How do I clone an ancestor in c#?
I need a semi-shallow copy of an object. Under my original design I used MemberwiseClone to catch all the simple stuff and then I specifically copied the classes to the extent that they needed to be copied. (Some of them are inherently static and most of the rest are containers holding static items.) I didn't like the long list of copies but there's no way around that.
Now, however, I find myself needing to create a descendent object--do I now have to go back and copy all those fields that previously I was copying with MemberwiseClone?
Or am I missing some better workaround for this?
The easiest way to clone, I find, is to use serialization. This obviously only works with classes that are [Serializable]
or that implement ISerializable
.
Here is a general generic extension you can use to make any serializable class' objects cloneable:
public static T Clone<T>(this T source)
{
if (source == default(T))
{
return default(T);
} else {
IFormatter formatter = new BinaryFormatter();
Stream ms = new MemoryStream();
using (ms)
{
formatter.Serialize(ms, source);
stream.Seek(0, SeekOrigin.Begin);
return (T) formatter.Deserialize(ms);
}
}
}
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