MinMax算法不按预期工作
我正在构建一个tic tac toe游戏(Free Code Camp上的一个项目),并且已经实现了一个minmax算法来决定下一个计算机玩家应该选择哪个方块。
它在所有我测试过的情况下都能正常工作,除了以下情况:
var userIs = 'o'
var computerIs = 'x'
function countInArray(array, what) {
var count = 0;
for (var i = 0; i < array.length; i++) {
if (array[i] === what) {
count++;
}
}
return count;
}
function nextMove(board, player) {
var nextPlayer;
if (computerIs !== player) {
nextPlayer = userIs;
} else {
nextPlayer = computerIs;
}
if (isGameOver(board)) {
if (player === userIs) {
return {
"willWin": -1,
"nextMove": -1
};
} else {
return {
"willWin": 1,
"nextMove": -1
};
}
}
var listOfResults = [];
if (countInArray(board, '-') === 0) {
return {
"willWin": 0,
"nextMove": -1,
};
}
var _list = [];//keeping track of avalible moves
for (var i=0; i < board.length; i++) {
if (board[i] === '-') {
_list.push(i);
}
}
for (var j = 0; j < _list.length; j++) {
board[_list[j]] = player;
var nextTry = nextMove(board, nextPlayer);
listOfResults.push(nextTry.willWin);
board[_list[j]] = '-';
}
if (player === computerIs) {
var maxele = Math.max.apply(Math, listOfResults);
return {
"willWin": maxele,
"nextMove": _list[listOfResults.indexOf(maxele)]
};
} else {
var minele = Math.min.apply(Math, listOfResults);
return {
"willWin": minele,
"nextMove": _list[listOfResults.indexOf(minele)]
};
}
}
function isGameOver(board) {
//horizontal wins
var gameOver = false;
var rowOffset = [0,3,6];
rowOffset.forEach(function(row){
if (board[row] === board[row + 1] && board[row + 1] === board[row + 2] && board[row] !== "-") {
gameOver = true;
}
});
//vertical wins
var colOffset = [0,1,2];
colOffset.forEach(function(col){
if (board[col] === board[col + 3] && board[col + 3] === board[col + 6] && board[col] !== "-" ){
gameOver = true;
}
});
///diag wins
if (board[0] === board[4] && board[4] === board[8] && board[8] !== "-" ) {
gameOver = true;
}
if (board[2] === board[4] && board[4] === board[6] && board[6] !== "-" ) {
gameOver = true;
}
return gameOver;
}
nextMove(["x", "x", "o", "o", "x", "-", "-", "-", "o"], computerIs)
它会返回: {willWin: 1, nextMove: 5}
当我期望{willWin: 1, nextMove: 7}
我正在Python中使用一个示例实现:https://gist.github.com/SudhagarS/3942029,它返回预期的结果。
你能看到会导致这种行为的东西吗?
我添加了一些日志记录,并发现我没有正确地在玩家之间翻转。
交换:
if (computerIs !== player) {
nextPlayer = userIs;
} else {
nextPlayer = computerIs;
}
至:
if (computerIs === player) {
nextPlayer = userIs;
} else {
nextPlayer = computerIs;
}
并且在比赛结束时为胜利者返回的得分( -1
到1
和1
到-1
)似乎已经完成了这个技巧。