Snake Game Assembly: increasing body length not working
;Snake Game without Borders .model small .data row db 0FEh dup (?) col db 0FEh dup (?) temp_row db ? temp_col db ? ;variables for food rand_food_col db ? rand_food_row db ? eat_food_col db ? eat_food_row db ? delaytime db 1 head db '@' ,'$' food db 'F' ,'$' snake_length db 5 snake_loop db ? color db 0Fh food_color db 0Fh cycle db 0 cycletime equ 100 input db ? .stack 100h .code ;/////////////////////////////////////////////////////////////////////////////////////// ;clear registers: clear_reg proc xor ax,ax xor bx,bx xor cx,cx xor dx,dx clear_reg endp ;////////////////////////////////////////////////////////////////////////////////////////////// ;food functions random macro number mov ah, 00h int 1ah mov ax,dx xor dx,dx mov cx,number div cx endm copy_print_food proc cmp cycle, 1 jne set_foodpos random 80 mov rand_food_col, al random 25 mov rand_food_row,al set_foodpos: mov dl, rand_food_row mov dh, rand_food_col xor bh,bh mov ah,02h int 10h mov al, food mov bh, 0 mov bl, food_color mov cx, 1 mov ah, 09h int 10h copy_print_food endp ;////////////////////////////////////////////////////////////////////////////////////////////// lefty proc mov dl,col[0] cmp dl, 0 je resetposr sn: dec dl jmp leftyie resetposr: mov dl, 79 leftyie: mov col[0],dl ret lefty endp righty proc mov dl,col[0] cmp dl,79 je resetposl zero: inc dl jmp rightyie resetposl: mov dl, 0 rightyie: mov col[0],dl ret righty endp upy proc mov dh,row[0] cmp dh,0 je resetposd upzero: dec dh jmp uptie resetposd: mov dh,24 uptie: mov row[0],dh ret upy endp downy proc mov dh,row[0] cmp dh,24 je resetposu gozero: inc dh jmp downty resetposu: mov dh, 0 downty: mov row[0],dh ret downy endp delay proc mov ah, 00 int 1Ah mov bx, dx jmp_delay: int 1Ah sub dx, bx cmp dl, delaytime jl jmp_delay inc cycle cmp cycle, cycletime jne stay mov cycle,0 stay: ret delay endp clear proc near mov al, 03h mov ah, 00h int 10h mov cx, 3200h ;stop cursor blinking mov ah, 01h int 10h ret clear endp ;//////////////////////////////////////////////////////////////////////////////// ;this macro will print the whole snake complete_print macro r,c,char,color mov dh, r mov dl, c xor bh, bh mov ah, 02h int 10h mov al, char mov bh, 0 mov bl, color mov cx, 1 mov ah, 09h int 10h endm snake proc call delay call clear mov bl,0 mov bh,0 print_snake: mov dl,[col+bx] mov temp_col,dl mov dl,[row+bx] mov temp_row,dl mov snake_loop,bl complete_print temp_row,temp_col,head,color inc snake_loop mov bl, snake_loop mov al, snake_loop cmp al, snake_length ;continue to print the body of the snake jl print_snake mov bl, snake_length ;transfer the coordinates ;to insert new coordinates mov bh,0 transfer: dec bx mov dl ,[col+bx] mov [col + bx + 1],dl mov dl,[row + bx] mov [row+bx+1],dl cmp bx,0 jg transfer inc snake_length ret snake endp main proc ;////////////////////////////////////////////////////////////////////// mov ax, @data mov ds, ax call clear ;initialize starting body snake :) mov row[0],12 mov row[1],12 mov row[2],12 mov row[3],12 mov row[4],12 mov col[0],40 mov col[1],39 mov col[2],38 mov col[3],37 mov col[4],36 print: call snake ;////////////////////////////////////////////////////////////////////// ; moving the snake ;initialize the keyboard input: comment @ mov ah,00h int 16h mov input, 'd' ;to change direction or to keep going ; wait for keystroke ; if no key is pressed, value of input will be ;last key pressed. mov ah, 01h int 16h jz key @ getinput: ;key is pressed, new value of input mov ah,00h int 16h mov input, al key: ;UP cmp input, 'w' je w ;DOWN cmp input, 's' je s ;LEFT cmp input, 'a' je a ;RIGHT cmp input, 'd' je d jne getinput ;make the snake go up w: call upy jmp rak ;make the snake go up s: call downy jmp rak ;make the snake go left a: call lefty jmp rak ;make the snake go right d: call righty jmp rak rak: ;call copy_print_food call snake jmp getinput mov ax, 4c00h int 21h main endp end main
whenever i try to inc snake_length, it doesnt clear the screen like it should and it doesnt increase the length of the snake, why is that? :(
;Snake Game without Borders .model small .data row db 0FEh dup (?) col db 0FEh dup (?) temp_row db ? temp_col db ? ;variables for food rand_food_col db ? rand_food_row db ? eat_food_col db ? eat_food_row db ? delaytime db 1 head db '@' ,'$' food db 'F' ,'$' snake_length db 5 snake_loop db ? color db 0Fh food_color db 0Fh cycle db 0 cycletime equ 100 input db ? .stack 100h .code ;/////////////////////////////////////////////////////////////////////////////////////// ;clear registers: clear_reg proc xor ax,ax xor bx,bx xor cx,cx xor dx,dx clear_reg endp ;////////////////////////////////////////////////////////////////////////////////////////////// ;food functions random macro number mov ah, 00h int 1ah mov ax,dx xor dx,dx mov cx,number div cx endm copy_print_food proc cmp cycle, 1 jne set_foodpos random 80 mov rand_food_col, al random 25 mov rand_food_row,al set_foodpos: mov dl, rand_food_row mov dh, rand_food_col xor bh,bh mov ah,02h int 10h mov al, food mov bh, 0 mov bl, food_color mov cx, 1 mov ah, 09h int 10h copy_print_food endp ;////////////////////////////////////////////////////////////////////////////////////////////// lefty proc mov dl,col[0] cmp dl, 0 je resetposr sn: dec dl jmp leftyie resetposr: mov dl, 79 leftyie: mov col[0],dl ret lefty endp righty proc mov dl,col[0] cmp dl,79 je resetposl zero: inc dl jmp rightyie resetposl: mov dl, 0 rightyie: mov col[0],dl ret righty endp upy proc mov dh,row[0] cmp dh,0 je resetposd upzero: dec dh jmp uptie resetposd: mov dh,24 uptie: mov row[0],dh ret upy endp downy proc mov dh,row[0] cmp dh,24 je resetposu gozero: inc dh jmp downty resetposu: mov dh, 0 downty: mov row[0],dh ret downy endp delay proc mov ah, 00 int 1Ah mov bx, dx jmp_delay: int 1Ah sub dx, bx cmp dl, delaytime jl jmp_delay inc cycle cmp cycle, cycletime jne stay mov cycle,0 stay: ret delay endp clear proc near mov al, 03h mov ah, 00h int 10h mov cx, 3200h ;stop cursor blinking mov ah, 01h int 10h ret clear endp ;//////////////////////////////////////////////////////////////////////////////// ;this macro will print the whole snake complete_print macro r,c,char,color mov dh, r mov dl, c xor bh, bh mov ah, 02h int 10h mov al, char mov bh, 0 mov bl, color mov cx, 1 mov ah, 09h int 10h endm snake proc call delay call clear mov bl,0 mov bh,0 print_snake: mov dl,[col+bx] mov temp_col,dl mov dl,[row+bx] mov temp_row,dl mov snake_loop,bl complete_print temp_row,temp_col,head,color inc snake_loop mov bl, snake_loop mov al, snake_loop cmp al, snake_length ;continue to print the body of the snake jl print_snake mov bl, snake_length ;transfer the coordinates ;to insert new coordinates mov bh,0 transfer: dec bx mov dl ,[col+bx] mov [col + bx + 1],dl mov dl,[row + bx] mov [row+bx+1],dl cmp bx,0 jg transfer ret snake endp main proc ;////////////////////////////////////////////////////////////////////// mov ax, @data mov ds, ax call clear ;initialize starting body snake :) mov row[0],12 mov row[1],12 mov row[2],12 mov row[3],12 mov row[4],12 mov col[0],40 mov col[1],39 mov col[2],38 mov col[3],37 mov col[4],36 print: call snake ;////////////////////////////////////////////////////////////////////// ; moving the snake ;initialize the keyboard input: comment @ mov ah,00h int 16h mov input, 'd' ;to change direction or to keep going ; wait for keystroke ; if no key is pressed, value of input will be ;last key pressed. mov ah, 01h int 16h jz key @ getinput: ;key is pressed, new value of input mov ah,00h int 16h mov input, al key: ;UP cmp input, 'w' je w ;DOWN cmp input, 's' je s ;LEFT cmp input, 'a' je a ;RIGHT cmp input, 'd' je d jne getinput ;make the snake go up w: call upy jmp rak ;make the snake go up s: call downy jmp rak ;make the snake go left a: call lefty jmp rak ;make the snake go right d: call righty jmp rak rak: ;call copy_print_food call snake jmp getinput mov ax, 4c00h int 21h main endp end main
this other code without inc snake_length works perfectly. pls help :(
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