Event Driven Programming
I've been reading this MSDN article and this question to try to understand events in .NET. Unfortunately, its not clicking for me and I'm having a lot of trouble. I'm trying to integrate this technique into my project, with little success.
Basically, I've got this class that will read numbers. Whenever it encounters a new number, I want it to fire an event called numberChanged.
So, I set up my event public event EventHandler numberChanged;
. Later on, I fire my event when it encounters a number than isn't the same as the previous one.
if(currentNumber != previousNumber){
if(numberChanged != null){
numberChanged(this, new EventArgs());
}
}
But then I'm having trouble 'subscibing' to this event. If I do numberChanged += [something to do here]
it errors saying that numberChanged is an event and not a type.
Is my explanation clear enough for some advice to be offered? Many thanks.
There are a number of ways to handle it, the most basic is to create a function:
public void MyNumberChangedHandler(object sender, EventArgs e)
{
//Your code goes here that gets called when the number changes
}
You then subscribe (one time only, usually in the constructor) by going:
numberChanged += MyNumberChangedHandler;
Or, you can use something called an anonymous (lambda) method, which is also assigned in your constructor (typically):
numberChanged += (sender, e) => {
//Your code here to handle the number changed event
};
To expand a little bit, care must be taken when using the lambda approach since you can create memory leaks and zombie objects. The .NET memory garbage collector is a mark-and-sweep system that removes objects when they are no longer in use. This post shows how hard it is to remove lambda event handlers: How to remove a lambda event handler .
Having an active event handler can keep your object alive even if it has been disposed! Here is an example of creating a zombie object (doesn't run in Fiddle but you can copy to your own console app) https://dotnetfiddle.net/EfNpZ5
Prints out:
I'm still alive I'm still alive I was disposed! Press any key to quit I'm still alive I'm still alive I'm still alive.
As everything else in the C# programming world, the events concept also follows specific rules and has it's own syntax. The wording is as follows:
public delegate void EventHandler(object sender, EventArgs e)
[1]. Whenever you have a signature in C# you always know what you need to write on the right sight or as a parameter, in order to connect/call some objects/methods/and so on. object.event += eventHandler
(or object.event += new EventHandler(eventHandler);
) event Event SomeEvent;
) all that left is to create a method that can be bound to this event. This method has to have the same signature as the EventHandler, so it should match the signature of [1] and can be something like private void numberChangedEventHandler(object sender, EventArgs eventArguments)
Now you know what you need to write on the right side of += .
An example:
public class NumberSequence
{
// numbers to be compared
private readonly List<int> numbers = new List<int>();
// used to generate a random collection
private readonly Random random = new Random();
// tell me if the previous and next number are different
public event EventHandler DifferentNumbersEvent;
public NumberSequence()
{
// fill the list with random numbers
Enumerable.Range(1, 100).ToList().ForEach(number =>
{
numbers.Add(random.Next(1, 100));
});
}
public List<int> Numbers { get { return numbers; } }
public void TraverseList()
{
for (var i = 1; i < this.numbers.Count; i++)
{
if (this.numbers[i - 1] != this.numbers[i])
{
if (this.DifferentNumbersEvent != null)
{
// whoever listens - inform him
this.DifferentNumbersEvent(this, EventArgs.Empty);
}
}
}
}
}
Now before the class is used, define the event handler, that will listen and will be called, when the event is fired (wording again):
private void differentNumberEventHandler(Object sender, EventArgs eventArguments)
{
Console.WriteLine("Different numbers...");
}
And the usage:
var ns = new NumberSequence();
ns.DifferentNumbersEvent += differentNumberEventHandler;
ns.TraverseList();
Everything else is just syntactic sugar for this notation (lambda / anonymous methods / ...), for example:
object.Event += (s, e) => { // code ... };
is the same as object.Event += (Object sender, EventArgs eventArguments) => { // code ... };
. Do you recognise the signature? - it is the same as the private void differentNumberEventHandler...
.
Often we need to pass information through the event, in this case maybe we want to see the two numbers. C# allows you to do this easily using custom event arguments. Just create a class that inherits the EventArgs
class and add properties for the data that should be passed, in this case the numbers:
public class NumbersInfoEventArgs : EventArgs
{
public int Number1 { get; set; }
public int Number2 { get; set; }
}
And then specify, when declaring the event, that it will pass data of type NumbersInfoEventArgs
(signatures again):
public event EventHandler<NumbersInfoEventArgs> DifferentNumbersEvent;
...
this.DifferentNumbersEvent(this, new NumbersInfoEventArgs
{
Number1 = this.numbers[i - 1],
Number2 = this.numbers[i]
});
And last but now least, the signature of the event handler should match the signature of the event:
private void differentNumberEventHandler(Object sender, NumbersInfoEventArgs eventArguments)
{
Console.WriteLine("Different numbers {0} - {1}", eventArguments.Number1, eventArguments.Number2);
}
And voila, the output is:
Different numbers 89 - 86
Different numbers 86 - 53
Different numbers 53 - 12
Different numbers 12 - 69
you can subscribe the event in this way:
using System;
public class Program
{
public static void Main()
{
Console.WriteLine("Hello World");
var num = new Number();
num.numberChanged +=(s,e) =>{
Console.WriteLine("Value was changed to {0}",num.Value); // in the demo below you can find another implementation for this sample using custom events
};
num.Value=10;
num.Value=100;
}
}
public class Number{
public event EventHandler numberChanged;
private int _value=0;
public int Value
{
get{
return _value;
}
set{
if(value!=_value){
_value=value;
if(numberChanged!=null)
numberChanged(this,null);
}
}
}
}
explanation:
since the EventHandler delegate has 2 parameters (sender, eventArgs) as mentioned here, you need to pass these params and I passed them as s and e
another way to subscribe this event like this:
var num = new Number();
num.numberChanged += NumberChanged_Event; // below is the delegate method
public void NumberChanged_Event(object sender,EventArgs e)
{
// your code goes here
}
I updated the demo to work with you own delegate to pass the old value and new value which can help in many cases.
here a working demo
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