When does postincrement i++ get executed?
Possible Duplicate:
Undefined Behavior and Sequence Points
In C++ on a machine code level, when does the postincrement++ operator get executed?
The precedence table indicates that postfix++ operators are level 2: which means in
int x = 0 ;
int y = x++ + x++ ; // ans: y=0
The postfix ++'s execute first.
However, it would seem that the logical operation of this line is the addition happens first (0+0), but how does that happen?
What I imagine, is the following:
// Option 1:
// Perform x++ 2 times.
// Each time you do x++, you change the value of x..
// but you "return" the old value of x there?
int y = 0 + x++ ; // x becomes 1, 0 is "returned" from x++
// do it for the second one..
int y = 0 + 0 ; // x becomes 2, 0 is "returned" from x++... but how?
// if this is really what happens, the x was already 1 right now.
So, the other option is although x++ is higher on the precedence table that x + x, the code generated due to x++ is inserted below the addition operation
// Option 2: turn this into
int y = x + x ; //
x++ ;
x++ ;
That second option seems to make more sense, but I'm interested in the order of operations here. Specifically, when does x change?
Instead of jumping on the details of the example that is UB, I will discuss the following example that is perfectly fine:
int a = 0, b = 0;
int c = a++ + b++;
Now, the precedence of operators means that the last line is equivalent to:
int c = (a++) + (b++);
And not:
int c = (a++ + b)++; // compile time error, post increment an rvalue
On the other hand, the semantics of the post increment are equivalent to two separate instructions (from here on is just a mental picture):
a++; // similar to: (__tmp = a, ++a, __tmp)
// -- ignoring the added sequence points of , here
That is, the original expression will be interpreted by the compiler as:
auto __tmp1 = a; // 1
auto __tmp2 = b; // 2
++a; // 3
++b; // 4
int c = __tmp1 + __tmp2; // 5
But the compiler is allowed to reorder the 5 instructions as long as the following constraints are met (where x>y
means x
must be executed before y
, or x
precedes y
):
1 > 3 // cannot increment a before getting the old value
2 > 4 // cannot increment b before getting the old value
1 > 5, 2 > 5 // the sum cannot happen before both temporaries are created
There are no other constraints in the order of execution of the different instructions, so the following are all valid sequences:
1, 2, 3, 4, 5
1, 2, 5, 3, 4
1, 3, 2, 4, 5
...
This
int y = x++ + x++ ;
is undefined behavior. Anything can happen, including some unreasonable results, program crashing or whatever else. Just don't do that.
In C++ there are things called "sequence points". If you alter a value more than once without an intervening sequence point, the behaviour is undefined .
Consider the following:
int x = 0;
int y = x++ + x++;
The value of y could be 0, 1 or some other completely random value.
Bottom line is, don't do it. Nothing good can come of it. :-)
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