为组合框中显示的项目弹出自定义项目渲染器
我在组合框中使用自定义项目渲染器来显示自定义绘图,而不是默认文本标签。
这适用于下拉列表,但显示的项目(列表关闭时)仍然是我的对象的文本表示形式。
有没有办法让显示的项目与下拉菜单中的项目呈现方式相同?
默认情况下,你不能这样做。 但是,如果扩展ComboBox,则可以轻松添加此功能。 下面是一个简单的例子,它是一个粗略的版本,可能需要测试/调整,但它显示了你可以如何实现这一点。
package
{
import mx.controls.ComboBox;
import mx.core.UIComponent;
public class ComboBox2 extends ComboBox
{
public function ComboBox2()
{
super();
}
protected var textInputReplacement:UIComponent;
override protected function createChildren():void {
super.createChildren();
if ( !textInputReplacement ) {
if ( itemRenderer != null ) {
//remove the default textInput
removeChild(textInput);
//create a new itemRenderer to use in place of the text input
textInputReplacement = itemRenderer.newInstance();
addChild(textInputReplacement);
}
}
}
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void {
super.updateDisplayList(unscaledWidth, unscaledHeight);
if ( textInputReplacement ) {
textInputReplacement.width = unscaledWidth;
textInputReplacement.height = unscaledHeight;
}
}
}
}
我尝试了上述解决方案,但发现当关闭组合框时,selectedItem没有显示。 需要额外的代码行来将itemRenderer数据属性绑定到selectedItem:
if ( !textInputReplacement ) {
if ( itemRenderer != null ) {
//remove the default textInput
removeChild(textInput);
//create a new itemRenderer to use in place of the text input
textInputReplacement = itemRenderer.newInstance();
// ADD THIS BINDING:
// Bind the data of the textInputReplacement to the selected item
BindingUtils.bindProperty(textInputReplacement, "data", this, "selectedItem", true);
addChild(textInputReplacement);
}
}
我已经进一步扩展了Dane的代码。 在某些情况下,点击没有打开我的渲染器的下拉框,我注意到正常的Flex组合框皮肤没有触发。 因此,在replaceTextInput()中,我添加了一些额外的事件侦听器,并保存对用于显示外观的ComboBox按钮的引用。 现在它的行为就像普通的ComboBox一样。
代码如下:
package { import flash.events.Event; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import mx.binding.utils.BindingUtils; import mx.controls.Button; import mx.controls.ComboBox; import mx.core.IFactory; import mx.core.UIComponent; import mx.events.DropdownEvent; /** * Extension of the standard ComboBox that will use the assigned 'itemRenderer' * for both the list items and the selected item. * * Based on code from: * http://stackoverflow.com/questions/269773/flex-custom-item-renderer-for-the-displayed-item-in-the-combobox */ public class ComboBoxFullRenderer extends ComboBox { protected var textInputReplacement:UIComponent; private var _increaseW:Number = 0; private var _increaseH:Number = 0; /** * Keeps track of the current open/close state of the drop down list. */ protected var _isOpen:Boolean = false; /** * Stores a reference to the 'Button' which overlays the ComboBox. Allows * us to pass events to it so skins are properly triggered. */ protected var _buttonRef:Button = null; /** * Constructor. */ public function ComboBoxFullRenderer() { super(); } /** * Sets a value to increase the width of our ComboBox to adjust sizing. * * @param val Number of pixels to increase the width of the ComboBox. */ public function set increaseW(val:Number):void { _increaseW = val; } /** * Sets a value to increase the height of our ComboBox to adjust sizing. * * @param val Number of pixels to increase the height of the ComboBox. */ public function set increaseH(val:Number):void { _increaseH = val; } /** * Override the 'itemRenderer' setter so we can also replace the selected * item renderer. * * @param value The renderer to be used to display the drop down list items * and the selected item. */ override public function set itemRenderer(value:IFactory):void { super.itemRenderer = value; replaceTextInput(); } /** * Override base 'createChildren()' routine to call our 'replaceTextInput()' * method to replace the standard selected item renderer. * * @see #replaceTextInput(); */ override protected function createChildren():void { super.createChildren(); replaceTextInput(); } /** * Routine to replace the ComboBox 'textInput' child with our own child * that will render the selected data element. Will create an instance of * the 'itemRenderer' set for this ComboBox. */ protected function replaceTextInput():void { if ( !textInputReplacement ) { if ( this.itemRenderer != null && textInput != null ) { //remove the default textInput removeChild(textInput); //create a new itemRenderer instance to use in place of the text input textInputReplacement = this.itemRenderer.newInstance(); // Listen for clicks so we can open/close the drop down when // renderer components are clicked. textInputReplacement.addEventListener(MouseEvent.CLICK, _onClick); // Listen to the mouse events on our renderer so we can feed them to // the ComboBox overlay button. This will make sure the button skins // are activated. See ComboBox::commitProperties() code. textInputReplacement.addEventListener(MouseEvent.MOUSE_DOWN, _onMouseEvent); textInputReplacement.addEventListener(MouseEvent.MOUSE_UP, _onMouseEvent); textInputReplacement.addEventListener(MouseEvent.ROLL_OVER, _onMouseEvent); textInputReplacement.addEventListener(MouseEvent.ROLL_OUT, _onMouseEvent); textInputReplacement.addEventListener(KeyboardEvent.KEY_DOWN, _onMouseEvent); // Bind the data of the textInputReplacement to the selected item BindingUtils.bindProperty(textInputReplacement, "data", this, "selectedItem", true); // Add our renderer as a child. addChild(textInputReplacement); // Listen for open close so we can maintain state. The // 'isShowingDropdown' property is mx_internal so we don't // have access to it. this.addEventListener(DropdownEvent.OPEN, _onOpen); this.addEventListener(DropdownEvent.CLOSE, _onClose); // Save a reference to the mx_internal button for the combo box. // We will need this so we can call its dispatchEvent() method. for (var i:int = 0; i < this.numChildren; i++) { var temp:Object = this.getChildAt(i); if (temp is Button) { _buttonRef = temp as Button; break; } } } } } /** * Detect open events on the drop down list to keep track of the current * drop down state so we can react properly to a click on our selected * item renderer. * * @param event The DropdownEvent.OPEN event for the combo box. */ protected function _onOpen(event:DropdownEvent) : void { _isOpen = true; } /** * Detect close events on the drop down list to keep track of the current * drop down state so we can react properly to a click on our selected * item renderer. * * @param event The DropdownEvent.CLOSE event for the combo box. */ protected function _onClose(event:DropdownEvent) : void { _isOpen = false; } /** * When we detect a click on our renderer open or close the drop down list * based on whether the drop down is currently open/closed. * * @param event The CLICK event from our selected item renderer. */ protected function _onClick(event:MouseEvent) : void { if (_isOpen) { this.close(event); } else { this.open(); } } /** * React to certain mouse/keyboard events on our selected item renderer and * pass the events to the ComboBox 'button' so that the skins are properly * applied. * * @param event A mouse or keyboard event to send to the ComboBox button. * */ protected function _onMouseEvent(event:Event) : void { if (_buttonRef != null) { _buttonRef.dispatchEvent(event); } } } // end class } // end package链接地址: http://www.djcxy.com/p/5901.html
上一篇: Flex custom item renderer for the displayed item in the combobox