a Room class with 4 pointers to other Room objects: north, south, west, east, and every Room object also contains a char object, so I can keep track of it.
My main function asks for w/a/s/d input from scanner and then creates/points to the corresponding room, and fills each room with a char.
However, for some reason, it runs out of heap space really quickly (like around when the chars reach '?').
Here's my code:
import java.util.*;
public class Room {
// instance variables
private Room north, west, east, south;
private char object;
private static char counter = ' ';
// constructors
public Room() {
}
public Room(char object) {
this.object = object;
}
// methods
public Room newRoomNorth() {
north = new Room();
north.south = this;
return north;
}
public Room newRoomWest() {
west = new Room();
west.east = this;
return west;
}
public Room newRoomEast() {
east = new Room();
east.west = this;
return east;
}
public Room newRoomSouth() {
south = new Room();
south.north = this;
return south;
}
public Room linkRoomNorth(Room linkedRoom) { // link a given room to given direction of this room, returns what room was overwritten (if any)
Room overwritten = north;
north = linkedRoom;
north.south = this;
return overwritten;
}
public Room linkRoomWest(Room linkedRoom) {
Room overwritten = west;
west = linkedRoom;
west.east = this;
return overwritten;
}
public Room linkRoomEast(Room linkedRoom) {
Room overwritten = east;
east = linkedRoom;
east.west = this;
return overwritten;
}
public Room linkRoomSouth(Room linkedRoom) {
Room overwritten = south;
south = linkedRoom;
south.north = this;
return overwritten;
}
public Room getRoomNorth() {
return this.north;
}
public Room getRoomWest() {
return this.west;
}
public Room getRoomEast() {
return this.east;
}
public Room getRoomSouth() {
return this.south;
}
public char getObject() {
return this.object;
}
public void setObject(char object) {
this.object = object;
}
public void fill() { // puts a character as object
this.setObject(counter);
counter = (char) (counter + 1);
}
// main
public static void main(String[] args) {
Scanner scan = new Scanner(System.in);
String input = "";
Room currentRoom = new Room('™');
while (!input.equalsIgnoreCase("exit")) {
System.out.println("This room's treasure is: " + currentRoom.getObject());
System.out.println("Which way? (w/a/s/d)");
input = scan.next();
switch (input.charAt(0)) {
case 'w':
if (currentRoom.getRoomNorth() == null) {
currentRoom = currentRoom.newRoomNorth();
currentRoom.fill();
} else {
currentRoom = currentRoom.getRoomNorth();
}
break;
case 'a':
if (currentRoom.getRoomWest() == null) {
currentRoom = currentRoom.newRoomWest();
currentRoom.fill();
} else {
currentRoom = currentRoom.getRoomWest();
}
break;
case 'd':
if (currentRoom.getRoomEast() == null) {
currentRoom = currentRoom.newRoomEast();
currentRoom.fill();
} else {
currentRoom = currentRoom.getRoomEast();
}
break;
case 's':
if (currentRoom.getRoomSouth() == null) {
currentRoom = currentRoom.newRoomSouth();
currentRoom.fill();
} else {
currentRoom = currentRoom.getRoomSouth();
}
break;
}
}
}
}
I'm not getting any issues with heap space, but after reaching '?'
all the new rooms still have '?'
, most likely because (char) ('?' + 1)
will keep returning '?'
. Perhaps this is a bug with your version of Java. What is your OS and JDK version?
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