ES6 class variable alternatives

Currently in ES5 many of us are using the following pattern in frameworks to create classes and class variables, which is comfy:

// ES 5
FrameWork.Class({

    variable: 'string',
    variable2: true,

    init: function(){

    },

    addItem: function(){

    }

});

In ES6 you can create classes natively, but there is no option to have class variables:

// ES6
class MyClass {
    const MY_CONST = 'string'; // <-- this is not possible in ES6
    constructor(){
        this.MY_CONST;
    }
}

Sadly, the above won't work, as classes only can contain methods.

I understand that I can this.myVar = true in constructor …but I don't want to 'junk' my constructor, especially when I have 20-30+ params for a bigger class.

I was thinking of many ways to handle this issue, but haven't yet found any good ones. (For example: create a ClassConfig handler, and pass a parameter object, which is declared separately from the class. Then the handler would attach to the class. I was thinking about WeakMaps also to integrate, somehow.)

What kind of ideas would you have to handle this situation?


The notes in the ES wiki for the proposal in ES6 (maximally minimal classes) note:

There is (intentionally) no direct declarative way to define either prototype data properties (other than methods) class properties, or instance property

Class properties and prototype data properties need be created outside the declaration.

Properties specified in a class definition are assigned the same attributes as if they appeared in an object literal.

This means that what you're asking for was considered, and explicitly decided against.

but... why?

Good question. The good people of TC39 want class declarations to declare and define the capabilities of a class. Not its members. An ES6 class declaration defines its contract for its user.

Remember, a class definition defines prototype methods - defining variables on the prototype is generally not something you do. You can, of course use:

constructor(){
    this.foo = bar
}

In the constructor like you suggested. Also see the summary of the consensus.

ES7 and beyond

A new proposal for ES7 is being worked on that allows more concise instance variables through class declarations and expressions - https://esdiscuss.org/topic/es7-property-initializers


Just to add to Benjamin's answer — class variables are possible, but you wouldn't use prototype to set them.

For a true class variable you'd want to do something like the following:

class MyClass {}
MyClass.foo = 'bar';

From within a class method that variable can be accessed as this.constructor.foo (or MyClass.foo ).

These class properties would not usually be accessible from to the class instance. ie MyClass.foo gives 'bar' but new MyClass().foo is undefined

If you want to also have access to your class variable from an instance, you'll have to additionally define a getter:

class MyClass {
    get foo() {
        return this.constructor.foo;
    }
}

MyClass.foo = 'bar';

I've only tested this with Traceur, but I believe it will work the same in a standard implementation.

JavaScript doesn't really have classes. Even with ES6 we're looking at an object- or prototype-based language rather than a class-based language. In any function X () {} , X.prototype.constructor points back to X . When the new operator is used on X , a new object is created inheriting X.prototype . Any undefined properties in that new object (including constructor ) are looked up from there. We can think of this as generating object and class properties.


In your example:

class MyClass {
    const MY_CONST = 'string';
    constructor(){
        this.MY_CONST;
    }
}

Because of MY_CONST is primitive https://developer.mozilla.org/en-US/docs/Glossary/Primitive we can just do:

class MyClass {
    static get MY_CONST() {
        return 'string';
    }
    get MY_CONST() {
        return this.constructor.MY_CONST;
    }
    constructor() {
        alert(this.MY_CONST === this.constructor.MY_CONST);
    }
}
alert(MyClass.MY_CONST);
new MyClass

// alert: string ; true

But if MY_CONST is reference type like static get MY_CONST() {return ['string'];} alert output is string, false. In such case delete operator can do the trick:

class MyClass {
    static get MY_CONST() {
        delete MyClass.MY_CONST;
        return MyClass.MY_CONST = 'string';
    }
    get MY_CONST() {
        return this.constructor.MY_CONST;
    }
    constructor() {
        alert(this.MY_CONST === this.constructor.MY_CONST);
    }
}
alert(MyClass.MY_CONST);
new MyClass

// alert: string ; true

And finally for class variable not const :

class MyClass {
    static get MY_CONST() {
        delete MyClass.MY_CONST;
        return MyClass.MY_CONST = 'string';
    }
    static set U_YIN_YANG(value) {
      delete MyClass.MY_CONST;
      MyClass.MY_CONST = value;
    }
    get MY_CONST() {
        return this.constructor.MY_CONST;
    }
    set MY_CONST(value) {
        this.constructor.MY_CONST = value;
    }
    constructor() {
        alert(this.MY_CONST === this.constructor.MY_CONST);
    }
}
alert(MyClass.MY_CONST);
new MyClass
// alert: string, true
MyClass.MY_CONST = ['string, 42']
alert(MyClass.MY_CONST);
new MyClass
// alert: string, 42 ; true
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