实施深度复制

我试图在通用指针数组上实现深层复制。 我一直在争取这2 +天,并不能为我的生活弄清楚!

有一个由我的教授提供的相关测试程序,但我不认为这是需要的。 至于实现。 在代码中查看下面的选项...

选项1:扁平测试失败,这是一个浅的副本。

选项2:产生段错误,我不明白为什么我只是取消引用指针。

选项3:再次通过测试。 它是一个浅拷贝?

选项4:我甚至无法编译,但我希望分配一个新的元素,只是从原来的位复制。 编译器喋喋不休地把一个poiter变成一个类型,而不是某种类型或某种东西。 所以我在sizeof(*element)对它进行了解引用,然后它说了一些关于主表达式的内容。

我在这里错过了什么,我明白深层复制与浅层复制是什么。 您不需要复制实体,而需要创建新的对象,并将新的字段指向与原始值相同的对象。

有没有什么明显的我失踪或者我的企图逻辑真的有什么问题吗? 我该如何解决它?

virtual ConcreteArray<element> *makeDeepCopy() const
   {
      ConcreteArray* arrayPtr = new ConcreteArray();
      int option = 4;
      for (size_t index = 0; index < this->size(); ++index)
      {
          switch (option)
          {
              case 1:
              {
                  arrayPtr->push_back(*new element);
                  arrayPtr->at(index) = this->at(index);
                  break;
              }
              case 2:
              {
                  arrayPtr->push_back(*new element);
                  *arrayPtr->at(index) = *this->at(index);
                  break;
              }
              case 3:
              {
                  element* E = new element;
                  *E = this->at(index);
                  arrayPtr->push_back(*E);
                  break;
              }
              case 4:
              {
                  arrayPtr->push_back(*new element);
                  memcpy(this->at(index), arrayPtr->back(), sizeof(element));
              }
              default: return nullptr;
          }
      }
      return arrayPtr;
   }

有关其他信息,这里是构造函数...

template<class element>
class ConcreteArray : public Array<element>
{
private:
   /// Default capacity is an arbitrary small value > 0
   static const size_t defaultCapacity = 8;

   element *m_Data;   /// Pointer to storage for elements
   size_t m_Size;     /// Number of elements stored
   size_t m_Capacity; /// Number of elements that can be

public:

   ////////////////////////////////////////////////////////
   /// Default constructor
   ConcreteArray() :
      m_Size(0),
      m_Capacity(ConcreteArray::defaultCapacity)
   {
      m_Data = new element[m_Capacity];
   };

   ////////////////////////////////////////////////////////
   /// Copy Constructor (shallow copy)
   ConcreteArray(const ConcreteArray<element> &original) :
      m_Size(original.m_Size),
      m_Capacity(original.m_Capacity)
   {
      assert(m_Size <= m_Capacity);

      m_Data = new element[m_Capacity];
      for(size_t i = 0; i < m_Size; i++)
      {
         m_Data[i] = original.m_Data[i];
      }
   };

还有我调用的函数,不包括memcpy()...

   ////////////////////////////////////////////////////////
   /// Returns the number of elements in array
   virtual size_t size() const
   {
      return m_Size;
   };

   ////////////////////////////////////////////////////////
   /// Append element at end of array expanding storage for
   /// array as necessary
   void push_back(element const &anElement)
   {
      this->insertAt(anElement, this->size());
   };

   ////////////////////////////////////////////////////////
   /// The array is extended by inserting element before
   /// the element at the specified index increasing the
   /// array size by 1.
   /// Any existing elements at index and beyond are moved
   /// to make space for the inserted element.
   /// If index is equal to size(), element is appended to
   /// the end of the array.
   /// Array storage expands as necessary.
   virtual void insertAt(element const &anElement,
                         size_t index)
   {
      assert(index <= m_Size);

      if(m_Size == (m_Capacity - 1))
      {  // Double the amount of memory allocated for
         // storing elements
         m_Capacity *= 2;
         element *newData = new element[m_Capacity];
         for(size_t i = 0; i < m_Size; i++)
         {
            newData[i] = m_Data[i];
         }
         delete [] m_Data;
         m_Data = newData;
      }

      assert((m_Size + 1) < m_Capacity);

      if(index < m_Size)
      {  // Move elements after index to make room for
         // element to be inserted
         for(size_t i = m_Size - 1; i > index; i--)
         {
            m_Data[i] = m_Data[i-1];
         }
      }

      m_Size++;
      m_Data[index] = anElement;
   };

   ////////////////////////////////////////////////////////
   /// Returns the element at index
   virtual element const &at(size_t index) const
   {
      assert(index < m_Size);

      return m_Data[index];
   };

   ////////////////////////////////////////////////////////
   /// Returns the element at index
   virtual element &at(size_t index)
   {
      assert(index < m_Size);

      return m_Data[index];
   };

基本模板类...

//
//  Array.h
//  Project1
//

#ifndef __Array__Array
#define __Array__Array

#include <stdlib.h>  // For size_t
#include <iostream>     // std::cout
#include <iterator>     // std::iterator, std::input_iterator_tag
#include <sstream>
#include <string>

///////////////////////////////////////////////////////////
/// This class encapsulates an array storing any number of
/// elements limited only by the amount of memory available
/// in the host process and provides access to stored
/// elements via within the array.
template<typename element>
class Array
{
public:
   ///
   /// Virtual Destructor
   virtual ~Array() {};

///////////////////////////////////////////////////////////
/// BEGIN Pure virtual member functions to be implemented
/// by concrete subclasses
///////////////////////////////////////////////////////////

   ////////////////////////////////////////////////////////
   /// These member functions each return an iterator to
   /// the first element in the array.
   virtual element * begin() = 0;
   virtual const element * begin() const = 0;

   ////////////////////////////////////////////////////////
   /// These member functions each return an iterator to
   /// one index past the end of the array.
   virtual element * end() = 0;
   virtual const element * end() const = 0;

   ////////////////////////////////////////////////////////
   /// The array is extended by inserting anElement before
   /// the element at the specified index increasing the
   /// array size by 1. Any existing elements at index
   /// and beyond are moved to make space for the inserted
   /// element.
   /// If index is equal to size(), anElement is appended to
   /// the end of the array. Array storage expands as
   /// necessary.
   virtual void insertAt(element const &anElement,
      size_t index) = 0;

   ////////////////////////////////////////////////////////
   /// Remove element at index from array moving all
   /// elements after index down one position to fill gap
   /// created by removing the element reducing the array
   /// size by 1
   virtual void removeAt(size_t index) = 0;

   ////////////////////////////////////////////////////////
   /// Returns the number of elements in array
   virtual size_t size() const = 0;

   ////////////////////////////////////////////////////////
   /// Sets the element value stored at the specified
   /// index. works as long index is less than size().
   virtual void setAt(element const &anElement,
      size_t index) = 0;

   ////////////////////////////////////////////////////////
   /// Returns a reference to the element at index
   virtual element const &at(size_t index) const = 0;

   ////////////////////////////////////////////////////////
   /// Returns a reference to the element at index
   virtual element &at(size_t index) = 0;

///////////////////////////////////////////////////////////
/// END Pure virtual member functions to be implemented
/// by concrete
///////////////////////////////////////////////////////////

   ////////////////////////////////////////////////////////
   /// Remove all elements from array and set array's size
   /// to 0
   void clear()
   {
      while(0 < this->size())
      {
         this->pop_back();
      }
   };

   element &back()
   {
      return at(size() - 1);
   }

   element const &back() const
   {
      return at(size() - 1);
   }

   ////////////////////////////////////////////////////////
   /// Append element at end of array expanding storage for
   /// array as necessary
   void push_back(element const &anElement)
   {
      this->insertAt(anElement, this->size());
   };

   ////////////////////////////////////////////////////////
   /// Removes and returns the last element in array 
   void pop_back()
   {
      assert(0 < this->size());

      this->removeAt(this->size() - 1);
   };

   ////////////////////////////////////////////////////////
   /// Appends all elements in a Array to array expanding
   /// storage for array as necessary
   void append(Array &source)
   {
      const size_t count = source.size();

      for(size_t i = 0; i < count; i++)
      {
         this->push_back(source.at(i));
      }
   };

   ////////////////////////////////////////////////////////
   /// Returns a reference to the element at index. This
   /// operator enables semantics similar to built-in
   /// arrays. e.g.
   /// someArray[5] = someArray[6];
   element &operator [](size_t index)
   {
      return this->at(index);
   }

   ////////////////////////////////////////////////////////
   /// Returns a reference to the element at index. This
   /// operator enables semantics similar to built-in
   /// arrays. e.g.
   /// someArray[6];
   element const &operator [](size_t index) const
   {
      return this->at(index);
   }

   ////////////////////////////////////////////////////////
   /// Returns a string representation of the array's
   /// elements
   operator std::string() const
   {
      std::ostringstream tempOStream;

      tempOStream  << "(";
      std::copy(begin(), end(),
            std::ostream_iterator<void *>(tempOStream, ", "));
      tempOStream  << ")n";

      return tempOStream.str();
   }
};

#endif /* defined(__Arrayy__Array__) */

还有扩展类

//
//  ConcreteArray.h
//  Project1
//
//

#ifndef __Array__ConcreteArray__
#define __Array__ConcreteArray__

#include "Array.h"
#include <string.h>  // For memmove()
#include <stdlib.h>  // For calloc(), realloc()
#include <algorithm>
#include <assert.h>
#include <iterator>  // std::iterator, std::input_iterator_tag

///////////////////////////////////////////////////////////
/// BEGIN code added for Project 3
///////////////////////////////////////////////////////////

////////////////////////////////////////////////////////
/// NEW IN PROJECT 3
////////////////////////////////////////////////////////
// THIS FUNCTION MUST BE DECLARED BEFORE
// ConcreteArray OR ELSE COMPILER WILL NOT KNOW HOW
// TO COPY elements.
////////////////////////////////////////////////////////
template<typename T>
T *deepCopy(T *original)
{
   return original->makeDeepCopy();
}


////////////////////////////////////////////////////////
/// NEW IN PROJECT 3
////////////////////////////////////////////////////////
// THIS FUNCTION MUST BE DECLARED BEFORE
// ConcreteArray OR ELSE COMPILER WILL NOT KNOW HOW
// TO COPY long *.
////////////////////////////////////////////////////////
long *deepCopy(long *original)
{
   return new long(*original);
}

///////////////////////////////////////////////////////////
/// END code added for Project 3 (SEE THE
/// Project 3 "To Do" CODE BELOW
///////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////
/// This class encapsulates an array storing any number of
/// elements limited only by the amount of memory available
/// in the host process and provides access to stored
/// elements via index position within the array.
template<class element>
class ConcreteArray : public Array<element>
{
private:
   /// Default capacity is an arbitrary small value > 0
   static const size_t defaultCapacity = 8;

   element *m_Data;   /// Pointer to storage for elements
   size_t m_Size;     /// Number of elements stored
   size_t m_Capacity; /// Number of elements that can be

public:

   ////////////////////////////////////////////////////////
   /// Default constructor
   ConcreteArray() :
      m_Size(0),
      m_Capacity(ConcreteArray::defaultCapacity)
   {
      m_Data = new element[m_Capacity];
   };

   ////////////////////////////////////////////////////////
   /// Copy Constructor (shallow copy)
   ConcreteArray(const ConcreteArray<element> &original) :
      m_Size(original.m_Size),
      m_Capacity(original.m_Capacity)
   {
      assert(m_Size <= m_Capacity);

      m_Data = new element[m_Capacity];
      for(size_t i = 0; i < m_Size; i++)
      {
         m_Data[i] = original.m_Data[i];
      }
   };

   ////////////////////////////////////////////////////////
   /// Destructor
   virtual ~ConcreteArray()
   {
      delete [] m_Data;
      m_Size = 0;
   };

   ////////////////////////////////////////////////////////
   /// The array is extended by inserting element before
   /// the element at the specified index increasing the
   /// array size by 1.
   /// Any existing elements at index and beyond are moved
   /// to make space for the inserted element.
   /// If index is equal to size(), element is appended to
   /// the end of the array.
   /// Array storage expands as necessary.
   virtual void insertAt(element const &anElement,
                         size_t index)
   {
      assert(index <= m_Size);

      if(m_Size == (m_Capacity - 1))
      {  // Double the amount of memory allocated for
         // storing elements
         m_Capacity *= 2;
         element *newData = new element[m_Capacity];
         for(size_t i = 0; i < m_Size; i++)
         {
            newData[i] = m_Data[i];
         }
         delete [] m_Data;
         m_Data = newData;
      }

      assert((m_Size + 1) < m_Capacity);

      if(index < m_Size)
      {  // Move elements after index to make room for
         // element to be inserted
         for(size_t i = m_Size - 1; i > index; i--)
         {
            m_Data[i] = m_Data[i-1];
         }
      }

      m_Size++;
      m_Data[index] = anElement;
   };

   ////////////////////////////////////////////////////////
   /// Remove element at index from array moving all
   /// elements after index one position to fill gap
   /// created by removing the element
   virtual void removeAt(size_t index)
   {
      assert(index < m_Size);

      if((index + 1) < m_Size)
      {  // Move elements to close gap left by removing
         // an element
         for(size_t i = index + 1; i < m_Size; i++)
         {
            m_Data[i-1] = m_Data[i];
         }
      }
      m_Size--;
   };

   ////////////////////////////////////////////////////////
   /// Returns the number of elements in array
   virtual size_t size() const
   {
      return m_Size;
   };

   ////////////////////////////////////////////////////////
   /// Sets the element value stored at the specified
   /// index. works as long index is less than size().
   virtual void setAt(element const &anElement,
                      size_t index)
   {
      assert(index < m_Size);

      m_Data[index] = anElement;
   };

   ////////////////////////////////////////////////////////
   /// Returns the element at index
   virtual element const &at(size_t index) const
   {
      assert(index < m_Size);

      return m_Data[index];
   };

   ////////////////////////////////////////////////////////
   /// Returns the element at index
   virtual element &at(size_t index)
   {
      assert(index < m_Size);

      return m_Data[index];
   };



///////////////////////////////////////////////////////////
/// BEGIN code added for Project 3
///////////////////////////////////////////////////////////

   ////////////////////////////////////////////////////////
   /// NEW IN PROJECT 3
   ////////////////////////////////////////////////////////
   /// Constructor via iterators (shallow copy)
   template <class _InputIterator>
   ConcreteArray(
      _InputIterator start,
      _InputIterator end) :
      m_Size(0),
      m_Capacity(ConcreteArray::defaultCapacity)
   {
      m_Data = new element[m_Capacity];

      for(_InputIterator it(start); it != end; ++it)
      {
         this->push_back(*it);
      }
   }

   ////////////////////////////////////////////////////////
   /// NEW IN PROJECT 3
   ////////////////////////////////////////////////////////
   /// Returns a newly allocated array produced by deep
   /// copying this.
   virtual ConcreteArray<element> *makeDeepCopy() const
   {
      //////////////////////////////////////
      /// ***** TO DO *****
      /// Implement deep copy logic here!
      //////////////////////////////////////
      ConcreteArray* arrayPtr = new ConcreteArray();
      int option = 5;
      for (size_t index = 0; index < this->size(); ++index)
      {
          switch (option)
          {
              case 1:
              {
                  arrayPtr->push_back(*new element);
                  arrayPtr->at(index) = this->at(index);
                  break;
              }
              case 2:
              {
                  arrayPtr->push_back(*new element);
                  *arrayPtr->at(index) = *this->at(index);
                  break;
              }
              case 3:
              {
                  element* E = new element;
                  *E = this->at(index);
                  arrayPtr->push_back(*E);
                  break;
              }
              case 4:
              {
                  arrayPtr->push_back(*new element);
                  //memcpy(this->at(index), arrayPtr->back(), sizeof(element));
              }
              case 5:
              {
                  element* aNewElementPtr = new element;
                  element origElementPtr = at(index);
                  *aNewElementPtr = origElementPtr;
              }
              default: return nullptr;
          }
      }
      return arrayPtr;
   }

   ////////////////////////////////////////////////////////
   /// NEW IN PROJECT 3
   ////////////////////////////////////////////////////////
   /// These member functions each return an iterator to
   /// the first element in the array.
   virtual element * begin()
   {
      //return nullptr;  // Replace this line
      return m_Data;
   };

   ////////////////////////////////////////////////////////
   /// NEW IN PROJECT 3
   virtual const element * begin() const
   {
      //return nullptr;  // Replace this line
      return m_Data;
   };

   ////////////////////////////////////////////////////////
   /// NEW IN PROJECT 3
   ////////////////////////////////////////////////////////
   /// These member functions each return an iterator to
   /// one index past the end of the array.
   virtual element * end()
   {
      //return nullptr;  // Replace this line
      return m_Data + m_Size;
   };

   ////////////////////////////////////////////////////////
   /// NEW IN PROJECT 3
   virtual const element * end() const
   {
      //return nullptr;  // Replace this line
      return m_Data + m_Size;
   };

   ////////////////////////////////////////////////////////
   /// NEW IN PROJECT 3
   ////////////////////////////////////////////////////////
   /// Overloaded assignment operator
   ConcreteArray &operator=(
      const ConcreteArray &original)
   {
      if (this != &original) // protect against invalid self-assignment
      {
         //////////////////////////////////////
         /// ***** TO DO *****
         /// Implement deep copy logic here!
         //////////////////////////////////////
     return *original.makeDeepCopy();
      }
      return *this;
   }   
};


////////////////////////////////////////////////////////
/// NEW IN PROJECT 3
////////////////////////////////////////////////////////
//
////////////////////////////////////////////////////////
template<typename T>
ConcreteArray<T> *deepCopy(ConcreteArray<T> *original)
{
   return original->makeDeepCopy();
}

#endif /* defined(__Array__ConcreteArray__) */

使用与原始缓冲区大小相同的新阵列。

对于每个相应的元素对,调用lhs_element = deepCopy(rhs_element) ,其中lhs_element是新数组中的元素,rhs_element是原始数组中的元素。

链接地址: http://www.djcxy.com/p/79371.html

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