UDP broadcasting for LAN computer discovery & server setup

I'm working on a small, networked game prototype which will be played on LANs using UDP. For the discovery of other computers on the network, I've been investigating broadcasting. However, I'm still unsure about a few details regarding UDP socket setup/usage (networking newbie). I found a good library to use after the game is started, but at first, all computers running the game must be discovered and one has to be chosen as a server. So my questions are the following:

  • Can a single UDP socket be used to listen for and send broadcasts? I'm pretty sure the answer to this is yes, but I wanted to verify it.
  • When using UDP, do you actually have to use bind() ? As far as I understand, connect() is not required, nor is send()/recv() , since they are for TCP ( sendto()/recvfrom() being the replacements).

  • Yes, you can send broadcasts, send unicasts and receive packets (either broadcast or unicast) all from a single socket. This is VERY useful for making "reply to sender" work.

  • Not every socket needs to use bind. If you don't, a port will be chosen for you automatically. But someone has to bind a pre-shared port number in order for the first packet (possibly a broadcast) to be properly delivered. The first packet contains the source port and IP address; reply packets can just use this.

  • Binding both ends to fixed port numbers does however make firewall configuration simpler.

  • setsockopt(SO_BROADCAST) , otherwise you'll get errors trying to send broadcast packets.

  • 链接地址: http://www.djcxy.com/p/53102.html

    上一篇: 沙箱排行榜空

    下一篇: 用于LAN计算机发现和服务器设置的UDP广播