Indy client receive string
Im writing an Indy chat app, and am wondering if there is a way for the server component to tell the client that there is a string waiting, or even a way for the client to have an "OnExecute" like event. This is what i have now:
server:
procedure TServer.ServerExecute(AContext: TIdContext);
var
sResponse: string;
I: Integer;
list: Tlist;
begin
List := Server.Contexts.LockList;
sResponse:= AContext.Connection.Socket.ReadLn;
try
for I := 0 to List.Count-1 do
begin
try
TIdContext(List[I]).Connection.IOHandler.WriteLn(sResponse);
except
end;
end;
finally
Server.Contexts.UnlockList;
end;
end;
Client:
procedure TForm1.Button1Click(Sender: TObject);
var
sMsg : string;
begin
Client.Socket.WriteLn(edit1.Text);
sMsg := Client.Socket.ReadLn;
Memo1.Lines.Add(sMsg);
end;
The problem is when i have 2 or more clients running the messages keep stacking because the button only processes 1 message a time. I'd like a way for the client to wait for messages and when it is triggered it processes those messages, like it does now under the button procedure. I've tried to put the "readln" part under a timer, but that causes some major problems.
Im Using Delphi 2010 and Indy 10
procedure TForm1.Timer1Timer(Sender: TObject);
var
sMsg : string;
begin
IdIOHandlerStack1.CheckForDataOnSource(0);
sMsg := IdIOHandlerStack1.InputBuffer.AsString;
if not (sMsg ='') then begin
Memo1.Lines.Add(IdIOHandlerStack1.InputBuffer.AsString);
IdIOHandlerStack1.InputBuffer.Clear;
end; end;
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