UIButton that will ignore a 'drag' and pass it to UIScrollView
I know there are similar posts on Stack but nothing that I've found has helped me find a solution.
I have added a UIButton to the same UIView above the scrollview .
I know how to pass on a touch with hitTest returning the scrollview but this stops anything getting to the UIButton.
I don't want to add the UIButton to the UIScrollView.
Does anyone have a proposed solution?
As explained in this answer, a UIButton or other UIControl that is a subview of a scroll view will automatically respond to taps while letting the scroll view handle drags. However, buttons that are subviews of the scroll view will also move with the scrolled content, rather than remaining in the same position on the screen as the content scrolls beneath them. I assume this is why you don't want to put the buttons into the scroll view.
If that's the case, you can get the desired behavior with one more step. Put all your buttons into a UIView that is a subview of the scroll view, then in the scrollViewDidScroll method of the scroll view's delegate, set that view's frame.origin to the scroll view's contentOffset. I just implemented this in my app and it's working great, without having to do any subclassing or get involved with the responder chain or touch events.
Try this:
In effect, you'd be tricking the scroll view into thinking that the button is one of its subviews. I'm not certain this will work as I haven't actually tried it, but it seems entirely sensible.
Try adding a UIPanGestureRecognizer
to the UIBUtton
. In the callback you specify to handle the pan (drag), you need not implement anything. Then, set cancelsTouchesInView
to YES. This will cause your button to passed drag gestures to the other views.
UIPanGestureRecognizer *gr = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePan)]; [gr setCancelsTouchesInView:YES]; [myButton addGestureRecognizer:gr]; [gr release];
And here's handlePan
:
-(void)handlePan { // Do nothing }
I ran into a similar situation where I had a UIScrollView
with two UIView
subviews. Each UIView
contained a UISlider
. I wanted to catch (and drop) vertical drags (which is where the gesture recognizer came in), but I also needed horizontal scrolls to work in the slider as you'd expect AND to pan the scroll view left and right. This was the solution. (The gesture recognizer was attached to each UIView
.)
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