Ported Win/Mono App to Mac/Mono, now need to build Mac .pkg

I'm an experienced VS coder, but an Xamarin/Mono newbie.

We make electronic equipment that can be configured using a Visual Studio Windows program. It's just a collection of pulldowns for selecting options, and simple handshaking via RS232 serial port with the target hardware.

Many of our users have asked for a Mac version, so I'm looking at Mono. Over the past few days I have slowly constructed a new Mono app in Visual Studio, adding one simple feature at a time, then loading and building it with Xamarin/Mono on a Mac to see that it works. The results are adequate for what we do.

But it seems that an Xamarin project that is created this way cannot produce a Mac installation package (either .app or .pkg).

On the Mac, I can create a new project/solution in Xamarin using a Mac app template, then the needed options appear in the Build menu to create a .pkg that works exactly as I need. But I don't want to completely recreate the application using Mac tools. A working app is being built in VS, and it runs perfectly well with Mono on a Mac. All I need is an easy way to package it for distribution to our Mac users.

How do I turn my Windows Mono solution into a Mac Mono solution that will build a installer package?

Many thanks, Jim

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