Reading GHC Core
Core is GHC's intermediate language. Reading Core can help you better understand the performance of your program. Someone asked me for documentation or tutorials on reading Core, but I couldn't find much.
What documentation is available for reading GHC Core?
Here's what I've found so far:
GHC Core is the System FC language into which all Haskell is translated. The (approximate) grammar for Core is given by:
Core is closely related to the simpler and better known System F. All transformations GHC does on the Core level are type-preserving refactorings of this Core representation, to improve performance. And, not so well known, you can write directly in Core to program GHC.
GHC Core fits in the compiler pipeline (as it was in 2002, sans-LLVM and CMM):
The primary documents to learn about GHC Core are:
Related material that can aid understanding:
Core in turn is translated into STG code, which looks something like:
The funny names in Core are encoded in the "Z-encoding":
GHC Core's types and kinds (from Tolmach's paper):
Finally, GHC's primops appear regularly in GHC Core output, when you have optimized your Haskell down to the basic instructions GHC knows about. The primop set is given as a set of Core functions in a pre-processed file.
A tip: If you don't care about type annotations and coercions use -ddump-simpl
together with the -dsuppress-all
option. The Core output should be much more readable.
Although not exactly the GHC Core language, as Don mentions the STG language is quite similar. I recently went through the exercise of proving type safety of the STG language + machine, and afterwards I found I could understand Core easily.
The text I used to learn STG is quite accessible: Implementing Lazy Functional Languages on Stock Hardware: The Spineless Tagless G-machine by Simon Peyton-Jones. Much of the paper is concerned with implementation details, but I recommend section 4 in particular as a top-to-bottom explanation of the STG language that gives motivations for some of the counter-intuitive design decisions and provides translations of familiar examples like map
.
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