When to use LinkedList over ArrayList?

I've always been one to simply use:

List<String> names = new ArrayList<>();

I use the interface as the type name for portability, so that when I ask questions such as these I can rework my code.

When should LinkedList be used over ArrayList and vice-versa?


Summary ArrayList with ArrayDeque are preferable in much more use-cases than LinkedList . Not sure — just start with ArrayList .


LinkedList and ArrayList are two different implementations of the List interface. LinkedList implements it with a doubly-linked list. ArrayList implements it with a dynamically re-sizing array.

As with standard linked list and array operations, the various methods will have different algorithmic runtimes.

For LinkedList<E>

  • get(int index) is O(n) (with n/4 steps on average)
  • add(E element) is O(1)
  • add(int index, E element) is O(n) (with n/4 steps on average), but O(1) when index = 0 <--- main benefit of LinkedList<E>
  • remove(int index) is O(n) (with n/4 steps on average)
  • Iterator.remove() is O(1). <--- main benefit of LinkedList<E>
  • ListIterator.add(E element) is O(1) This is one of the main benefits of LinkedList<E>
  • Note: Many of the operations need n/4 steps on average, constant number of steps in the best case (eg index = 0), and n/2 steps in worst case (middle of list)

    For ArrayList<E>

  • get(int index) is O(1) <--- main benefit of ArrayList<E>
  • add(E element) is O(1) amortized, but O(n) worst-case since the array must be resized and copied
  • add(int index, E element) is O(n) (with n/2 steps on average)
  • remove(int index) is O(n) (with n/2 steps on average)
  • Iterator.remove() is O(n) (with n/2 steps on average)
  • ListIterator.add(E element) is O(n) (with n/2 steps on average)
  • Note: Many of the operations need n/2 steps on average, constant number of steps in the best case (end of list), n steps in the worst case (start of list)

    LinkedList<E> allows for constant-time insertions or removals using iterators, but only sequential access of elements. In other words, you can walk the list forwards or backwards, but finding a position in the list takes time proportional to the size of the list. Javadoc says "operations that index into the list will traverse the list from the beginning or the end, whichever is closer", so those methods are O(n) (n/4 steps) on average, though O(1) for index = 0 .

    ArrayList<E> , on the other hand, allow fast random read access, so you can grab any element in constant time. But adding or removing from anywhere but the end requires shifting all the latter elements over, either to make an opening or fill the gap. Also, if you add more elements than the capacity of the underlying array, a new array (1.5 times the size) is allocated, and the old array is copied to the new one, so adding to an ArrayList is O(n) in the worst case but constant on average.

    So depending on the operations you intend to do, you should choose the implementations accordingly. Iterating over either kind of List is practically equally cheap. (Iterating over an ArrayList is technically faster, but unless you're doing something really performance-sensitive, you shouldn't worry about this -- they're both constants.)

    The main benefits of using a LinkedList arise when you re-use existing iterators to insert and remove elements. These operations can then be done in O(1) by changing the list locally only. In an array list, the remainder of the array needs to be moved (ie copied). On the other side, seeking in a LinkedList means following the links in O(n) (n/2 steps) for worst case, whereas in an ArrayList the desired position can be computed mathematically and accessed in O(1).

    Another benefit of using a LinkedList arise when you add or remove from the head of the list, since those operations are O(1), while they are O(n) for ArrayList . Note that ArrayDeque may be a good alternative to LinkedList for adding and removing from the head, but it is not a List .

    Also, if you have large lists, keep in mind that memory usage is also different. Each element of a LinkedList has more overhead since pointers to the next and previous elements are also stored. ArrayLists don't have this overhead. However, ArrayLists take up as much memory as is allocated for the capacity, regardless of whether elements have actually been added.

    The default initial capacity of an ArrayList is pretty small (10 from Java 1.4 - 1.8). But since the underlying implementation is an array, the array must be resized if you add a lot of elements. To avoid the high cost of resizing when you know you're going to add a lot of elements, construct the ArrayList with a higher initial capacity.


    Thus far, nobody seems to have addressed the memory footprint of each of these lists besides the general consensus that a LinkedList is "lots more" than an ArrayList so I did some number crunching to demonstrate exactly how much both lists take up for N null references.

    Since references are either 32 or 64 bits (even when null) on their relative systems, I have included 4 sets of data for 32 and 64 bit LinkedLists and ArrayLists .

    Note: The sizes shown for the ArrayList lines are for trimmed lists - In practice, the capacity of the backing array in an ArrayList is generally larger than its current element count.

    Note 2: (thanks BeeOnRope) As CompressedOops is default now from mid JDK6 and up, the values below for 64-bit machines will basically match their 32-bit counterparts, unless of course you specifically turn it off.


    LinkedList和ArrayList图的元素数×字节数


    The result clearly shows that LinkedList is a whole lot more than ArrayList , especially with a very high element count. If memory is a factor, steer clear of LinkedLists .

    The formulas I used follow, let me know if I have done anything wrong and I will fix it up. 'b' is either 4 or 8 for 32 or 64 bit systems, and 'n' is the number of elements. Note the reason for the mods is because all objects in java will take up a multiple of 8 bytes space regardless of whether it is all used or not.

    ArrayList :

    ArrayList object header + size integer + modCount integer + array reference + (array oject header + b * n) + MOD(array oject, 8) + MOD(ArrayList object, 8) == 8 + 4 + 4 + b + (12 + b * n) + MOD(12 + b * n, 8) + MOD(8 + 4 + 4 + b + (12 + b * n) + MOD(12 + b * n, 8), 8)
    

    LinkedList :

    LinkedList object header + size integer + modCount integer + reference to header + reference to footer + (node object overhead + reference to previous element + reference to next element + reference to element) * n) + MOD(node object, 8) * n + MOD(LinkedList object, 8) == 8 + 4 + 4 + 2 * b + (8 + 3 * b) * n + MOD(8 + 3 * b, 8) * n + MOD(8 + 4 + 4 + 2 * b + (8 + 3 * b) * n + MOD(8 + 3 * b, 8) * n, 8)
    

    ArrayList is what you want. LinkedList is almost always a (performance) bug.

    Why LinkedList sucks:

  • It uses lots of small memory objects, and therefore impacts performance across the process.
  • Lots of small objects are bad for cache-locality.
  • Any indexed operation requires a traversal, ie has O(n) performance. This is not obvious in the source code, leading to algorithms O(n) slower than if ArrayList was used.
  • Getting good performance is tricky.
  • Even when big-O performance is the same as ArrayList , it is probably going to be significantly slower anyway.
  • It's jarring to see LinkedList in source because it is probably the wrong choice.
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