WPF ICommand MVVM implementation

So in this particular MVVM implementation I'm doing, I need several commands. I really got tired of implementing the ICommand classes one by one, so I came up with a solution, but I don't know how good it is, so the input of any WPF expert here will be greatly appreciated. And if you could provide a better solution, even better!

What I did is a single ICommand class and two delegates which take an object as a parameter, one delegate is void (for OnExecute), the other bool (for OnCanExecute). So in the constructor of my ICommand (which is called by the ViewModel class) I send the two methods, and on each ICommand method I invoke the delegates' methods.

It works really good, but I'm not sure if this is a bad way to do it, or if there's a better way. Below is the complete code, any input will be greatly appreciated, even negative, but please be constructive.

Thanks!!

ViewModel:

public class TestViewModel : DependencyObject
{
    public ICommand Command1 { get; set; }
    public ICommand Command2 { get; set; }
    public ICommand Command3 { get; set; }

    public TestViewModel()
    {
        this.Command1 = new TestCommand(ExecuteCommand1, CanExecuteCommand1);
        this.Command2 = new TestCommand(ExecuteCommand2, CanExecuteCommand2);
        this.Command3 = new TestCommand(ExecuteCommand3, CanExecuteCommand3);
    }

    public bool CanExecuteCommand1(object parameter)
    {
        return true;
    }

    public void ExecuteCommand1(object parameter)
    {
        MessageBox.Show("Executing command 1");
    }

    public bool CanExecuteCommand2(object parameter)
    {
        return true;
    }

    public void ExecuteCommand2(object parameter)
    {
        MessageBox.Show("Executing command 2");
    }

    public bool CanExecuteCommand3(object parameter)
    {
        return true;
    }

    public void ExecuteCommand3(object parameter)
    {
        MessageBox.Show("Executing command 3");
    }
}

ICommand:

public class TestCommand : ICommand
{
    public delegate void ICommandOnExecute(object parameter);
    public delegate bool ICommandOnCanExecute(object parameter);

    private ICommandOnExecute _execute;
    private ICommandOnCanExecute _canExecute;

    public TestCommand(ICommandOnExecute onExecuteMethod, ICommandOnCanExecute onCanExecuteMethod)
    {
        _execute = onExecuteMethod;
        _canExecute = onCanExecuteMethod;
    }

    #region ICommand Members

    public event EventHandler CanExecuteChanged
    {
        add { CommandManager.RequerySuggested += value; }
        remove { CommandManager.RequerySuggested -= value; }
    }

    public bool CanExecute(object parameter)
    {
        return _canExecute.Invoke(parameter);
    }

    public void Execute(object parameter)
    {
        _execute.Invoke(parameter);
    }

    #endregion
}

This is almost identical to how Karl Shifflet demonstrated a RelayCommand , where Execute fires a predetermined Action<T> . A top-notch solution, if you ask me.

public class RelayCommand : ICommand
{
    private Predicate<object> _canExecute;
    private Action<object> _execute;

    public RelayCommand(Predicate<object> canExecute, Action<object> execute)
    {
        this._canExecute = canExecute;
        this._execute = execute;
    }

    public event EventHandler CanExecuteChanged
    {
        add { CommandManager.RequerySuggested += value; }
        remove { CommandManager.RequerySuggested -= value; }
    }

    public bool CanExecute(object parameter)
    {
        return _canExecute(parameter);
    }

    public void Execute(object parameter)
    {
        _execute(parameter);
    }
}

This could then be used as...

public class MyViewModel
{
    private ICommand _doSomething;
    public ICommand DoSomethingCommand
    {
        get
        {
            if (_doSomething == null)
            {
                _doSomething = new RelayCommand(
                    p => this.CanDoSomething,
                    p => this.DoSomeImportantMethod());
            }
            return _doSomething;
        }
    }
}

I've just created a little example showing how to implement commands in convention over configuration style. However it requires Reflection.Emit() to be available. The supporting code may seem a little weird but once written it can be used many times.

Teaser:

public class SampleViewModel: BaseViewModelStub
{
    public string Name { get; set; }

    [UiCommand]
    public void HelloWorld()
    {
        MessageBox.Show("Hello World!");
    }

    [UiCommand]
    public void Print()
    {
        MessageBox.Show(String.Concat("Hello, ", Name, "!"), "SampleViewModel");
    }

    public bool CanPrint()
    {
        return !String.IsNullOrEmpty(Name);
    }
}

}

UPDATE : now there seem to exist some libraries like http://www.codeproject.com/Articles/101881/Executing-Command-Logic-in-a-View-Model that solve the problem of ICommand boilerplate code.


I have written this article about the ICommand interface.

The idea - creating a universal command that takes two delegates: one is called when ICommand.Execute (object param) is invoked, the second checks the status of whether you can execute the command (ICommand.CanExecute (object param)) .

Requires the method to switching event CanExecuteChanged . It is called from the user interface elements for switching the state CanExecute() command.

public class ModelCommand : ICommand
{
    #region Constructors

    public ModelCommand(Action<object> execute)
        : this(execute, null) { }

    public ModelCommand(Action<object> execute, Predicate<object> canExecute)
    {
        _execute = execute;
        _canExecute = canExecute;
    }

    #endregion

    #region ICommand Members

    public event EventHandler CanExecuteChanged;

    public bool CanExecute(object parameter)
    {
        return _canExecute != null ? _canExecute(parameter) : true;
    }

    public void Execute(object parameter)
    {
        if (_execute != null)
            _execute(parameter);
    }

    public void OnCanExecuteChanged()
    {
        CanExecuteChanged(this, EventArgs.Empty);
    }

    #endregion

    private readonly Action<object> _execute = null;
    private readonly Predicate<object> _canExecute = null;
}
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