How do you set, clear, and toggle a single bit?
你如何在C / C ++中设置,清除和切换一点?
Setting a bit
 Use the bitwise OR operator ( | ) to set a bit.  
number |= 1UL << x;
 That will set bit x .  
 Use 1ULL if number is wider than unsigned long ;  promotion of 1UL << x doesn't happen until after evaluating 1UL << x where it's undefined behaviour to shift by more than the width of a long .  The same applies to all the rest of the examples.  
Clearing a bit
 Use the bitwise AND operator ( & ) to clear a bit.  
number &= ~(1UL << x);
 That will clear bit x .  You must invert the bit string with the bitwise NOT operator ( ~ ), then AND it.  
Toggling a bit
 The XOR operator ( ^ ) can be used to toggle a bit.  
number ^= 1UL << x;
 That will toggle bit x .  
Checking a bit
You didn't ask for this, but I might as well add it.
To check a bit, shift the number x to the right, then bitwise AND it:
bit = (number >> x) & 1U;
 That will put the value of bit x into the variable bit .  
Changing the nth bit to x
 Setting the n th bit to either 1 or 0 can be achieved with the following on a 2's complement C++ implementation:  
number ^= (-x ^ number) & (1UL << n);
 Bit n will be set if x is 1 , and cleared if x is 0 .  If x has some other value, you get garbage.  x = !!x will booleanize it to 0 or 1.  
 To make this independent of 2's complement negation behaviour (where -1 has all bits set, unlike on a 1's complement or sign/magnitude C++ implementation), use unsigned negation.  
number ^= (-(unsigned long)x ^ number) & (1UL << n);
or
unsigned long newbit = !!x;    // Also booleanize to force 0 or 1
number ^= (-newbit ^ number) & (1UL << n);
It's generally a good idea to use unsigned types for portable bit manipulation.
It's also generally a good idea to not to copy/paste code in general and so many people use preprocessor macros (like the community wiki answer further down) or some sort of encapsulation.
 Using the Standard C++ Library: std::bitset<N> .  
 Or the Boost version: boost::dynamic_bitset .  
There is no need to roll your own:
#include <bitset>
#include <iostream>
int main()
{
    std::bitset<5> x;
    x[1] = 1;
    x[2] = 0;
    // Note x[0-4]  valid
    std::cout << x << std::endl;
}
[Alpha:] > ./a.out
00010
The Boost version allows a runtime sized bitset compared with a standard library compile-time sized bitset.
The other option is to use bit fields:
struct bits {
    unsigned int a:1;
    unsigned int b:1;
    unsigned int c:1;
};
struct bits mybits;
defines a 3-bit field (actually, it's three 1-bit felds). Bit operations now become a bit (haha) simpler:
To set or clear a bit:
mybits.b = 1;
mybits.c = 0;
To toggle a bit:
mybits.a = !mybits.a;
mybits.b = ~mybits.b;
mybits.c ^= 1;  /* all work */
Checking a bit:
if (mybits.c)  //if mybits.c is non zero the next line below will execute
This only works with fixed-size bit fields. Otherwise you have to resort to the bit-twiddling techniques described in previous posts.
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