为什么我不能在第一次点击按钮时在Qt Widget上绘制点

我想在Widget上画点点,所以我把Widget推广到课堂上。 点的信息(如位置,颜色,数量)需要从课外获得,所以我设置了一个插槽来接收信息。 在获取数量之前,我将其设置为零。

这里是类'cpp文件,

#include "glwidget.h"

GLWidget::GLWidget(QWidget *parent) :
    QGLWidget(parent)
{
    pointClouds = NULL; //[x y z]
    imageRGB = NULL;    //[R G B]
    oldx = -1, oldy = -1;
    c = (float)(CV_PI / 180); theta = 0,
    rho = 0; zoom = 1;
    height = 0; width = 0;

    connect(&timer, SIGNAL(timeout()), this, SLOT(updateGL()));
    timer.start(16);
}

void GLWidget::initializeGL()
{
    glClearColor((GLclampf)0, (GLclampf)0, 
                 (GLclampf)0, (GLclampf)1);
    glutInitDisplayMode(GLUT_DEPTH | GLUT_SINGLE
                        | GLUT_RGBA);
}

void GLWidget::paintGL()
{
    glClear(GL_COLOR_BUFFER_BIT);
    glLoadIdentity();
    gluLookAt(eyex, eyey, eyez, centerx, centery, centerz, 0, -1, 0);
    glScalef((GLfloat)zoom, (GLfloat)zoom, (GLfloat)zoom);
    glPointSize(1.0);
    glBegin(GL_POINTS);
        for (int i = 0; i < height*width*3; i+=3)
        {
            glColor3f(imageRGB[i], imageRGB[i + 1], imageRGB[i + 2]);
            glVertex3f(pointClouds[i], pointClouds[i + 1], 
pointClouds[i + 2]);
        }
    glEnd();
    glFlush();
}

void GLWidget::resizeGL(int w, int h)
{
    glViewport(0, 0, (GLsizei)w, (GLsizei)h);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(60, (GLfloat)w / (GLfloat)h, 1.0, 500.0);
    glMatrixMode(GL_MODELVIEW);
}

void GLWidget::mousePressEvent(QMouseEvent *)
{

}

void GLWidget::mouseMoveEvent(QMouseEvent *)
{

}


void GLWidget::receiveMatandImage(cv::Mat xyz, cv::Size imageSize, 
                                  cv::Mat rviewLeft)
{
    width = imageSize.width; height = imageSize.height;
    pointClouds = new float[height*width*3];
    int number  = 0;
    for(int i = 0; i < height; i++)
    {
        for(int j = 0; j < width; j++)
        {
            cv::Vec3f points = xyz.at<cv::Vec3f>(i,j);
            pointClouds[3 * (i*width + j)] = points[0];     //x
            pointClouds[3 * (i*width + j) + 1] = points[1];     //y
            pointClouds[3 * (i*width + j) + 2] = points[2];     //z

            if (points[2] <= 9999 && points[2]>0)   //discard mismatched points
            {
                number += 1;
                centerx += points[0]; centery += points[1];
                centerz += points[2];
            }
        }
    }
    centerx /= number; centery /= number; centerz /= number;
    eyez0 = -10.0f; eyex0 = centerx; eyey0 = centery;
    r = centerz - eyez0; eyex = eyex0; eyey = eyey0;
    eyez = eyez0;

    /*save the RGB Info*/
    rviewLeft.convertTo(rviewLeft, CV_8UC3);
    imageRGB = new float[height*width * 3];
    for (int i = 0; i < height; i++)
    {
        const uchar* ptr = rviewLeft.ptr<uchar>(i);
        for (int j = 0; j < width * 3; j++)
        {
            int tempIdx = i*width * 3 + j;
            switch (tempIdx % 3)
            {
            case 0:
                imageRGB[tempIdx] = ptr[j + 2] / 255.0f;
                break;
            case 1:
                imageRGB[tempIdx] = ptr[j] / 255.0f;
                break;
            case 2:
                imageRGB[tempIdx] = ptr[j - 2] / 255.0f;
                break;
            default:
                break;
            }
        }
    }
}

该行void GLWidget::receiveMatandImage(cv::Mat xyz, cv::Size imageSize, cv::Mat rviewLeft)是接收点信息的槽,相应的信号来自该部分,

void MainWindow::on_pushButton_4_clicked()
{
    t = time(0);
    localtime_s(&timeInfo, &t);
    asctime_s(timeNow,&timeInfo);
    len = strlen(timeNow);
    timeNow[len-1] = 0;

    ui->textBrowser->append(timeNow);
    ui->textBrowser->append("computing the points cloud...");
    cv::reprojectImageTo3D(disp, xyz, Q, true);
    ui->textBrowser->append("computing completed");

    connect(this, SIGNAL(sendMatandImage(cv::Mat,cv::Size,cv::Mat)), 
        ui->widget, SLOT(receiveMatandImage(cv::Mat,cv::Size,cv::Mat)));

    emit sendMatandImage(xyz, imageSize, rviewLeft);
}

问题是当我第一次点击按钮(按钮4)时,窗口小部件中没有显示任何内容,但是当我第二次单击该按钮时,点显示得非常好。

第一次点击按钮时, 在这里输入图像描述

第二次点击按钮时, 在这里输入图像描述

Qt Vision:5.1.1


我不太清楚,但是对QObject::connect()的调用可能异步很长,并且在调用emit时还没有完成。

如果合适,尝试将QObject::connect()放入构造函数中,如下所示:

MainWindow::MainWindow(QWidget *parent) :
            QMainWindow(parent),
            ui(new Ui::MainWindow)
{
  ui->setupUi(this);

  //...

  connect(this, SIGNAL(sendMatandImage(cv::Mat,cv::Size,cv::Mat)), 
          ui->widget, SLOT(receiveMatandImage(cv::Mat,cv::Size,cv::Mat)));
}  

假设信号函数是在头文件中声明的。

希望能帮助到你。

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