Draw ellipse with start and end angle in Objective
I am writing an iPad app in which I am rendering XML objects that represent shapes into graphics on the screen. One of the objects I am trying to render is arcs. Essentially these arcs provide me with a bounding rectangle as well as a start and end angle.
Given attributes:
With these values I need to draw the arc (which is essentially part of an ellipse). I can not use the following:
UIBezierPath *arc = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(x, y, width, height)];
[UIColor blackColor] setStroke];
[arc stroke];
because it draws a full ellipse. Basically I need the above but it needs to take into account the start and end angles so only part of the ellipse is displayed. I am thinking this will involve either drawing a cubic Bezier curve or a quadratic Bezier curve. The problem is I have no clue how to calculate the start point, end point, or control points with the information I am given.
You can probably achieve what you want by setting up a clip path around the drawing of the ellipse.
CGContextSaveGState(theCGContext);
CGPoint center = CGPointMake(x + width / 2.0, y + height / 2.0);
UIBezierPath* clip = [UIBezierPath bezierPathWithArcCenter:center
radius:max(width, height)
startAngle:startAngle
endAngle:endAngle
clockwise:YES];
[clip addLineToPoint:center];
[clip closePath];
[clip addClip];
UIBezierPath *arc = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(x, y, width, height)];
[[UIColor blackColor] setStroke];
[arc stroke];
CGContextRestoreGState(theCGContext);
The exact radius for the clipping isn't important. It needs to be big enough so it only clips the ellipse at the ends, not through the desired arc.
这个类别将有所帮助。
#import <Foundation/Foundation.h>
@interface UIBezierPath (OvalSegment)
+ (UIBezierPath *)bezierPathWithOvalInRect:(CGRect)rect startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle;
+ (UIBezierPath *)bezierPathWithOvalInRect:(CGRect)rect startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle angleStep:(CGFloat)angleStep;
@end
#import "UIBezierPath+OvalSegment.h"
@implementation UIBezierPath (OvalSegment)
+ (UIBezierPath *)bezierPathWithOvalInRect:(CGRect)rect startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle angleStep:(CGFloat)angleStep {
CGPoint center = CGPointMake(CGRectGetMidX(rect), CGRectGetMidY(rect));
CGFloat xRadius = CGRectGetWidth(rect)/2.0f;
CGFloat yRadius = CGRectGetHeight(rect)/2.0f;
UIBezierPath *ellipseSegment = [UIBezierPath new];
CGPoint firstEllipsePoint = [self ellipsePointForAngle:startAngle withCenter:center xRadius:xRadius yRadius:yRadius];
[ellipseSegment moveToPoint:firstEllipsePoint];
for (CGFloat angle = startAngle + angleStep; angle < endAngle; angle += angleStep) {
CGPoint ellipsePoint = [self ellipsePointForAngle:angle withCenter:center xRadius:xRadius yRadius:yRadius];
[ellipseSegment addLineToPoint:ellipsePoint];
}
CGPoint lastEllipsePoint = [self ellipsePointForAngle:endAngle withCenter:center xRadius:xRadius yRadius:yRadius];
[ellipseSegment addLineToPoint:lastEllipsePoint];
return ellipseSegment;
}
+ (UIBezierPath *)bezierPathWithOvalInRect:(CGRect)rect startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle {
return [UIBezierPath bezierPathWithOvalInRect:rect startAngle:startAngle endAngle:endAngle angleStep:M_PI/20.0f];
}
+ (CGPoint)ellipsePointForAngle:(CGFloat)angle withCenter:(CGPoint)center xRadius:(CGFloat)xRadius yRadius:(CGFloat)yRadius {
CGFloat x = center.x + xRadius * cosf(angle);
CGFloat y = center.y - yRadius * sinf(angle);
return CGPointMake(x, y);
}
@end
You will have to use addQuadCurveToPoint:controlPoint:
instead of bezierPathWithOvalInRect.
The method definition is as:-
- (void)addQuadCurveToPoint:(CGPoint)endPoint controlPoint:(CGPoint)controlPoint
that is CGPoint are the arguments(input) for both the parameters.
You will also have to set the start point using moveToPoint:
before calling addQuadCurveToPoint
which will act as current point(As you can see their's no start point as parameter in the method).
In your case you will have
1>x,y as your starting point
2>x+width and y+height as endpoint
you don't need angles here or you can implement your logic to use the angles.Am uploading an image to make thing clear.
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