How do I clone an ancestor in c#?

I need a semi-shallow copy of an object. Under my original design I used MemberwiseClone to catch all the simple stuff and then I specifically copied the classes to the extent that they needed to be copied. (Some of them are inherently static and most of the rest are containers holding static items.) I didn't like the long list of copies but there's no way around that.

Now, however, I find myself needing to create a descendent object--do I now have to go back and copy all those fields that previously I was copying with MemberwiseClone?

Or am I missing some better workaround for this?


The easiest way to clone, I find, is to use serialization. This obviously only works with classes that are [Serializable] or that implement ISerializable .

Here is a general generic extension you can use to make any serializable class' objects cloneable:

public static T Clone<T>(this T source)
{
    if (source == default(T))
    {
        return default(T);
    } else {
        IFormatter formatter = new BinaryFormatter();
        Stream ms = new MemoryStream();
        using (ms)
        {
            formatter.Serialize(ms, source);
            stream.Seek(0, SeekOrigin.Begin);
            return (T) formatter.Deserialize(ms);
        }
    }
}
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