C++ static virtual members?
Is it possible in C++ to have a member function that is both static
and virtual
? Apparently, there isn't a straightforward way to do it ( static virtual member();
is a compile error), but is there at least a way to achieve the same effect?
IE:
struct Object
{
struct TypeInformation;
static virtual const TypeInformation &GetTypeInformation() const;
};
struct SomeObject : public Object
{
static virtual const TypeInformation &GetTypeInformation() const;
};
It makes sense to use GetTypeInformation()
both on an instance ( object->GetTypeInformation()
) and on a class ( SomeObject::GetTypeInformation()
), which can be useful for comparisons and vital for templates.
The only ways I can think of involves writing two functions / a function and a constant, per class, or use macros.
Any other solutions?
No, there's no way to do it, since what would happen when you called Object::GetTypeInformation()
? It can't know which derived class version to call since there's no object associated with it.
You'll have to make it a non-static virtual function to work properly; if you also want to be able to call a specific derived class's version non-virtually without an object instance, you'll have to provide a second redunduant static non-virtual version as well.
Many say it is not possible, I would go one step further and say it is not meaningfull.
A static member is something that does not relate to any instance, only to the class.
A virtual member is something that does not relate directly to any class, only to an instance.
So a static virtual member would be something that does not relate to any instance or any class.
I ran into this problem the other day: I had some classes full of static methods but I wanted to use inheritance and virtual methods and reduce code repetition. My solution was:
Instead of using static methods, use a singleton with virtual methods.
In other words, each class should contain a static method that you call to get a pointer to a single, shared instance of the class. You can make the true constructors private or protected so that outside code can't misuse it by creating additional instances.
In practice, using a singleton is a lot like using static methods except that you can take advantage of inheritance and virtual methods.
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