Multiple threads and CPU cache
I am implementing an image filtering operation in C using multiple threads and making it as optimized as possible. I have one question though: If a memory is accessed by thread-0, and concurrently if the same memory is accessed by thread-1, will it get it from the cache ? This question stems from the possibility that these two threads could be running into two different cores of the CPU. So another way of putting this is: do all the cores share the same common cache memory ?
Suppose i have a memory layout like the following
int output[100];
Assume there are 2 CPU cores and hence I spawn two threads to work concurrently. One scheme could be to divide the memory into two chunks, 0-49 and 50-99 and let each thread work on each chunk. Another way could be to let thread-0 work on even indices, like 0 2 4 and so on.. while the other thread work on odd indices like 1 3 5 .... This later technique is easier to implement (specially for 3D data) but I am not sure if I could use the cache efficiently this way.
In general it is a bad idea to share overlapping memory regions like if one thread processes 0,2,4... and the other processes 1,3,5... Although some architectures may support this, most architectures will not, and you probably can not specify on which machines your code will run on. Also the OS is free to assign your code to any core it likes (a single one, two on the same physical processor, or two cores on separate processors). Also each CPU usually has a separate first level cache, even if its on the same processor.
In most situations 0,2,4.../1,3,5... will slow down performance extremely up to possibly being slower than a single CPU. Herb Sutters "Eliminate False Sharing" demonstrates this very well.
Using the scheme [...n/2-1] and [n/2...n] will scale much better on most systems. It even may lead to super linear performance as the cache size of all CPUs in sum can be possibly used. The number of threads used should be always configurable and should default to the number of processor cores found.
The answer to this question strongly depends upon the architecture and the cache level, along with where the threads are actually running.
For example, recent Intel multi core CPUs have a L1 caches that are per-core, and an L2 cache that is shared among cores that are in the same CPU package; however different CPU packages will have their own L2 caches.
Even in the case when your threads are running on two cores within the one package though, if both threads access data within the same cacheline you will have that cacheline bouncing between the two L1 caches. This is very inefficient, and you should design your algorithm to avoid this situation.
A few comments have asked about how to go about avoiding this problem.
At heart, it's really not particularly complicated - you just want to avoid two threads from simultaneously trying to access data that is located on the same cache line, where at least one thread is writing to the data. (As long as all the threads are only reading the data, there's no problem - on most architectures, read-only data can be present in multiple caches).
To do this, you need to know the cache line size - this varies by architecture, but currently most x86 and x86-64 family chips use a 64 byte cache line (consult your architecture manual for other architectures). You will also need to know the size of your data structures.
If you ask your compiler to align the shared data structure of interest to a 64 byte boundary (for example, your array output
), then you know that it will start at the start of a cache line, and you can also calculate where the subsequent cache line boundaries are. If your int
is 4 bytes, then each cacheline will contain exactly 8 int
values. As long as the array starts on a cacheline boundary, then output[0]
through output[7]
will be on one cache line, and output[8]
through output[15]
on the next. In this case, you would design your algorithm such that each thread works on a block of adjacent int
values that is a multiple of 8.
If you are storing complicated struct
types rather than plain int
, the pahole
utility will be of use. It will analyse the struct
types in your compiled binary, and show you the layout (including padding) and total size. You can then adjust your struct
s using this output - for example, you may want to manually add some padding so that your struct
is a multiple of the cache line size.
On POSIX systems, the posix_memalign()
function is useful for allocating a block of memory with a specified alignment.
I might be mistaking, but whether the core's cache is shared or not depends on the implementation of the CPU. You'd have to look up the technical sheets on the manufacturer's page to check whether each core in your CPU has their own cache or whether the cache was shared.
I was working on image manipulation as well for a security company and sometimes we got corrupted images after running batch operations on threads. After long investigations we came to the conclusion that the cache was shared between CPU Core's and that in rare cases the data was beeing overwritten or replaced with incorrect data.
Whether this is something to keep into account or is rather a rare event I cannot anwser.
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