Am I updating Swing component outside of EDT?
I've been reading a lot about Swing, threading, invokeLater(), SwingWorker, etc., but I just can't seem to get my head around it all, so I was trying to create a really simple program to illustrate. I've looked at a lot of examples, but none of them seem to show just what I'm trying to do. It's been a long time since I programmed in Java (I really haven't done anything in Java since I took AP Computer Science in high school back in 2003), so please bare with me.
Here's what I'm trying to do in my example. I have a button and a label, and when I click the button, I want the program to pause for 3 seconds before appending a period to the text of the label. During that 3 seconds, I want the GUI to appear as normal and to continue responding to additional clicks. Here's what I wrote:
import javax.swing.SwingWorker;
public class NewJFrame extends javax.swing.JFrame
{
private javax.swing.JButton jButton1;
private javax.swing.JLabel jLabel1;
public NewJFrame()
{
initComponents();
}
private void initComponents()
{
jButton1 = new javax.swing.JButton();
jLabel1 = new javax.swing.JLabel();
setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE);
jButton1.setText("Button");
jButton1.addActionListener(new java.awt.event.ActionListener()
{
public void actionPerformed(java.awt.event.ActionEvent evt)
{
jButton1ActionPerformed(evt);
}
});
getContentPane().add(jButton1, java.awt.BorderLayout.CENTER);
jLabel1.setText("Text");
getContentPane().add(jLabel1, java.awt.BorderLayout.PAGE_END);
pack();
}
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt)
{
SwingWorker worker=new SwingWorker()
{
protected Object doInBackground()
{
try{Thread.sleep(3000);}
catch (InterruptedException ex){}
return null;
}
};
worker.execute();
jLabel1.setText(jLabel1.getText()+".");
}
public static void main(String args[])
{
java.awt.EventQueue.invokeLater(new Runnable()
{
public void run(){ new NewJFrame().setVisible(true); }
});
}
}
with this code, if I click the button, the period is immediately appended to the label, which makes sense to me, because I am creating and sleeping a background thread, leaving the EDT available to update the label immediately. So I tried this:
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt)
{
Thread thread = new Thread();
try{ thread.sleep(3000);}
catch (InterruptedException ex){}
jLabel1.setText(jLabel1.getText()+".");
}
This almost works except that it blocks the EDT causing the button to turn blue for three seconds before appending the period to the label's text. I don't want the button to look like it's being pressed for the whole three seconds when it was really just clicked quickly, so I tried this:
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt)
{
SwingWorker worker=new SwingWorker()
{
protected Object doInBackground()
{
try{Thread.sleep(3000);}
catch (InterruptedException ex){}
jLabel1.setText(jLabel1.getText()+".");
return null;
}
};
worker.execute();
}
This appears to work, but aren't I calling jLabel1.setText(...) from the background thread and not the EDT, and therefore breaking the "Swing Single Threading Rule?" If so, is there a better way to achieve the desired effect? If not, can you please explain why?
You're really close...
Try something like this instead.
SwingWorker worker=new SwingWorker()
{
protected Object doInBackground()
{
try{
Thread.sleep(3000);
}catch (InterruptedException ex){}
return null;
}
// This is executed within the context of the EDT AFTER the worker has completed...
public void done() {
jLabel1.setText(jLabel1.getText()+".");
}
};
worker.execute();
You can check to see if you're running in the EDT through the use of EventQueue.isDispatchingThread()
Updated
You could also use a javax.swing.Timer
which might be easier...
Timer timer = new Timer(3000, new ActionListener() {
public void actionPerformed(ActionEvent evt) {
jLabel1.setText(jLabel1.getText()+".");
}
});
timer.setRepeats(false);
timer.start();
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