How to properly deallocate variables in deconstructor
Let's suppose I've to create a class with this structure
class A
{
int a;
B* b;
}
I read that it's a good thing deallocate the variable used in the deconstructor.
~A
{
delete b;
}
but how I have to do for a variable of type int, double, primitive type in general? What's the best way or a good programming rule?
You don't need to delete basic types.
But not just for basic types. For anything that you didn't allocate with new
you don't have to call delete
on. Even for pointers.
In c++
for every new
there should be a delete
.
When new
is called you are allocating on the heap and you are responsible for deallocating it. If no new
is used, the memory is allocated on the stack and will be deallocated upon going our of scope.
Please read this and this. There are plenty of information on this topic.
I assume that B is another class. You just declared the pointer. But not instantiated yet. You have not allocated any memory to that pointer.So initialize it to null.
B* b = NULL;
Now before deleting it in the deconstructor check whether you have allocated any memory or not.
if(b){delete b; b = NULL;}
In the above code if you allocate any memory then only it will deallocate. for eg: if you did
*b = new b
now some memory is allocated for this particular pointer. So it will deallocate properly. You don't need to deallocate unless until you allocate some memory to pointer. Hope this will help you.
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