Copying data from one texture to another
I'm rendering my camera preview in android on a SurfaceTexure
. This SurfaceTexture
is bound to target GL_TEXTURE_EXTERNAL_OES
. I want to copy the texture data from this SurfaceTexture
object to my custom OpenGL texture which is bound to GL_TEXTURE_2D
.
My onFrameAvailable callback is as follows :
@Override
public void onFrameAvailable(final SurfaceTexture surfaceTexture) {
glView.queueEvent(new Runnable() {
@Override
public void run() {
surfaceTexture.updateTexImage();
//TODO: Copy this texture to the custom texture
}
});
}
I have the custom texture object created already.
Can anyone help me with the copying part ?
通常的做法是将颜色附件中的纹理绑定到FBO,选择该FBO作为活动并使用glCopyTexImage从FBO复制到目标纹理中。
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