Audio queue cannot record audio after playing a stream
I am using Mat Gallager's Audio Streamer in order to play an audio stream. At another point in the program (a different controller) I am trying to record something from the device's microphone.
This is my setup:
void SFIdentificator::startRecord()
{ int i, bufferByteSize; UInt32 size;
try {
numberOfPackets = 0;
// specify the recording format
SetupAudioFormat(kAudioFormatLinearPCM);
AudioQueueNewInput( &mRecordFormat,
MyInputBufferHandler,
this /* userData */,
CFRunLoopGetMain() /* run loop */, kCFRunLoopCommonModes /* run loop mode */,
0 /* flags */, &mQueue);
mRecordPacket = 0;
size = sizeof(mRecordFormat);
AudioQueueGetProperty(mQueue, kAudioQueueProperty_StreamDescription, &mRecordFormat, &size);
bufferByteSize = ComputeRecordBufferSize(&mRecordFormat, kBufferDurationSeconds); // enough bytes for half a second
size = sizeof(mRecordFormat);
XThrowIfError(AudioQueueGetProperty(mQueue, kAudioQueueProperty_StreamDescription,
&mRecordFormat, &size), "couldn't get queue's format");
for (i = 0; i < kNumberRecordBuffers; ++i) {
XThrowIfError(AudioQueueAllocateBuffer(mQueue, bufferByteSize, &mBuffers[i]), "AudioQueueAllocateBuffer failed");
XThrowIfError(AudioQueueEnqueueBuffer(mQueue, mBuffers[i], 0, NULL), "AudioQueueEnqueueBuffer failed");
}
mIsRunning = true;
XThrowIfError(AudioQueueStart(mQueue, NULL), "AudioQueueStart failed");
} catch (CAXException e) {
char buf[256];
fprintf(stderr, "Error: %s (%s)n", e.mOperation, e.FormatError(buf));
}catch (...) {
fprintf(stderr, "An unknown error occurredn");;
}
}
void SFIdentificator::SetupAudioFormat(UInt32 inFormatID)
{ memset(&mRecordFormat, 0, sizeof(mRecordFormat));
UInt32 size = sizeof(mRecordFormat.mSampleRate);
XThrowIfError(AudioSessionGetProperty( kAudioSessionProperty_CurrentHardwareSampleRate, &size, &mRecordFormat.mSampleRate), "couldn't get hardware sample rate");
size = sizeof(mRecordFormat.mChannelsPerFrame);
XThrowIfError(AudioSessionGetProperty( kAudioSessionProperty_CurrentHardwareInputNumberChannels, &size, &mRecordFormat.mChannelsPerFrame), "couldn't get input channel count");
mRecordFormat.mFormatID = inFormatID;
if (inFormatID == kAudioFormatLinearPCM){
// if we want pcm, default to signed 16-bit little-endian
mRecordFormat.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked;
// mRecordFormat.mBitsPerChannel = 16;
mRecordFormat.mBytesPerPacket = mRecordFormat.mBytesPerFrame = (mRecordFormat.mBitsPerChannel / 8) * mRecordFormat.mChannelsPerFrame;
mRecordFormat.mFramesPerPacket = 1;
mRecordFormat.mFormatID = kAudioFormatLinearPCM;
mRecordFormat.mSampleRate = 32000.0;
mRecordFormat.mChannelsPerFrame = 1;
mRecordFormat.mBitsPerChannel = 16;
mRecordFormat.mBytesPerPacket = mRecordFormat.mBytesPerFrame = mRecordFormat.mChannelsPerFrame * sizeof (SInt16);
mRecordFormat.mFramesPerPacket = 1;
}
}
UInt32 SFIdentificator::ComputeRecordBufferSize(const AudioStreamBasicDescription *format, float seconds){
static const int maxBufferSize = 0x50000;
int maxPacketSize = format->mBytesPerPacket;
if (maxPacketSize == 0) {
UInt32 maxVBRPacketSize = sizeof(maxPacketSize);
AudioQueueGetProperty (mQueue, kAudioQueueProperty_MaximumOutputPacketSize, &maxPacketSize, &maxVBRPacketSize);
}
Float64 numBytesForTime = DataFormat().mSampleRate * maxPacketSize * seconds;
// *outBufferSize = (UInt32)(numBytesForTime < maxBufferSize ? numBytesForTime : maxBufferSize);
return (UInt32)(numBytesForTime < maxBufferSize ? numBytesForTime : maxBufferSize);
}
It seems that if I use the AudioStreamer class first and try to record something later, not even the Callback is called. But if I don't first use the AudioStreamer, everything is fine.
Can anyone point me in the right direction?
Answering my own question, it was a problem with setting up correctly the init() of the AudioSession object. it should be done only once per session, and doing it once more will result in an error, which I had identified a inability to record a stream. However, I could record the stream, even if the second init had failed (the first one had succeeded of course).
链接地址: http://www.djcxy.com/p/33858.html上一篇: SDL中的密钥重复延迟
下一篇: 播放流后,音频队列无法录制音频