NSStream无法接收数据

我正在使用连接到简单c套接字服务器的NSStreams制作一个聊天应用程序。 流成功连接并发送数据,但无法接收数据。 这是我使用NSStreams的Socket类:

socket.h中

@interface Socket : NSObject <NSStreamDelegate>

- (void)connectToServerWithIP:(NSString *)ip andPort:(int)port;
- (NSString *)sendMessage:(NSString *)outgoingMessage;

@end

Socket.m

#import "Socket.h"

@interface Socket ()

@property (strong, nonatomic) NSInputStream *inputStream;
@property (strong, nonatomic) NSOutputStream *outputStream;
@property (strong, nonatomic) NSString *output;

@end

@implementation Socket

@synthesize inputStream;
@synthesize outputStream;
@synthesize output;

- (void)connectToServerWithIP:(NSString *)ip andPort:(int)port
{
    CFReadStreamRef readStream;
    CFWriteStreamRef writeStream;
    CFStreamCreatePairWithSocketToHost(NULL, (__bridge CFStringRef)ip, port, &readStream, &writeStream);
    inputStream = (__bridge_transfer NSInputStream *)readStream;
    outputStream = (__bridge_transfer NSOutputStream *)writeStream;
    [inputStream setDelegate:self];
    [outputStream setDelegate:self];
    [inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
    [outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
    [inputStream open];
    [outputStream open];
}

- (NSString *)sendMessage:(NSString *)outgoingMessage
{
    NSData *messageData = [outgoingMessage dataUsingEncoding:NSUTF8StringEncoding];
    const void *bytes = [messageData bytes];
    uint8_t *uint8_t_message = (uint8_t*)bytes;
    [outputStream write:uint8_t_message maxLength:strlen([outgoingMessage cStringUsingEncoding:[NSString defaultCStringEncoding]])];
    while (![inputStream hasBytesAvailable]) {
        usleep(10);
    }
    uint8_t buffer[1024];
    [inputStream read:buffer maxLength:1023];
    NSString *outputString = [NSString stringWithUTF8String:(char *)buffer];
    return outputString;
}

- (void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent {
    NSLog(@"Stream Event: %lu", streamEvent);

    switch (streamEvent) {
        case NSStreamEventOpenCompleted:
            NSLog(@"Stream opened");
            break;
        case NSStreamEventHasBytesAvailable:
            if (theStream == inputStream) {
                uint8_t buffer[1024];
                long len;
                while ([inputStream hasBytesAvailable]) {
                    len = [inputStream read:buffer maxLength:sizeof(buffer)];
                    if (len > 0) {
                        output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSASCIIStringEncoding];
                        if (output) {
                            NSLog(@"Data: %@", output);
                        }
                    }
                }
            }
            break;
        case NSStreamEventErrorOccurred:
            NSLog(@"Can not connect to the host!");
            break;
        case NSStreamEventEndEncountered:
            [theStream close];
            [theStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
            theStream = nil;
            break;
        default:
            NSLog(@"Unknown event");
    }
}

@end

ChatViewController.m

//
//  ChatViewController.m
//  Chat
//
//  Created by James Pickering on 10/5/13.
//  Copyright (c) 2013 James Pickering. All rights reserved.
//

#import "ChatViewController.h"
#import "LoginViewController.h"
#import "StatusView.h"

@interface ChatViewController ()

@property (strong) IBOutlet NSTableView *people;
@property (strong) IBOutlet NSTextField *message;
@property (strong) IBOutlet NSButton *send;
@property (strong) IBOutlet NSButton *loginButton;
@property (strong) IBOutlet NSButton *settingsButton;
@property (strong) IBOutlet NSButton *panicButton;

@property (strong, nonatomic) NSString *recievedText;
@property (strong, nonatomic) NSMutableArray *tableData;
@property (strong, nonatomic) NSInputStream *inputStream;
@property (strong, nonatomic) NSOutputStream *outputStream;


- (void)openChat:(id)sender;

- (IBAction)panic:(id)sender;
- (IBAction)loginToChat:(id)sender;

@end

@implementation ChatViewController

@synthesize sock;
@synthesize recievedText;
@synthesize inputStream;
@synthesize outputStream;

- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
    self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
    if (self) {
        self.isLoggedIn = FALSE;
        sock = [[Socket alloc] init];
        [sock connectToServerWithIP:@"127.0.0.1" andPort:5001];
        //[self updateUI];
    }
    return self;
}

- (void)updateUI
{
    if (self.isLoggedIn) {
        recievedText = [sock sendMessage:@"getPeople"];
        self.tableData = [[NSMutableArray alloc] initWithArray:[recievedText componentsSeparatedByString:@";"]];
        NSLog(@"%@", self.tableData);
        [self.people reloadData];
    }
}

- (void)openChat:(id)sender
{
    NSLog(@"tru");
}

- (IBAction)panic:(id)sender {

}

- (IBAction)loginToChat:(id)sender {
    NSLog(@"Called");
    if (self.loginPopover == nil) {
        NSLog(@"Login Popover is nil");
        self.loginPopover = [[NSPopover alloc] init];
        self.loginPopover.contentViewController = [[LoginViewController alloc] initWithNibName:@"LoginViewController" bundle:nil];
    }
    if (!self.loginPopover.isShown) {
        NSLog(@"Login Popover is opening");
        [self.loginButton setTitle:@"Cancel"];
        [self.settingsButton setEnabled:NO];
        [self.send setEnabled:NO];
        [self.message setEnabled:NO];
        [self.loginPopover showRelativeToRect:self.loginButton.frame ofView:self.view preferredEdge:NSMinYEdge];
    }
    else {
        NSLog(@"Login Popover is closing");
        [self.loginButton setTitle:@"Login"];
        [self.settingsButton setEnabled:YES];
        [self.send setEnabled:YES];
        [self.message setEnabled:YES];
        [self.loginPopover close];
    }
}

- (NSInteger)numberOfRowsInTableView:(NSTableView *)aTableView
{
    return [self.tableData count];
}

- (id)tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(NSInteger)rowIndex
{
    return [self.tableData objectAtIndex:rowIndex];
}

- (BOOL)canBecomeKeyWindow
{
    return YES;
}

- (BOOL)loginWithUsername:(NSString *)username andPassword:(NSString *)password
{
    // Error happens here

    recievedText = [sock sendMessage:@"login"];
    if ([recievedText isEqualToString:@"roger"]) {
        recievedText = [sock sendMessage:[NSString stringWithFormat:@"%@;%@", username, password]];
        if ([recievedText isEqualToString:@"access granted"]) {
            return YES;
        }
        else {
            return NO;
        }
    }
    else {
        return NO;
    }
}

@end

问题是它永远挂在这一行代码上: while (![inputStream hasBytesAvailable]) {} ,但我不知道为什么。 服务器应该发回消息。


因此,看着你的NSStreamDelegate ,看起来你没有实现这个switch语句的所有情况。 我最近为OS X编写了一个IRC客户端,它以非常类似的方式使用NSStreamNSStreamDelegate ,并且我非常肯定,当你没有检查那里的所有情况时,编译器应该抱怨。

回顾一下我的代码,看起来你应该检查这些情况

  • NSStreamEventHasSpaceAvailable
  • NSStreamEventOpenCompleted
  • NSStreamEventHasBytesAvailable
  • NSStreamEventEndEncountered
  • NSStreamEventErrorOccurred
  • 所以你没有检查的情况是NSStreamEventHasSpaceAvailable ,你可以开始写你的流。

    编辑:再次读取您的代码,我发现在您的sendMessage操作中,您正在使用outputStream对象而不是委托来编写代码,然后亲自完成工作以从inputStream读取。 我想你可能想使用委托,并且从不直接从输入流中读取,因为它将大大简化代码从网络接收数据的方式。 根据我的理解, NSStream可以提供一个小的抽象层,它可以从网络中缓冲数据,所以当输入流没有可读取的字节时,您不需要执行诸如调用usleep类的操作。

    编辑2:我读过你的代码永远不会越过while (![inputStream hasBytesAvailable]) ,这似乎很清楚,问题是你没有正确使用你的流。 我看到它的方式,使用NSStream的最好方法是使用它的handleEvent:(NSStreamEvent) event方法来响应handleEvent:(NSStreamEvent) event ,并且永远不要直接告诉它写入字节,或者直到它有字节可用为止。

    在我链接到你的代码中,我有一个可以处理NSStreams的readDelegate和NSStreams ,你可能想看看我在这里如何使用writeDelegate。 我基本上有一个方法, addCommand:(NSString *) command ,它将字符串写入到队列中,然后当我的流委托可以写入字节( NSStreamEventHasSpaceAvailable )时,我会尽可能多地写入字节。 我希望这有帮助!

    链接地址: http://www.djcxy.com/p/74875.html

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