Where is the 'this' pointer stored in computer memory?

Where exactly is the 'this' pointer stored in memory? Is it allocated on the stack, in the heap, or in the data segment?

#include <iostream>
using namespace std;

class ClassA
{
    int a, b;

    public:
        void add()
        {
            a = 10;
            b = 20;
            cout << a << b << endl;
        }
};

int main()
{
    ClassA obj;
    obj.add();
    return 0;
}

In the above code I am calling the member function add() and the receiver object is passed implicitly as the 'this' pointer. Where is this stored in memory?


Other answers have done a very good job explaining how a typical compiler implements this (by passing it as an implicit first parameter to the function).

I think it's also useful to see what the C++ ISO spec explicitly says about this. According to the C++03 ISO spec, §9.3.2/1:

In the body of a nonstatic (9.3) member function, the keyword this is a non-lvalue expression whose value is the address of the object for which the function is called.

It's important to note that this is not a variable - it's an expression, much in the same way that the expression 1 + 2 * 3 is an expression. The value of this expression is permitted to be stored pretty much anywhere. The compiler might put it on the stack and pass it as an implicit parameter to a function, or it might put it in a register, and it conceivably could put it in the heap or in the data segment. The C++ specification deliberately gives the implementation some flexibility here.

I think that the "language-lawyer" answer is "this is completely implementation-defined, and moreover this is technically not a pointer, but an expression that evaluates to a pointer."

Hope this helps!


The easiest way is to think of this as being a hidden extra argument that is always passed automatically.

So, a fictional method like:

size_t String::length(void) const
{
  return strlen(m_string);
}

is actually more like this under the hood:

size_t String__length(const String *this)
{
  return strlen(this->m_string);
}

and a call like:

{
  String example("hello");
  cout << example.length();
}

becomes something like:

cout << String__length(&example);

Note that the above transformation is simplified, hopefully to make my point a bit clearer. No need to fill up the comments with "whaaa, where's the marshalling for method overloading, huh?"-type objection, please. :)

That transforms the question into "where are arguments stored?", and the answer is of course "it depends". :)

It's often on the stack, but it could be in registers too, or any other mechanism that the compiler considers is good for the target architecture.


this is usually passed as a hidden argument of the method (the only difference throughout different calling conventions is how).

If you call:

myClass.Method(1, 2, 3);

Compiler generates the following code:

Method(&myClass, 1, 2, 3);

Where the first parameter is actually the pointer to this .

Let's check the following code:

class MyClass
{
private:
    int a;

public:
    void __stdcall Method(int i)
    {
        a = i;
    }
};

int main(int argc, char *argv[]) 
{
    MyClass myClass;
    myClass.Method(5);

    return 0;
}

By using __stdcall I forced the compiler to pass all parameters through the stack. If you then start the debugger and inspect the assembly code, you'll find something like the following:

     myClass.Method(5);
00AA31BE  push        5  
00AA31C0  lea         eax,[myClass]  
00AA31C3  push        eax  
00AA31C4  call        MyClass::Method (0AA1447h)  

As you see, the parameter of the method is passed through the stack, then address of myClass is loaded to eax register and again pushed on the stack. In other words, this is treated as a regular parameter of this method.

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