Javascript Drag and drop for touch devices
I am looking for a drag & DROP plugin that works on touch devices.
I would like similar functionality to the jQuery UI plugin which allows "droppable" elements.
The jqtouch plugin supports dragging, but no dropping.
Here is drag & drop that only supports iPhone/iPad.
Can anyone point me in the direction of a drag & drop plugin that works on android/ios?
...Or it might be possible to update the jqtouch plugin for droppability, it already runs on Andriod and IOS.
Thanks!
You can use the Jquery UI for drag and drop with an additional library that translates mouse events into touch which is what you need, the library I recommend is https://github.com/furf/jquery-ui-touch-punch, with this your drag and drop from Jquery UI should work on touch devises
or you can use this code which I am using, it also converts mouse events into touch and it works like magic.
function touchHandler(event) {
var touch = event.changedTouches[0];
var simulatedEvent = document.createEvent("MouseEvent");
simulatedEvent.initMouseEvent({
touchstart: "mousedown",
touchmove: "mousemove",
touchend: "mouseup"
}[event.type], true, true, window, 1,
touch.screenX, touch.screenY,
touch.clientX, touch.clientY, false,
false, false, false, 0, null);
touch.target.dispatchEvent(simulatedEvent);
event.preventDefault();
}
function init() {
document.addEventListener("touchstart", touchHandler, true);
document.addEventListener("touchmove", touchHandler, true);
document.addEventListener("touchend", touchHandler, true);
document.addEventListener("touchcancel", touchHandler, true);
}
And in your document.ready just call the init() function
code found from Here
For anyone looking to use this and keep the 'click' functionality (as John Landheer mentions in his comment), you can do it with just a couple of modifications:
Add a couple of globals:
var clickms = 100;
var lastTouchDown = -1;
Then modify the switch statement from the original to this:
var d = new Date();
switch(event.type)
{
case "touchstart": type = "mousedown"; lastTouchDown = d.getTime(); break;
case "touchmove": type="mousemove"; lastTouchDown = -1; break;
case "touchend": if(lastTouchDown > -1 && (d.getTime() - lastTouchDown) < clickms){lastTouchDown = -1; type="click"; break;} type="mouseup"; break;
default: return;
}
You may want to adjust 'clickms' to your tastes. Basically it's just watching for a 'touchstart' followed quickly by a 'touchend' to simulate a click.
Thanks for the above codes! - I tried several options and this was the ticket. I had problems in that preventDefault was preventing scrolling on the ipad - I am now testing for draggable items and it works great so far.
if (event.target.id == 'draggable_item' ) {
event.preventDefault();
}
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