scrollTop animation without jquery
This question already has an answer here:
HTML:
<button onclick="scrollToTop(1000);"></button>
1# JavaScript (linear):
function scrollToTop(scrollDuration) {
var scrollStep = -window.scrollY / (scrollDuration / 15),
scrollInterval = setInterval(function(){
if ( window.scrollY != 0 ) {
window.scrollBy( 0, scrollStep );
}
else clearInterval(scrollInterval);
},15);
}
2# JavaScript (ease in and out):
function scrollToTop(scrollDuration) {
const scrollHeight = window.scrollY,
scrollStep = Math.PI / ( scrollDuration / 15 ),
cosParameter = scrollHeight / 2;
var scrollCount = 0,
scrollMargin,
scrollInterval = setInterval( function() {
if ( window.scrollY != 0 ) {
scrollCount = scrollCount + 1;
scrollMargin = cosParameter - cosParameter * Math.cos( scrollCount * scrollStep );
window.scrollTo( 0, ( scrollHeight - scrollMargin ) );
}
else clearInterval(scrollInterval);
}, 15 );
}
Note:
Due to the high amount of up-voters, I rechecked my code I wrote a couple of years ago and tried to optimize it. Further more I added a little mathematical explanation at the bottom of my code.
UPDATE (ease in and out):
For a smoother slide/animation, done with the requestAnimationFrame method. (a little bit of stuttering happens on large windows, because the browser has to redraw a wide area)
function scrollToTop(scrollDuration) {
var cosParameter = window.scrollY / 2,
scrollCount = 0,
oldTimestamp = performance.now();
function step (newTimestamp) {
scrollCount += Math.PI / (scrollDuration / (newTimestamp - oldTimestamp));
if (scrollCount >= Math.PI) window.scrollTo(0, 0);
if (window.scrollY === 0) return;
window.scrollTo(0, Math.round(cosParameter + cosParameter * Math.cos(scrollCount)));
oldTimestamp = newTimestamp;
window.requestAnimationFrame(step);
}
window.requestAnimationFrame(step);
}
/*
Explanations:
- pi is the length/end point of the cosinus intervall (see above)
- newTimestamp indicates the current time when callbacks queued by requestAnimationFrame begin to fire.
(for more information see https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame)
- newTimestamp - oldTimestamp equals the duration
a * cos (bx + c) + d | c translates along the x axis = 0
= a * cos (bx) + d | d translates along the y axis = 1 -> only positive y values
= a * cos (bx) + 1 | a stretches along the y axis = cosParameter = window.scrollY / 2
= cosParameter + cosParameter * (cos bx) | b stretches along the x axis = scrollCount = Math.PI / (scrollDuration / (newTimestamp - oldTimestamp))
= cosParameter + cosParameter * (cos scrollCount * x)
*/
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