CAGradientLayer SetMask on CAShapeLayer crashes app

Using example code from many great people, I am able to make a complex shape using CAShapeLayer and present that no problem using a subclassed UIView:

@implementation BMTestLogo

+ (Class)layerClass {
    return [CAShapeLayer class];
}


- (void)layoutSubviews {
    [self setUpPaths];
    [self setLayerProperties];
    //    [self attachAnimations];
}

- (void)setLayerProperties {
    CAShapeLayer *layer = (CAShapeLayer *)self.layer;
    //    _gradient = [CAGradientLayer layer];

    CGMutablePathRef combinedPath = CGPathCreateMutableCopy([[_UIBezierPathsArray objectAtIndex:0] CGPath]);

    for (UIBezierPath* path in _UIBezierPathsArray) {
        CGPathAddPath(combinedPath, NULL, path.CGPath);
    }

    layer.path = combinedPath;
    layer.fillColor = [UIColor clearColor].CGColor;
    layer.fillRule = kCAFillRuleEvenOdd;
}

This code works great, now trying to add a CAGradientLayer and mask over the shape, I keep getting a crash, specifically: QuartzCore CA::Layer::ensure_transaction_recursively(CA::Transaction*):

Here is the Gradient Code, note, this is taken from other, working examples on SO:

@implementation BMViewController

- (void)viewDidLoad
{
    [super viewDidLoad];
    [_testLogo setNeedsDisplay];

    CAGradientLayer *gradientLayer = [CAGradientLayer layer];
    gradientLayer.startPoint = CGPointMake(0.5,1.0);
    gradientLayer.endPoint = CGPointMake(0.5,0.0);
    gradientLayer.frame = CGRectMake(CGRectGetMinX(_testLogo.layer.bounds), CGRectGetMinY(_testLogo.layer.bounds), CGRectGetWidth(_testLogo.layer.bounds), CGRectGetHeight(_testLogo.layer.bounds));
    NSMutableArray *colors = [NSMutableArray array];
    for (int i = 0; i < 2; i++) {
        [colors addObject:(__bridge id)[UIColor colorWithHue:(0.1 * i) saturation:1 brightness:.8 alpha:1].CGColor];
    }
    gradientLayer.colors = colors;
    NSNumber *stopOne = [NSNumber numberWithFloat:0.0];
    NSNumber *stopTwo  = [NSNumber numberWithFloat:1.0];
    NSArray *locations = [NSArray arrayWithObjects:stopOne, stopTwo, nil];
    gradientLayer.locations = locations;
    gradientLayer.needsDisplayOnBoundsChange = YES;
    [gradientLayer setMask:_testLogo.layer];
    [_testLogo.layer insertSublayer:gradientLayer atIndex:0];

    // Do any additional setup after loading the view, typically from a nib.
}

I have tried to debug and research this issue, and the usual suspects of the UIColors not being CGColors or (__bridge id) properly are not there, I am using two locations for the gradient, with only 2 colors, and moreover I have tried dozens of different versions: with or without setNeeds display, properties vs. local declarations, the gradient layer inside the sub class and out, all still giving me the same crash when inserting thesublayer.

When I take out the setMask: call, it does not crash, and just fills the whole frame with the gradient.

This seems like I'm just missing something minor or obvious. Note, using iOS 6 and ARC -- would like to keep using CAShapeLayer and CAGradientLayer as it makes it a bit easier to animate (which is the end goal).


The following code is triggering a stack overflow in ensure_transaction_recursively .

[gradientLayer setMask:_testLogo.layer];
[_testLogo.layer insertSublayer:gradientLayer atIndex:0];

The shape layer has a gradient layer subview which has a shape layer mask which has a gradient layer subview...

Since your goal is to have a gradient layer that is masked by a shape, BMTestLogo should be backed by the CAGradientLayer which then has a the CAShapeLayer as its mask. The shape layer should never reference the gradient layer.

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