C++ static initialization of stateless class
Suppose I have a class T where
Can the C++ static initialization fiasco ruin my program? I don't think so because even if one of the static instances is not initialized before use, that should not matter because T objects are stateless.
I'm interested in doing this for enum-like classes like so:
// Switch.h
class Switch {
public:
static Switch const ON;
static Switch const OFF;
bool operator== (Switch const &s) const;
bool operator!= (Switch const &s) const;
private:
Switch () {}
Switch (Switch const &); // no implementation
Switch & operator= (Switch const &); // no implementation
};
// Switch.cpp
Switch const Switch::ON;
Switch const Switch::OFF;
bool Switch::operator== (Switch const &s) const {
return this == &s;
}
bool Switch::operator!= (Switch const &s) const {
return this != &s;
}
要回答你的问题的第一部分,如果T
有一个有副作用的构造函数,那么你实际上可以通过静态初始化失败而被烧毁。
I am interested in what are the advantages that you see from, say, an enum wrapped in either a namespace or a class:
namespace Switch {
enum Switch {
ON,
OFF
};
}
It will be simpler to use in most cases (in your implementation you require users to employ either references or pointers, as the objects are non-copyable), it requires less code (no need to disable the constructors, and create the operators)...
As a matter of fact, in the upcoming standard you almost get that for free without even the use of the namespace:
enum Switch {
ON,
OFF
};
// bad, it allows this (as in the current standard):
Switch s = ON;
// good, it does also allow explicit qualification:
Switch s = Switch::ON;
Do you really intend to use pointer values to compare "state"? I agree with @Drew, it's an interesting idea. I'm not sure it is guaranteed by the standard to work, though, if we assume that this is a header-only implementation.
Consider what happens when multiple compilation objects contain the same definition for Switch::ON
and Switch::OFF
. Since these are variables, and not functions, the linker would have to decide, arbitrarily, between them.
When you ran a test, what did the popular compilers say: gcc 3, gcc 4, microsoft C++ 2005, 2008, and 2010, and one of the Edison Design Groups' compilers such as http://www.comeaucomputing.com/ ?
Said test would consist of:
// Switch.h
class Switch {
public:
static Switch const ON;
static Switch const OFF;
bool operator== (Switch const &s) const;
bool operator!= (Switch const &s) const;
private:
Switch () {}
Switch (Switch const &); // no implementation
Switch & operator= (Switch const &); // no implementation
};
Switch const Switch::ON;
Switch const Switch::OFF;
bool Switch::operator== (Switch const &s) const {
return this == &s;
}
bool Switch::operator!= (Switch const &s) const {
return this != &s;
}
and
// main.cpp
#include "Switch.h"
extern int another_test();
int main(int argc, char*argv[])
{
another_test();
const Switch& current_state = Switch::ON;
const Switch& another_state = Switch::OFF;
if (current_state == another_state) {
return 1;
} else if (current_state != another_state) {
return 2;
}
return another_test();
}
and
// another_test.cpp
#include "Switch.h"
int another_test()
{
const Switch& current_state = Switch::ON;
const Switch& another_state = Switch::OFF;
if (current_state == another_state) {
return 4;
} else if (current_state != another_state) {
return 5;
}
return 6;
}
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