Canvas.clipPath(Path) not clipping as expected

I'm trying to clip a canvas drawing operation to an arc-shaped wedge. However, I'm not getting the intended result after setting the clipping path to the canvas.

For illustration, here is what I'm doing:

在这里输入图像描述

path.reset();

//Move to point #1
path.moveTo(rect.centerX(), rect.centerY());

//Per the documentation, this will draw a connecting line from the current
//position to the starting position of the arc (at 0 degrees), add the arc
//and my current position now lies at #2.
path.arcTo(rect, 0, -30);

//This should then close the path, finishing back at the center point (#3)
path.close();

This works, and when I simply draw this path ( canvas.drawPath(path, paint) ) it draws the wedge as shown above. However, when I set this path as the canvas's clipping path and draw into it:

//I've tried it with and without the Region.Op parameter
canvas.clipPath(path, Region.Op.REPLACE);
canvas.drawColor(Color.BLUE);

I get the following result instead (the wedge is left just to show reference):

在这里输入图像描述

So it instead seems to clip to the bounding rect of the Path , and not the Path itself. Any ideas what's happening here?

EDIT Just as an update, I've found a much more efficient way of doing this that allows for hardware acceleration. First, draw the entire image (that you'd be clipping) into an offscreen bitmap. Make a BitmapShader using this Bitmap , set that shader to a Paint , then draw the wedge path using that Paint object:

drawMyBitmap(bitmap);
Shader shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
paint.setShader(shader);

@Override
public void onDraw(Canvas canvas) {
    canvas.drawArc(rect,         //The rectangle bounding the circle
                   startAngle,   //The angle (CW from 3 o'clock) to start
                   sweepAngle,   //The angle (CW from 3 o'clock) of the arc
                   true,         //Boolean of whether to draw a filled arc (wedge)
                   paint         //The paint with the shader attached
    );
}

Are you using HC or above or otherwise using hardware acceleration?

If so, clipPath is unsupported and problematic.

developer.android.com/guide/topics/graphics/hardware-accel.html.


OP's question is specifically about using a clipping region and has been answered by @Simon. Bear in mind, however, that there's a more straightforward way of drawing a filled arc:

Create a Paint :

mPaint = new Paint();
mPaint.setColor(Color.BLUE);
mPaint.setStyle(Style.FILL);
mPaint.setAntiAlias(true);

When drawing, simply draw the path:

canvas.drawPath(path, mPaint);
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