在iOS上绘制扭曲的文字

使用iOS 9和更高版本提供的标准API,在绘制文本时如何实现扭曲效果(如下图所示)?

我可以想象这可能会起作用,通过指定基本上四个“路径段”,它们可以是Bézier曲线或直线段(通常可以在CGPathUIBezierPath创建的单个“元素”),定义四个边的形状文本的边界框。

本文不需要可选。 它也可能是一个图像,但我希望找到一种方法在代码中绘制它,所以我们不必为每个本地化都分别创建图像。 我很喜欢使用CoreGraphics, NSString / NSAttributedString绘图添加,UIKit / TextKit甚至CoreText的答案。 我只想在OpenGL或Metal之前使用图像,但这并不意味着我不会接受一个好的OpenGL或Metal答案,如果它确实是唯一的方法来做到这一点。


您只能使用CoreText和CoreGraphics来实现此效果。

我能够用很多近似技术来实现它。 我做了大量的近似(通过CGPathCreateCopyByDashingPath),理论上可以用更聪明的数学来代替。 这既可以提高性能,又可以使路径更平滑。

基本上,您可以参数化顶线和基线路径(或者近似参数化,就像我所做的那样)。 (您可以定义一个函数,沿着路径以给定的百分比获取点。)

CoreText可以将每个字形转换为CGPath。 在每个字形路径上使用一个函数将CGPathApply运行,该函数将沿路径的每个点映射到沿文本行的匹配百分比。 一旦将点映射到水平百分比,您可以沿着顶线和基线沿着由该百分比处的2点定义的线进行缩放。 根据线条的长度和字形的高度沿着该线条缩放点,并创建新的点。 将每个缩放点保存到新的CGPath中。 填写该路径。

我已经在每个字形上使用了CGPathCreateCopyByDashingPath,以创建足够的点,我不必处理数学来对一个长的LineTo元素进行曲线(例如)。 这使得数学变得更加简单,但可以让路径看起来有点锯齿。 为了解决这个问题,你可以将合成图像传递给平滑过滤器(例如CoreImage),或者将路径传递给可以平滑和简化路径的库。

(我最初只是尝试使用CoreImage失真滤镜来解决整个问题,但效果从来没有产生正确的效果。)

这里是结果(注意使用近似稍微锯齿状的边缘): 扭曲的文字




这里是在两条线的每个百分比之间绘制的线条: 每个百分比之间的线条扭曲的文本

下面是我如何工作(180行,卷轴):

static CGPoint pointAtPercent(CGFloat percent, NSArray<NSValue *> *pointArray) {
    percent = MAX(percent, 0.f);
    percent = MIN(percent, 1.f);

    int floorIndex = floor(([pointArray count] - 1) * percent);
    int ceilIndex = ceil(([pointArray count] - 1) * percent);

    CGPoint floorPoint = [pointArray[floorIndex] CGPointValue];
    CGPoint ceilPoint = [pointArray[ceilIndex] CGPointValue];

    CGPoint midpoint = CGPointMake((floorPoint.x + ceilPoint.x) / 2.f, (floorPoint.y + ceilPoint.y) / 2.f);

    return midpoint;
}

static void applierSavePoints(void* info, const CGPathElement* element) {
    NSMutableArray *pointArray = (__bridge NSMutableArray*)info;
    // Possible to get higher resolution out of this with more point types,
    // or by using math to walk the path instead of just saving a bunch of points.
    if (element->type == kCGPathElementMoveToPoint) {
        [pointArray addObject:[NSValue valueWithCGPoint:element->points[0]]];
    }
}

static CGPoint warpPoint(CGPoint origPoint, CGRect pathBounds, CGFloat minPercent, CGFloat maxPercent, NSArray<NSValue*> *baselinePointArray, NSArray<NSValue*> *toplinePointArray) {

    CGFloat mappedPercentWidth = (((origPoint.x - pathBounds.origin.x)/pathBounds.size.width) * (maxPercent-minPercent)) + minPercent;
    CGPoint baselinePoint = pointAtPercent(mappedPercentWidth, baselinePointArray);
    CGPoint toplinePoint = pointAtPercent(mappedPercentWidth, toplinePointArray);

    CGFloat mappedPercentHeight = -origPoint.y/(pathBounds.size.height);

    CGFloat newX = baselinePoint.x + (mappedPercentHeight * (toplinePoint.x - baselinePoint.x));
    CGFloat newY = baselinePoint.y + (mappedPercentHeight * (toplinePoint.y - baselinePoint.y));

    return CGPointMake(newX, newY);
}

static void applierWarpPoints(void* info, const CGPathElement* element) {
    WPWarpInfo *warpInfo = (__bridge WPWarpInfo*) info;

    CGMutablePathRef warpedPath = warpInfo.warpedPath;
    CGRect pathBounds = warpInfo.pathBounds;
    CGFloat minPercent = warpInfo.minPercent;
    CGFloat maxPercent = warpInfo.maxPercent;
    NSArray<NSValue*> *baselinePointArray = warpInfo.baselinePointArray;
    NSArray<NSValue*> *toplinePointArray = warpInfo.toplinePointArray;

    if (element->type == kCGPathElementCloseSubpath) {
        CGPathCloseSubpath(warpedPath);
    }
    // Only allow MoveTo at the beginning. Keep everything else connected to remove the dashing.
    else if (element->type == kCGPathElementMoveToPoint && CGPathIsEmpty(warpedPath)) {
        CGPoint origPoint = element->points[0];
        CGPoint warpedPoint = warpPoint(origPoint, pathBounds, minPercent, maxPercent, baselinePointArray, toplinePointArray);
        CGPathMoveToPoint(warpedPath, NULL, warpedPoint.x, warpedPoint.y);
    }
    else if (element->type == kCGPathElementAddLineToPoint || element->type == kCGPathElementMoveToPoint) {
        CGPoint origPoint = element->points[0];
        CGPoint warpedPoint = warpPoint(origPoint, pathBounds, minPercent, maxPercent, baselinePointArray, toplinePointArray);
        CGPathAddLineToPoint(warpedPath, NULL, warpedPoint.x, warpedPoint.y);
    }
    else if (element->type == kCGPathElementAddQuadCurveToPoint) {
        CGPoint origCtrlPoint = element->points[0];
        CGPoint warpedCtrlPoint = warpPoint(origCtrlPoint, pathBounds, minPercent, maxPercent, baselinePointArray, toplinePointArray);
        CGPoint origPoint = element->points[1];
        CGPoint warpedPoint = warpPoint(origPoint, pathBounds, minPercent, maxPercent, baselinePointArray, toplinePointArray);
        CGPathAddQuadCurveToPoint(warpedPath, NULL, warpedCtrlPoint.x, warpedCtrlPoint.y, warpedPoint.x, warpedPoint.y);
    }
    else if (element->type == kCGPathElementAddCurveToPoint) {
        CGPoint origCtrlPoint1 = element->points[0];
        CGPoint warpedCtrlPoint1 = warpPoint(origCtrlPoint1, pathBounds, minPercent, maxPercent, baselinePointArray, toplinePointArray);
        CGPoint origCtrlPoint2 = element->points[1];
        CGPoint warpedCtrlPoint2 = warpPoint(origCtrlPoint2, pathBounds, minPercent, maxPercent, baselinePointArray, toplinePointArray);
        CGPoint origPoint = element->points[2];
        CGPoint warpedPoint = warpPoint(origPoint, pathBounds, minPercent, maxPercent, baselinePointArray, toplinePointArray);
        CGPathAddCurveToPoint(warpedPath, NULL, warpedCtrlPoint1.x, warpedCtrlPoint1.y, warpedCtrlPoint2.x, warpedCtrlPoint2.y, warpedPoint.x, warpedPoint.y);
    }
    else {
        NSLog(@"Error: Unknown Point Type");
    }
}

- (NSArray<NSValue *> *)pointArrayFromPath:(CGPathRef)path {
    NSMutableArray<NSValue*> *pointArray = [[NSMutableArray alloc] init];
    CGFloat lengths[2] = { 1, 0 };
    CGPathRef dashedPath = CGPathCreateCopyByDashingPath(path, NULL, 0.f, lengths, 2);
    CGPathApply(dashedPath, (__bridge void * _Nullable)(pointArray), applierSavePoints);
    CGPathRelease(dashedPath);
    return pointArray;
}

- (CGPathRef)createWarpedPathFromPath:(CGPathRef)origPath withBaseline:(NSArray<NSValue *> *)baseline topLine:(NSArray<NSValue *> *)topLine fromPercent:(CGFloat)startPercent toPercent:(CGFloat)endPercent {
    CGFloat lengths[2] = { 1, 0 };
    CGPathRef dashedPath = CGPathCreateCopyByDashingPath(origPath, NULL, 0.f, lengths, 2);

    // WPWarpInfo is just a class I made to hold some stuff.
    // I needed it to hold some NSArrays, so a struct wouldn't work.
    WPWarpInfo *warpInfo = [[WPWarpInfo alloc] initWithOrigPath:origPath minPercent:startPercent maxPercent:endPercent baselinePointArray:baseline toplinePointArray:topLine];

    CGPathApply(dashedPath, (__bridge void * _Nullable)(warpInfo), applierWarpPoints);
    CGPathRelease(dashedPath);

    return warpInfo.warpedPath;
}

- (void)drawRect:(CGRect)rect {
    CGContextRef ctx = UIGraphicsGetCurrentContext();

    CGMutablePathRef toplinePath = CGPathCreateMutable();
    CGPathAddArc(toplinePath, NULL, 187.5, 210.f, 187.5, M_PI, 2 * M_PI, NO);
    NSArray<NSValue *> * toplinePoints = [self pointArrayFromPath:toplinePath];
    CGContextAddPath(ctx, toplinePath);
    CGContextSetStrokeColorWithColor(ctx, [UIColor redColor].CGColor);
    CGContextStrokePath(ctx);
    CGPathRelease(toplinePath);

    CGMutablePathRef baselinePath = CGPathCreateMutable();
    CGPathAddArc(baselinePath, NULL, 170.f, 250.f, 50.f, M_PI, 2 * M_PI, NO);
    CGPathAddArc(baselinePath, NULL, 270.f, 250.f, 50.f, M_PI, 2 * M_PI, YES);
    NSArray<NSValue *> * baselinePoints = [self pointArrayFromPath:baselinePath];
    CGContextAddPath(ctx, baselinePath);
    CGContextSetStrokeColorWithColor(ctx, [UIColor redColor].CGColor);
    CGContextStrokePath(ctx);
    CGPathRelease(baselinePath);


    // Draw 100 of the connecting lines between the strokes.
    /*for (int i = 0; i < 100; i++) {
        CGPoint point1 = pointAtPercent(i * 0.01, toplinePoints);
        CGPoint point2 = pointAtPercent(i * 0.01, baselinePoints);

        CGContextMoveToPoint(ctx, point1.x, point1.y);
        CGContextAddLineToPoint(ctx, point2.x, point2.y);

        CGContextSetStrokeColorWithColor(ctx, [UIColor blackColor].CGColor);
        CGContextStrokePath(ctx);
    }*/


    NSMutableAttributedString *attrString = [[NSMutableAttributedString alloc] initWithString:@"WARP"];
    UIFont *font = [UIFont fontWithName:@"Helvetica" size:144];
    [attrString addAttribute:NSFontAttributeName value:font range:NSMakeRange(0, [attrString length])];

    CTLineRef line = CTLineCreateWithAttributedString((__bridge CFAttributedStringRef)attrString);
    CFArrayRef runArray = CTLineGetGlyphRuns(line);
    // Just get the first run for this.
    CTRunRef run = (CTRunRef)CFArrayGetValueAtIndex(runArray, 0);
    CTFontRef runFont = CFDictionaryGetValue(CTRunGetAttributes(run), kCTFontAttributeName);
    CGFloat fullWidth = (CGFloat)CTRunGetTypographicBounds(run, CFRangeMake(0, CTRunGetGlyphCount(run)), NULL, NULL, NULL);
    CGFloat currentOffset = 0.f;

    for (int curGlyph = 0; curGlyph < CTRunGetGlyphCount(run); curGlyph++) {
        CFRange glyphRange = CFRangeMake(curGlyph, 1);
        CGFloat currentGlyphWidth = (CGFloat)CTRunGetTypographicBounds(run, glyphRange, NULL, NULL, NULL);

        CGFloat currentGlyphOffsetPercent = currentOffset/fullWidth;
        CGFloat currentGlyphPercentWidth = currentGlyphWidth/fullWidth;
        currentOffset += currentGlyphWidth;

        CGGlyph glyph;
        CGPoint position;
        CTRunGetGlyphs(run, glyphRange, &glyph);
        CTRunGetPositions(run, glyphRange, &position);

        CGAffineTransform flipTransform = CGAffineTransformMakeScale(1, -1);

        CGPathRef glyphPath = CTFontCreatePathForGlyph(runFont, glyph, &flipTransform);
        CGPathRef warpedGylphPath = [self createWarpedPathFromPath:glyphPath withBaseline:baselinePoints topLine:toplinePoints fromPercent:currentGlyphOffsetPercent toPercent:currentGlyphOffsetPercent+currentGlyphPercentWidth];
        CGPathRelease(glyphPath);

        CGContextAddPath(ctx, warpedGylphPath);
        CGContextSetFillColorWithColor(ctx, [UIColor blackColor].CGColor);
        CGContextFillPath(ctx);

        CGPathRelease(warpedGylphPath);
    }

    CFRelease(line);
}

包含的代码也远非“完整”。 例如,我浏览过很多CoreText的部分。 带下行的雕文确实有效,但效果不佳。 有些想法将不得不进入如何处理这些问题。 另外,我的字母间距很宽松。

显然这是一个不平凡的问题。 我相信有更好的方法可以用第三方库来有效地扭曲贝塞尔路径。 然而,为了知道如果没有第三方图书馆可以做到这一点,我认为这表明它可以。

来源:https://developer.apple.com/library/mac/samplecode/CoreTextArcCocoa/Introduction/Intro.html

来源:http://www.planetclegg.com/projects/WarpingTextToSplines.html

来源(让数学更聪明):获得时间路径的位置

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