Event Driven Programming
I've been reading this MSDN article and this question to try to understand events in .NET. Unfortunately, its not clicking for me and I'm having a lot of trouble. I'm trying to integrate this technique into my project, with little success.
Basically, I've got this class that will read numbers. Whenever it encounters a new number, I want it to fire an event called numberChanged.
 So, I set up my event public event EventHandler numberChanged;  .  Later on, I fire my event when it encounters a number than isn't the same as the previous one.  
if(currentNumber != previousNumber){
     if(numberChanged != null){
          numberChanged(this, new EventArgs());
     }
}
 But then I'm having trouble 'subscibing' to this event.  If I do numberChanged += [something to do here] it errors saying that numberChanged is an event and not a type.  
Is my explanation clear enough for some advice to be offered? Many thanks.
There are a number of ways to handle it, the most basic is to create a function:
public void MyNumberChangedHandler(object sender, EventArgs e)
{
    //Your code goes here that gets called when the number changes
}
You then subscribe (one time only, usually in the constructor) by going:
numberChanged += MyNumberChangedHandler;
Or, you can use something called an anonymous (lambda) method, which is also assigned in your constructor (typically):
numberChanged += (sender, e) => {
    //Your code here to handle the number changed event
};
To expand a little bit, care must be taken when using the lambda approach since you can create memory leaks and zombie objects. The .NET memory garbage collector is a mark-and-sweep system that removes objects when they are no longer in use. This post shows how hard it is to remove lambda event handlers: How to remove a lambda event handler .
Having an active event handler can keep your object alive even if it has been disposed! Here is an example of creating a zombie object (doesn't run in Fiddle but you can copy to your own console app) https://dotnetfiddle.net/EfNpZ5
Prints out:
I'm still alive I'm still alive I was disposed! Press any key to quit I'm still alive I'm still alive I'm still alive.
As everything else in the C# programming world, the events concept also follows specific rules and has it's own syntax. The wording is as follows:
public delegate void EventHandler(object sender, EventArgs e) [1].  Whenever you have a signature in C# you always know what you need to write on the right sight or as a parameter, in order to connect/call some objects/methods/and so on.  object.event += eventHandler (or object.event += new EventHandler(eventHandler); )  event Event SomeEvent; ) all that left is to create a method that can be bound to this event.  This method has to have the same signature as the EventHandler, so it should match the signature of [1] and can be something like private void numberChangedEventHandler(object sender, EventArgs eventArguments)  Now you know what you need to write on the right side of += .
An example:
public class NumberSequence
{
    // numbers to be compared
    private readonly List<int> numbers = new List<int>();
    // used to generate a random collection
    private readonly Random random = new Random();
    // tell me if the previous and next number are different
    public event EventHandler DifferentNumbersEvent;
    public NumberSequence()
    {
        // fill the list with random numbers
        Enumerable.Range(1, 100).ToList().ForEach(number =>
        {
            numbers.Add(random.Next(1, 100));
        });
    }
    public List<int> Numbers { get { return numbers; } }
    public void TraverseList()
    {
        for (var i = 1; i < this.numbers.Count; i++)
        {
            if (this.numbers[i - 1] != this.numbers[i])
            {
                if (this.DifferentNumbersEvent != null)
                {
                    // whoever listens - inform him
                    this.DifferentNumbersEvent(this, EventArgs.Empty);
                }
            }
        }
    }
}
Now before the class is used, define the event handler, that will listen and will be called, when the event is fired (wording again):
private void differentNumberEventHandler(Object sender, EventArgs eventArguments)
{
    Console.WriteLine("Different numbers...");
}
And the usage:
var ns = new NumberSequence();
ns.DifferentNumbersEvent += differentNumberEventHandler;
ns.TraverseList();
Everything else is just syntactic sugar for this notation (lambda / anonymous methods / ...), for example:
 object.Event += (s, e) => { // code ... }; is the same as object.Event += (Object sender, EventArgs eventArguments) => { // code ... };  .  Do you recognise the signature?  - it is the same as the private void differentNumberEventHandler... .  
 Often we need to pass information through the event, in this case maybe we want to see the two numbers.  C# allows you to do this easily using custom event arguments.  Just create a class that inherits the EventArgs class and add properties for the data that should be passed, in this case the numbers:  
public class NumbersInfoEventArgs : EventArgs
{
    public int Number1 { get; set; }
    public int Number2 { get; set; }
}
 And then specify, when declaring the event, that it will pass data of type NumbersInfoEventArgs (signatures again):  
public event EventHandler<NumbersInfoEventArgs> DifferentNumbersEvent;
...
this.DifferentNumbersEvent(this, new NumbersInfoEventArgs
{
    Number1 = this.numbers[i - 1],
    Number2 = this.numbers[i]
});
And last but now least, the signature of the event handler should match the signature of the event:
private void differentNumberEventHandler(Object sender, NumbersInfoEventArgs eventArguments)
{
    Console.WriteLine("Different numbers {0} - {1}", eventArguments.Number1, eventArguments.Number2);
}
And voila, the output is:
Different numbers 89 - 86
Different numbers 86 - 53
Different numbers 53 - 12
Different numbers 12 - 69
you can subscribe the event in this way:
using System;
public class Program
{
    public static void Main()
    {
        Console.WriteLine("Hello World");
        var num = new Number();
        num.numberChanged +=(s,e) =>{
            Console.WriteLine("Value was changed to {0}",num.Value); // in the demo below you can find another implementation for this sample using custom events
        };
        num.Value=10;
        num.Value=100;
    }
}
public class Number{
    public event EventHandler numberChanged;
    private int _value=0;
    public int Value
    {
        get{
            return _value;
        }
        set{
            if(value!=_value){
                _value=value;
                if(numberChanged!=null)
                    numberChanged(this,null);
            }
        }
    }
}
explanation:
since the EventHandler delegate has 2 parameters (sender, eventArgs) as mentioned here, you need to pass these params and I passed them as s and e
another way to subscribe this event like this:
var num = new Number();
num.numberChanged += NumberChanged_Event; // below is the delegate method
public void NumberChanged_Event(object sender,EventArgs e)
{
   // your code goes here
}
I updated the demo to work with you own delegate to pass the old value and new value which can help in many cases.
here a working demo
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