MultiThreaded Socket Server Java, connection reset SocketException
This is my code for my Server class.
void run()
try{
//1. creating a server socket
providerSocket = new ServerSocket(2004, 10);
//2. Wait for connection
System.out.println("Waiting for connection");
connection = providerSocket.accept();
//connections++;
System.out.println("Connection received from " + connection.getInetAddress().getHostName());
//3. get Input and Output streams
out = new ObjectOutputStream(connection.getOutputStream());
out.flush();
in = new ObjectInputStream(connection.getInputStream());
message = new Message();
//sendMessage(message);
//4. The two parts communicate via the input and output streams
do{
try{
message = (Message)in.readObject();
System.out.println("client>" + message.status);
System.out.println(message.status);
Protocol pro = new Protocol();
message.setProtocol(pro);
sendMessage(message);
message.connect = false;
}
catch(ClassNotFoundException classnot){
System.err.println("Data received in unknown format");
}
}while(message.connect);
}
catch(IOException ioException){
ioException.printStackTrace();
}
finally{
//4: Closing connection
try{
in.close();
out.close();
providerSocket.close();
}
catch(IOException ioException){
ioException.printStackTrace();
}
}
}
void sendMessage(Message msg)
{
try{
out.writeObject(msg);
out.flush();
System.out.println("server>" + msg.status);
}
catch(IOException ioException){
ioException.printStackTrace();
}
}
Then my client class:
public void run()
{
try{
//1. creating a socket to connect to the server
requestSocket = new Socket(InetAddress.getLocalHost(), 2004);
message = new Message();
System.out.println("Connected to localhost in port 2004");
//2. get Input and Output streams
out = new ObjectOutputStream(requestSocket.getOutputStream());
out.flush();
in = new ObjectInputStream(requestSocket.getInputStream());
//3: Communicating with the server
do{
try{
message.status = "connected";
message.actionUser.setUserID(1);
message.actionUser.setPassword("bear");
sendMessage(message);
message = (Message)in.readObject();
Object output = message.getProtocol().processInput(message);
message.connect = false;
message.status = "Disconnected";
//sendMessage(message);
}
catch(Exception e){
System.err.println("data received in unknown format");
System.err.println(e.getMessage());
}
}while(message.connect);
}
catch(UnknownHostException unknownHost){
System.err.println("You are trying to connect to an unknown host!");
}
catch(IOException ioException){
ioException.printStackTrace();
}
finally{
//4: Closing connection
try{
if(requestSocket.isInputShutdown())
in.close();
if(requestSocket.isOutputShutdown())
out.close();
requestSocket.close();
}
catch(IOException ioException){
ioException.printStackTrace();
}
}
}
and I get these errors when I try run them MultiThreaded. It works one at a time but not when two Client threads run. The sendMessage is just writeObject(msg) where msg is a Message object i'm trying to send.
Error messages from Client class
Connected to localhost in port 2004
Connected to localhost in port 2004
client>connected
java.net.SocketException: Connection reset
at java.net.SocketInputStream.read(Unknown Source)
at java.net.SocketInputStream.read(Unknown Source)
at java.io.ObjectInputStream$PeekInputStream.read(Unknown Source)
at java.io.ObjectInputStream$PeekInputStream.readFully(Unknown Source)
at java.io.ObjectInputStream$BlockDataInputStream.readShort(Unknown Source)
at java.io.ObjectInputStream.readStreamHeader(Unknown Source)
at java.io.ObjectInputStream.<init>(Unknown Source)
at auction.Requester.run(Requester.java:22)
at java.lang.Thread.run(Unknown Source)
These appear after the first thread sucessfully runs on the Server: Connection received from 152.78.175.6 client>connected connected Server>connected User 1 has been logged in Waiting for connection
The line where it crashes (22) is out = new ObjectOutputStream(connection.getOutputStream());
Any help would be greatly appreciated
Your Server socket is not multi threaded. You need to do something like this in order to process multiple clients:
public class MultiThreadServer implements Runnable {
Socket csocket;
MultiThreadServer(Socket csocket) {
this.csocket = csocket;
}
public static void main(String args[])
throws Exception {
ServerSocket ssock = new ServerSocket(1234);
System.out.println("Listening");
while (true) {
Socket sock = ssock.accept();
System.out.println("Connected");
new Thread(new MultiThreadServer(sock)).start();
}
}
public void run() {
try {
PrintStream pstream = new PrintStream
(csocket.getOutputStream());
// handle all input output here.
pstream.close();
csocket.close();
}
catch (IOException e) {
System.out.println(e);
}
}
}
Hope this helps.
Make your server multithread so it can handle each client in different thread.
Try this:
Class ConnectionThread extends Thread {
Socket connection;
ObjectInputStream in;
OjectOutputStream out;
Message message;
Connection Thread(Socket connection) {
this.connection = connection;
}
void run() {
try {
System.out.println("Connection received from " + connection.getInetAddress().getHostName());
out = new ObjectOutputStream(connection.getOutputStream());
out.flush();
in = new ObjectInputStream(connection.getInputStream());
message = new Message();
do{
try{
message = (Message)in.readObject();
System.out.println("client>" + message.status);
System.out.println(message.status);
Protocol pro = new Protocol();
message.setProtocol(pro);
sendMessage(message);
message.connect = false;
} catch(ClassNotFoundException classnot){
System.err.println("Data received in unknown format");
}
} while(message.connect);
}
catch(IOException ioException){
ioException.printStackTrace();
}
finally{
try{
in.close();
out.close();
providerSocket.close();
} catch(IOException ioException){
ioException.printStackTrace();
}
}
}
void sendMessage(Message msg) {
try{
out.writeObject(msg);
out.flush();
System.out.println("server>" + msg.status);
} catch(IOException ioException){
ioException.printStackTrace();
}
}
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